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{{Infobox archseries
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{{Infobox/Yu-Gi-Oh!/Archetype/Start
| cut_from_names = true
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}}
| image        = RecyclingBatteries-MADU-EN-VG-artwork.png
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{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
| caption      = "[[Batteryman C]]" and "[[Batteryman AA]]" in the artwork of "[[Recycling Batteries]]".
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        | english            = Batteryman 
| ja_name      = {{Ruby|電|でん}}{{Ruby|池|ち}}メン
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        | german              = Batteriemann
| romaji      = Denchimen
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        | portuguese          = Homembateria
| fr_name      = Homme-Batterie
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| de_name      = Batteriemann
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        | kanji        = <ruby><rb>電</rb><rp>(</rp><rt>でん</rt><rp>)</rp><rb>池</rb><rp>(</rp><rt>ち</rt><rp>)</rp></ruby>メン
| it_name      = Uomo Batteria
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| japanese            = 電池メン
| ko_name      = 전지맨
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| furigana            = でちメン
| ko_hanja    = 電池?
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}}
| ko_romanized = Jeonjimaen
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{{Infobox/Yu-Gi-Oh!/Archetype/List
| pt_name      = Homem-Bateria
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        | sets                =
| es_name      = Hombre Bateria
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* [[Champion Pack: Game Six]]
| sets        =
 
 
* [[Cybernetic Revolution]]
 
* [[Cybernetic Revolution]]
 +
* [[Dark Revelation Volume 3]]
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* [[Dark Revelation Volume 4]]
 
* [[Enemy of Justice]]
 
* [[Enemy of Justice]]
 
* [[Light of Destruction]]
 
* [[Light of Destruction]]
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* [[Light of Destruction]]
 
* [[Light of Destruction]]
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
* [[Duelist Alliance]]
 
* [[Flames of Destruction]]
 
| tcg          =
 
* [[Champion Pack: Game Six]]
 
* [[Dark Revelation Volume 3]]
 
* [[Dark Revelation Volume 4]]
 
* [[OTS Tournament Pack 10]]
 
| ocg          =
 
* [[Expert Edition Volume 3]]
 
* [[Expert Edition Volume 4]]
 
* [[Duelist Edition Volume 2]]
 
* [[Duelist Edition Volume 4]]
 
| anime        =
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]
 
| manga        = [[Yu-Gi-Oh! OCG Structures]]
 
