Difference between revisions of "X-Saber Deck"
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The [[X-Saber]]s are a series of mainly [[EARTH]] [[Attribute]], mostly [[Warrior]]-Type and [[Beast-Warrior]]-Type monsters whose effects associate mainly during either player's Phase. Some allow the user to gain massive card advantage after battle by causing hand destruction and returning monsters to the top of the Deck, while others focus on increasing their own Attack power. The [[XX-Saber]]s are a support group of 3 monsters that are related to or boost the X-Sabers the XX-Sabers also include the strongest card in the "Sabers" [[XX-Saber Gottoms]] who like many of the X-sabers force your opponent to lose their advantage. | The [[X-Saber]]s are a series of mainly [[EARTH]] [[Attribute]], mostly [[Warrior]]-Type and [[Beast-Warrior]]-Type monsters whose effects associate mainly during either player's Phase. Some allow the user to gain massive card advantage after battle by causing hand destruction and returning monsters to the top of the Deck, while others focus on increasing their own Attack power. The [[XX-Saber]]s are a support group of 3 monsters that are related to or boost the X-Sabers the XX-Sabers also include the strongest card in the "Sabers" [[XX-Saber Gottoms]] who like many of the X-sabers force your opponent to lose their advantage. | ||
− | Note: Every single card that contains "X-Saber" in its name is an "X-Saber" card. This includes "XX-Saber" cards, which are included because they do contain "X-Saber" in their names. See [ | + | Note: Every single card that contains "X-Saber" in its name is an "X-Saber" card. This includes "XX-Saber" cards, which are included because they do contain "X-Saber" in their names. See "[[Volcanic Rocket]]"'s card rulings for a precedent. |
"X-Saber" monsters enjoy the benefits of a lot of cards that can revive or search "X-Saber" monsters from the [[Deck]] or [[Graveyard]], such as using [[Rescue Cat]] to search out two [[X-Saber Airbellum]]s for easy synchro summoning, [[Gottoms' Emergency Call]] for special summoning two "X-Saber" monsters from either [[graveyard]], [[XX-Saber Reijigra]] for adding "X-Saber" monsters from your [[graveyard]] to your hand and [[XX-Saber Faultroll]] for bringing back your "X-Saber" monsters from the [[graveyard]] to your side of the field. | "X-Saber" monsters enjoy the benefits of a lot of cards that can revive or search "X-Saber" monsters from the [[Deck]] or [[Graveyard]], such as using [[Rescue Cat]] to search out two [[X-Saber Airbellum]]s for easy synchro summoning, [[Gottoms' Emergency Call]] for special summoning two "X-Saber" monsters from either [[graveyard]], [[XX-Saber Reijigra]] for adding "X-Saber" monsters from your [[graveyard]] to your hand and [[XX-Saber Faultroll]] for bringing back your "X-Saber" monsters from the [[graveyard]] to your side of the field. |
Revision as of 15:36, 3 August 2009
X-Sabers
The X-Sabers are a series of mainly EARTH Attribute, mostly Warrior-Type and Beast-Warrior-Type monsters whose effects associate mainly during either player's Phase. Some allow the user to gain massive card advantage after battle by causing hand destruction and returning monsters to the top of the Deck, while others focus on increasing their own Attack power. The XX-Sabers are a support group of 3 monsters that are related to or boost the X-Sabers the XX-Sabers also include the strongest card in the "Sabers" XX-Saber Gottoms who like many of the X-sabers force your opponent to lose their advantage.
Note: Every single card that contains "X-Saber" in its name is an "X-Saber" card. This includes "XX-Saber" cards, which are included because they do contain "X-Saber" in their names. See "Volcanic Rocket"'s card rulings for a precedent.
"X-Saber" monsters enjoy the benefits of a lot of cards that can revive or search "X-Saber" monsters from the Deck or Graveyard, such as using Rescue Cat to search out two X-Saber Airbellums for easy synchro summoning, Gottoms' Emergency Call for special summoning two "X-Saber" monsters from either graveyard, XX-Saber Reijigra for adding "X-Saber" monsters from your graveyard to your hand and XX-Saber Faultroll for bringing back your "X-Saber" monsters from the graveyard to your side of the field.
Infinite Loop
- This combo involves using 2 XX-Saber Faultrolls and a XX-Saber Reijigra with XX-Saber Gottoms or Dark Strike Fighter to force your opponent to lose all their points or all the cards in their hand.
Monsters x22
- XX-Saber Faultroll x3
- XX-Saber Reijigra x3
- X-Saber Airbellum x3
- Rescue Cat x2
- Summoner Monk x2
- Giant Rat x3
- Marauding Captain x3
- Ryko, Lightsworn Hunter x3
Spells x18
- Brain Control x1
- Reinforcement of the Army x3
- Card of Safe Return x1
- Giant Trunade x1
- Mystical Space Typhoon x1
- Heavy Storm x1
- Monster Reborn x1
- Foolish Burial x2
- One for One x3
- The Warrior Returning Alive x3
- Hand Destruction x3
Standard X-Saber Archetype Deck:
3 XX-Saber Faultroll 3 XX-Saber Reijigra 3 X-Saber Airbellum 2 Rescue Cat 2 Summoner Monk