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{{Infobox archseries
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{{Infobox/Yu-Gi-Oh!/Archetype/Start
| cut_from_names = true
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}}
| image        = RecyclingBatteries-MADU-EN-VG-artwork.png
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{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
| caption      = "[[Batteryman C]]" and "[[Batteryman AA]]" in the artwork of "[[Recycling Batteries]]".
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        | english            = Batteryman 
| ja_name      = {{Ruby|電|でん}}{{Ruby|池|ち}}メン
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        | german              = Batteriemann
| romaji      = Denchimen
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        | portuguese          = Homembateria
| fr_name      = Homme-Batterie
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| de_name      = Batteriemann
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        | kanji        = <ruby><rb>電</rb><rp>(</rp><rt>でん</rt><rp>)</rp><rb>池</rb><rp>(</rp><rt>ち</rt><rp>)</rp></ruby>メン
| it_name      = Uomo Batteria
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| japanese            = 電池メン
| ko_name      = 전지맨
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| furigana            = でちメン
| ko_hanja    = 電池?
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}}
| ko_romanized = Jeonjimaen
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{{Infobox/Yu-Gi-Oh!/Archetype/List
| pt_name      = Homem-Bateria
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        | sets                =
| es_name      = Hombre Bateria
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* [[Champion Pack: Game Six]]
| sets        =
 
 
* [[Cybernetic Revolution]]
 
* [[Cybernetic Revolution]]
 +
* [[Dark Revelation Volume 3]]
 +
* [[Dark Revelation Volume 4]]
 
* [[Enemy of Justice]]
 
* [[Enemy of Justice]]
 
* [[Light of Destruction]]
 
* [[Light of Destruction]]
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* [[Light of Destruction]]
 
* [[Light of Destruction]]
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
* [[Duelist Alliance]]
 
* [[Flames of Destruction]]
 
| tcg          =
 
* [[Champion Pack: Game Six]]
 
* [[Dark Revelation Volume 3]]
 
* [[Dark Revelation Volume 4]]
 
* [[OTS Tournament Pack 10]]
 
| ocg          =
 
* [[Expert Edition Volume 3]]
 
* [[Expert Edition Volume 4]]
 
* [[Duelist Edition Volume 2]]
 
* [[Duelist Edition Volume 4]]
 
| anime        =
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]
 
| manga        = [[Yu-Gi-Oh! OCG Structures]]
 
 
}}
 
}}
"'''Batteryman'''" ({{Ruby|電|でん}}{{Ruby|池|ち}}メン ''Denchimen'') is an [[archetype]] of [[LIGHT]] [[Thunder]] [[Monster Card|monsters]]. Initially, "Batteryman" Decks were [[OTK]] Decks that focused on [[Special Summon]]ing three copies of "[[Batteryman AA]]". This allowed the player to then use "[[Short Circuit]]" to clear the opponent's field and then [[direct attack]] for a minimum of 9000 damage. However, following the release of "[[Batteryman Fuel Cell]]" and "[[Batteryman 9V]]", many different variants are possible, such as a "[[hunder]]" variant.  
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{{Infobox/Yu-Gi-Oh!/Archetype/End}}
In ''[[Yu-Gi-Oh! 5D's]]'', [[Dexter]]'s Deck contained at least one member of this archetype, "[[Batteryman AA (anime)|Batteryman AA]]".
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==Design==
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The Batterymen were the first [[Thunder]] archetype. They consist of using swarm tactics and support cards to destroy your opponent's Spell, Trap, and Monster cards.
The number shown on the chests of "[[Batteryman AA]]", "[[Batteryman AAA]]", "[[Batteryman C]]" and "[[Batteryman D]]" corresponds their Levels. This also relates to what their respective battery sizes are called in Japan.
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{| class="wikitable"
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Intially, Batteryman decks were OTK decks that focused on Special Summoning three [[Batteryman AA]] and using [[Short Circuit]] to clear the field for direct attack.
! Batteryman !! Origin
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|-
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==Playing Style==
| [[Batteryman D]] || [[Wikipedia:D battery|D battery]]
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[[Batteryman AA]] is the main card in a batteryman deck because getting three of it out means three 3000 ATK beatsticks which can potentially end the game. [[Batteryman Micro Cell]] can be set to set up a free summon from the deck, usually AA or D. [[Batteryman D]] is useful because it can protect your other Batterymen with a high defense that most all level 4 monsters can't get through. [[Batteryman Charger]] is one of the most useful monsters because you can summon a Batteryman of any level from your deck when you normal summon it. It also makes a good attacker, as swarming batterymen can get its ATK up to 2700 and higher with ease. [[Batteryman Industrial Strenth]] is the most powerful Batteryman, with an incredibly powerful destruction effect by simply removing one Batteryman from the Graveyard. Another card many Batteryman decks use is [[Super-Electromagnetic Voltech Dragon]], because with one Batteryman tribute it could be a ''3400 attacker'', or a 2400 creature immune to Spells and Traps.
|-
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| [[Batteryman C]] || [[Wikipedia:C battery|C battery]]
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In the Shining Darkness, two new monsters are released, [[Batteryman AAA]] and [[Batteryman Fuel Cell]]
|-
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==Recommended Cards==
| [[Batteryman AA]] || [[Wikipedia:AA battery|AA battery]]
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|-
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===Monsters===
| [[Batteryman AAA]] || [[Wikipedia:AAA battery|AAA battery]]
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* [[Batteryman Micro Cell]]
|-
 
| [[Batteryman 9-Volt]] || [[Wikipedia:Nine-volt battery|Nine-volt battery]]
 
|-
 
| [[Batteryman Charger]] || [[Wikipedia:Battery charger|Battery charger]]
 
|-
 
| [[Batteryman Solar]] || [[wikipedia:Solar charger|Solar charger]]
 
|-
 
| [[Batteryman Micro-Cell]] || [[Wikipedia:Button cell|Button cell]]
 
|-
 
| [[Batteryman Fuel Cell]] || [[Wikipedia:Fuel cell|Fuel cell]]
 
|-
 
| [[Batteryman Industrial Strength]] || [[Wikipedia:Automotive battery|Automotive battery]]
 
|}
 
"Batterymen" with the recycling symbol on their heads are the ones able to be returned from the graveyard by "[[Recycling Batteries]]".
 