 
}}
 
}}
"'''Batteryman'''" ({{Ruby|電|でん}}{{Ruby|池|ち}}メン ''Denchimen'') is an [[archetype]] of [[LIGHT]] [[Thunder]] [[Monster Card|monsters]]. Initially, "Batteryman" Decks were [[OTK]] Decks that focused on [[Special Summon]]ing three copies of "[[Batteryman AA]]". This allowed the player to then use "[[Short Circuit]]" to clear the opponent's field and then [[direct attack]] for a minimum of 9000 damage. However, following the release of "[[Batteryman Fuel Cell]]" and "[[Batteryman 9V]]", many different variants are possible, such as a "[[hunder]]" variant.
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{{Infobox/Yu-Gi-Oh!/Archetype/End}}
In ''[[Yu-Gi-Oh! 5D's]]'', [[Dexter]]'s Deck contained at least one member of this archetype, "[[Batteryman AA (anime)|Batteryman AA]]".
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==Design==
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The Batterymen are the first (and up until the release of the [[Elecs]]), only [[Thunder]] archetype. They consist of using swarm tactics and support cards to destroy your opponent's Spell, Trap, and Monster cards.
The number shown on the chests of "[[Batteryman AA]]", "[[Batteryman AAA]]", "[[Batteryman C]]" and "[[Batteryman D]]" corresponds their Levels. This also relates to what their respective battery sizes are called in Japan.
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{| class="wikitable"
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The older Batteryman builds (before [[Light of Destruction]]) were [[Batteryman OTK]] decks. Summon three [[Batteryman AA]], each with 3000 ATK, and finish off your opponent with 3 direct attacks. [[Short Circuit]] is now a key card allowing you to clear the field once you obtain your three Batterymen. Other important support cards include [[Batteryman D|Batteryman D's]] to protect your [[Batteryman AA]]s from attack, and a combo of [[Inferno Reckless Summon]] and [[Battery Charger]] (Battery Charger allowing you to special summon a Batteryman AA to activate Inferno Reckless Summon). There was also some support for Batteryman in [[Cybernetic Revolution]] and [[Power of the Duelist]].
! Batteryman !! Origin
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|-
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==Playing Style==
| [[Batteryman D]] || [[Wikipedia:D battery|D battery]]
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A Batteryman Deck is a deck that normally focuses around two different strategies. The first and the most common is normally revolves around swarming with the field with three [[Batteryman AA|Batteryman AA's]] for three monsters with 3,000 attack points and finishing with a [[Short Circuit]] to open your opponents field for a [[OTK|one turn kill]]. A second method is using the powerful effects of [[Super-Electromagnetic Voltech Dragon]] to have a 3,400 beat stick or a 2,400 creature who is immune from targeting spell/trap cards. Both play styles are heavily dependent on bringing out certain Batterymen quickly, which can be accomplished with the assistants of Batteryman support cards. [[Batteryman Micro-Cell]] allows the owner to special summon a Batteryman level four or lower, [[Portable Battery Pack]] and [[Battery Charger]] can special summon Batteryman monsters from your graveyard and [[Quick Charger]] can return two level four or lower Batteryman from your graveyard to your hand. These cards ensures the user will have a constant supply of the low level Batteryman AA and [[Batteryman D]] to tribute or attack with. If all else fails, both set ups have ace back ups - [[Batteryman Charger]] can special summon one Batteryman monster to the field, powering its 1,800 attack up to 2,400 for one tribute. [[Batteryman Industrial Strength]] once special summoned can destroy one monster and one spell/trap card on your opponents field by removing from play one thunder monster from your graveyard, possibly opening your opponent for a direct 2,600 attack.
|-
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| [[Batteryman C]] || [[Wikipedia:C battery|C battery]]
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With the release of [[The Shining Darkness]], two new cards are added to the Batteryman arsenal: "[[Batteryman AAA]]" and "[[Fuel Cell Batteryman]]". When AAA is normal summoned, it can special summon another copy of itself from your hand or graveyard. With 0 ATK, it may not seem very useful; however, it combos perfectly with the other Batteryman card, Fuel Cell, and opens up options for Level 8 Synchro Summons when used with [[Lightwave Tuning]]. [[Fuel Cell Batteryman]] has a [[XX-Saber Faultroll|Faultroll]]-like effect, special summoning itself from your hand when you control a Batteryman. It can still be summoned any other way, though, so "[[Battery Charger]]", "[[Batteryman Charger]]", and "[[Portable Battery Pack]]" are all fair game. It has only 2100 ATK at level 6, but by tributing a Batteryman monster, once per turn, it allows you to [[Bounce|bounce]] one of your opponent's cards. This is particularly useful against synchro monsters and anything with more than 2100 ATK, thus giving a control element to the Batteryman archetype. Also, in The Shining Darkness is [[Elekirin]], a thunder-type monster with 1200 ATK that can attack your opponent directly and stop them from using spell and trap cards, like mirror force, until the end of the battle phase that might disrupt your OTK.
|-
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| [[Batteryman AA]] || [[Wikipedia:AA battery|AA battery]]
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A ruthless combo with the Batterymen, as well as a potential OTK, is to on your first turn set a [[Batteryman Micro-Cell]]. Asssuming it survives (which you can make sure by using disruptive cards like [[Book of Moon]] and [[Phoenix Wing Wind Blast]]), you will proceed to flipping it, and summoning a [[Batteryman AA]] in attack position. Afterwards, you will tribute your [[Batteryman Micro-Cell]] to summon a [[Batteryman Charger]], which will then summon another [[Batteryman AA]] from your deck. Then you wipe your opponents field with [[Short Circuit]] (though this has become harder after [[Stardust Dragon]]s rise to fame), and attack with a massive 6,700 attack ponts. With this base, there are several ways to make this an OTK, with examples like summoning [[Fuel Cell Batteryman]], or using [[Foolish Burial]] on a random Batteryman, and summon [[Batteryman Industrial Strength]], to kill a card and attack your opponent.
|-
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| [[Batteryman AAA]] || [[Wikipedia:AAA battery|AAA battery]]
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Another ruthless combo is by setting a Batteryman Micro-Cell and setting Inferno Reckless Summon and Judgement of Anubis or Magic Jammer (Magic Jammer is recommended) and set final attack orders. Have your opponent Set a monster, then activate Final Attack Orders and force him to flip it and your Micro-Cell. Then Special Summon Batteryman AA and Inferno Reckless Summon to bring out 2 more. Then on your next turn activate Short Circuit for a major beat down.
|-
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| [[Batteryman 9-Volt]] || [[Wikipedia:Nine-volt battery|Nine-volt battery]]
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My sources (which might not be 100% accurate) claim that [[Batteryman AA]] gains his 1000-point-boost if a [[Batteryman AAA]] is on your field, as [[Batteryman AAA]] has [[Batteryman AA]] in its name. Thus, [[Batteryman AA]] is not limited to 3000 attack points, but 5000 (as you can have 3 [[Batteryman AA]]'s and two [[Batteryman AAA]]'s on your field simultaneously). This will however require you to have your [[Batteryman AAA]]'s in attack position, but i severely doubt that anyone would attack when you have three 5000-powerhouses just waiting to blow any opponent into smithereens.
|-
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| [[Batteryman Charger]] || [[Wikipedia:Battery charger|Battery charger]]
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==Recommended Cards==
|-
 
