Difference between revisions of "Time Magic Hammer (anime)"

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(Makes much more sense, and the numbers are always 1 through 6, so there's no die-rolling.)
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|attribute = Spell
 
|attribute = Spell
 
|typest = Equip
 
|typest = Equip
|lore = You cannot [[activate]] this card, except by the [[effect]] of "[[The Claw of Hermos]], by [[send]]ing 1 "[[Time Wizard]]" you [[control]] to the [[Graveyard]]. When you [[activate]] this card, [[Removed from play|remove]] all monsters your opponent controls from play ([[face-down]] cards are removed [[face-down]]). During your opponent's [[Standby Phase]], randomly return 1 of the monsters removed from play by this card's effect to your opponent's side of the [[field]]. This effect continues until your opponent's 6th [[Standby Phase]] after this card is activated.
+
|lore = You cannot [[activate]] this card, except by the [[effect]] of "[[The Claw of Hermos]]", by [[send]]ing 1 "[[Time Wizard]]" you [[control]] to the [[Graveyard]]. When you [[activate]] this card, [[Removed from play|remove]] all monsters your opponent controls from play ([[face-down]] cards are removed [[face-down]]). During your opponent's [[Standby Phase]], randomly return 1 of the monsters removed from play by this card's effect to your opponent's side of the [[field]]. This effect continues until your opponent's 6th [[Standby Phase]] after this card is activated.
 
|archsupport1 = Legendary Dragons
 
|archsupport1 = Legendary Dragons
 
|support1 = The Claw of Hermos
 
|support1 = The Claw of Hermos

Revision as of 17:04, 1 December 2011

Time Magic Hammer
Back-EN.png
Card type Monster
Attribute SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
You cannot activate this card, except by the effect of "The Claw of Hermos", by sending 1 "Time Wizard" you control to the Graveyard. When you activate this card, remove all monsters your opponent controls from play (face-down cards are removed face-down). During your opponent's Standby Phase, randomly return 1 of the monsters removed from play by this card's effect to your opponent's side of the field. This effect continues until your opponent's 6th Standby Phase after this card is activated.