| [[Batteryman Solar]] || [[wikipedia:Solar charger|Solar charger]]
 
|-
 
| [[Batteryman Micro-Cell]] || [[Wikipedia:Button cell|Button cell]]
 
|-
 
| [[Batteryman Fuel Cell]] || [[Wikipedia:Fuel cell|Fuel cell]]
 
|-
 
| [[Batteryman Industrial Strength]] || [[Wikipedia:Automotive battery|Automotive battery]]
 
|}
 
"Batterymen" with the recycling symbol on their heads are the ones able to be returned from the graveyard by "[[Recycling Batteries]]".
 
==Playing style==
 
The "Batteryman" [[Deck]] has a lot of powerful specific [[support]] cards that have massive destruction capabilities. Although most of the "Batteryman" archetype is made up of weak monsters, poweful effects more than make up for it. "[[Batteryman 9V]]" is the key card of the archetype. By [[Summon]]ing it, any "Batteryman" card in the Deck can be [[search]]ed. "[[Batteryman Micro-Cell]]" can [[Special Summon]] any "Batteryman" from the Deck, usually "Batteryman 9V" for additional searching power and a 2000 [[DEF]] monster. "[[Batteryman Charger]]" is one of the most useful cards in the archetype, because it can Special Summon a "Batteryman" of any [[Level]] from the Deck when the player [[Normal Summon]]s it. Through cards like "[[The Monarchs Stormforth]]", it is easy to abuse. It also makes a good [[beatstick]], as [[swarm]]ing them can get its ATK up to a max of 3300 with relative ease. "[[Batteryman Industrial Strength]]" is the most powerful "Batteryman" (in terms of its destructive effect and original ATK) because it can [[destroy]] two cards the opponent [[control]]s with his effect, simply by [[banish]]ing a [[Thunder]] monster from the [[Graveyard]]. "[[Batteryman Fuel Cell]]" is one of the most important "Batteryman" card since most "Batteryman" [[OTK]]s rely on it. "[[Batteryman AAA]]" is also often used in "Batteryman" Decks for quick [[Xyz Summon]] plays. Since "Batteryman AAA" is a [[LIGHT]] monster, it allows access to powerful [[Rank]] 4 [[Xyz Monster]]s like "[[Starliege Paladynamo]]" and "[[Constellar Omega]]".
 
===Recommended cards===
 
{{Decklist|Recommended cards
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
|effect monsters =
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===Monsters===
* [[Batteryman 9-Volt]]
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* [[Batteryman AA]]
*[[Batteryman AA]]
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* [[Batteryman C]] (not recommended unless using it for [[Super-Electromagnetic Voltech Dragon]] due to the fact that his effect only applies to machine and all batteryman monsters are thunder)
* [[Batteryman AAA]]
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* [[Batteryman D]]
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* [[Batteryman Micro-Cell]]
 
* [[Batteryman Charger]]
 
* [[Batteryman Charger]]
* [[Batteryman D]]
 
* [[Batteryman Fuel Cell]]
 
 
* [[Batteryman Industrial Strength]]
 
* [[Batteryman Industrial Strength]]
* [[Batteryman Solar]]
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* [[Batteryman AAA]]
* [[Brohunder]]
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* [[Fuel Cell Batteryman]]
* [[Diana the Light Spirit]]
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* [[Super-Electromagnetic Voltech Dragon]]
 
* [[Honest]]
 
* [[Honest]]
* [[Mahunder]]
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* [[Card Trooper]] (Recommended to make milling and use [[Batteryman Industrial Strength]] )
* [[Nemeses Corridor]]
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* [[Ryko, Lightsworn Hunter]]
* [[Pahunder]]
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* [[Sangan]]
* [[Sishunder]]
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* [[Guardian of Order]]
* [[Super-Electromagnetic Voltech Dragon]]
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* [[The Ascended of Thunder]]
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===Spells===
* [[Thunder Dragonlord]]
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<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Thunder Dragonmatrix]]
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* [[Short Circuit]]
* [[Thunder Sea Horse]]
 
* [[Thunderclap Monk]]
 
* [[Thunderclap Skywolf]]
 
* [[Wattgiraffe]]
 
|flip monsters =
 
* [[Batteryman Micro-Cell]]
 
|tuner monsters =
 
* [[Vylon Prism]]
 
|pendulum monsters =
 
* [[Gigathunder Giclops]]
 
|synchro monsters =
 
* [[Chaos Ruler, the Chaotic Magical Dragon]] (OCG or Traditional Format only)
 
|xyz monsters =
 
* [[Bujintei Tsukuyomi]]
 
* [[Starliege Paladynamo]]
 
|link monsters =
 
* [[Hip Hoshiningen]]
 
* [[Lyna the Light Charmer, Lustrous]]
 
* [[Some Summer Summoner]]
 
* [[Thunder Dragon Thunderstormech]]
 
|spells =
 
 
* [[Battery Charger]]
 
* [[Battery Charger]]
* [[Constellar Belt]]
 
 
* [[Quick Charger]]
 
* [[Quick Charger]]
* [[Recycling Batteries]]
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* [[Inferno Reckless Summon]]
* [[Short Circuit]]
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* [[Double Summon]]
* [[The Monarchs Stormforth]]
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* [[Makiu, the Magical Mist]]
* [[Ties of the Brethren]]
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* [[Monster Reincarnation]]
* [[Wattcube]]
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* [[Wattrain]]
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===Traps===
|traps =
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<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Judgment of Thunder]]
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* [[Judgement of Thunder]]
* [[Lumenize]]
 
 
* [[Portable Battery Pack]]
 
* [[Portable Battery Pack]]
* [[Thunder Dragon Discharge]]
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* [[Thunder Dragons' Hundred Thunders]]
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{{ArchetypeNavbox}}
}}
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[[Category:Archetype]]
===Weaknesses===
 
* "[[Ally of Justice]]" and "[[Koa'ki Meiru]]" pose an extreme threat to the "Batteryman" monsters since they have effects that will [[negate]] and [[destroy]] them with ease because all of the "Batteryman" monsters are [[LIGHT]]-[[Attribute]].  "[[Light-Imprisoning Mirror]]" can help too.
 
* Mass-removal cards like "[[Torrential Tribute]]", "[[Dark Hole]]", "[[Mirror Force]]" and even "[[Doom Donuts]]" have the power to shut down "Batteryman" monsters, destroying all of them before they can [[attack]] and potentially [[OTK]]. In addition, cards that [[banish]] and cards that hinder [[Special Summon]]ing from the [[Graveyard]] or [[Deck]] will pose a threat to them, such as "[[Dimension Shifter]]" or "[[Royal Prison]]". Also, "[[Deck Devastation Virus]]", "[[King Tiger Wanghu]]", and "[[Kotodama]]" can be more effective for greatly hindering "Batteryman" Decks, especially OTK builds.
 
{{Archseries navbox}}
 
{{Archseries navbox (Duel Links)}}
 
{{Archseries navbox (OCG Structures)}}
 
[[Category:TCG and OCG archetypes]]
 

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