==Playing style==
 
The "Batteryman" [[Deck]] has a lot of powerful specific [[support]] cards that have massive destruction capabilities. Although most of the "Batteryman" archetype is made up of weak monsters, poweful effects more than make up for it. "[[Batteryman 9V]]" is the key card of the archetype. By [[Summon]]ing it, any "Batteryman" card in the Deck can be [[search]]ed. "[[Batteryman Micro-Cell]]" can [[Special Summon]] any "Batteryman" from the Deck, usually "Batteryman 9V" for additional searching power and a 2000 [[DEF]] monster. "[[Batteryman Charger]]" is one of the most useful cards in the archetype, because it can Special Summon a "Batteryman" of any [[Level]] from the Deck when the player [[Normal Summon]]s it. Through cards like "[[The Monarchs Stormforth]]", it is easy to abuse. It also makes a good [[beatstick]], as [[swarm]]ing them can get its ATK up to a max of 3300 with relative ease. "[[Batteryman Industrial Strength]]" is the most powerful "Batteryman" (in terms of its destructive effect and original ATK) because it can [[destroy]] two cards the opponent [[control]]s with his effect, simply by [[banish]]ing a [[Thunder]] monster from the [[Graveyard]]. "[[Batteryman Fuel Cell]]" is one of the most important "Batteryman" card since most "Batteryman" [[OTK]]s rely on it. "[[Batteryman AAA]]" is also often used in "Batteryman" Decks for quick [[Xyz Summon]] plays. Since "Batteryman AAA" is a [[LIGHT]] monster, it allows access to powerful [[Rank]] 4 [[Xyz Monster]]s like "[[Starliege Paladynamo]]" and "[[Constellar Omega]]". 
 
===Recommended cards===
 
{{Decklist|Recommended cards
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
|effect monsters =
 
* [[Batteryman 9-Volt]]
 
*[[Batteryman AA]]
 
 
* [[Batteryman AAA]]
 
* [[Batteryman AAA]]
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* [[Batteryman AA]]
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* [[Batteryman D]]
 
* [[Batteryman Charger]]
 
* [[Batteryman Charger]]
* [[Batteryman D]]
 
 
* [[Batteryman Fuel Cell]]
 
* [[Batteryman Fuel Cell]]
* [[Batteryman Industrial Strength]]
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* [[Batteryman Industrial Strenth]]
* [[Batteryman Solar]]
 
* [[Brohunder]]
 
* [[Diana the Light Spirit]]
 
* [[Honest]]
 
* [[Mahunder]]
 
* [[Nemeses Corridor]]
 
* [[Pahunder]]
 
* [[Sishunder]]
 
 
* [[Super-Electromagnetic Voltech Dragon]]
 
* [[Super-Electromagnetic Voltech Dragon]]
* [[The Ascended of Thunder]]
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* [[Honest]] (Because any LIGHT deck ''needs'' two Honest)
* [[Thunder Dragonlord]]
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* [[Sangan]]
* [[Thunder Dragonmatrix]]
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* [[Guardian of Order]]
* [[Thunder Sea Horse]]
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* [[Card Trooper]] and [[Ryko, Lightsworn Beast]] can be used to [[Mill]] monsters for Industrial Strenth to use.
* [[Thunderclap Monk]]
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* [[Thunderclap Skywolf]]
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===Spells===
* [[Wattgiraffe]]
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* [[Short Circuit]]
|flip monsters =
 
* [[Batteryman Micro-Cell]]
 
|tuner monsters =
 
* [[Vylon Prism]]
 
|pendulum monsters =
 
* [[Gigathunder Giclops]]
 
|synchro monsters =
 
* [[Chaos Ruler, the Chaotic Magical Dragon]] (OCG or Traditional Format only)
 
|xyz monsters =
 
* [[Bujintei Tsukuyomi]]
 
* [[Starliege Paladynamo]]
 
|link monsters =
 
* [[Hip Hoshiningen]]
 
* [[Lyna the Light Charmer, Lustrous]]
 
* [[Some Summer Summoner]]
 
* [[Thunder Dragon Thunderstormech]]
 
|spells =  
 
* [[Battery Charger]]
 
* [[Constellar Belt]]
 
 
* [[Quick Charger]]
 
* [[Quick Charger]]
 
* [[Recycling Batteries]]
 
* [[Recycling Batteries]]
* [[Short Circuit]]
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* [[Battery Charger]]
* [[The Monarchs Stormforth]]
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* [[Inferno Reckless Summon]]
* [[Ties of the Brethren]]
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* [[Lightning Vortex]]
* [[Wattcube]]
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* [[Monster Reincarnation]]
* [[Wattrain]]
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* [[Makiu, the Magical Mist]]
|traps =
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* [[Judgment of Thunder]]
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===Traps===
* [[Lumenize]]
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* [[Judgement of Thunder]]
 
* [[Portable Battery Pack]]
 
* [[Portable Battery Pack]]
* [[Thunder Dragon Discharge]]
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* [[Thunder Dragons' Hundred Thunders]]
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{{ArchetypeNavbox}}
}}
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[[Category:Archetype]]
===Weaknesses===
 
* "[[Ally of Justice]]" and "[[Koa'ki Meiru]]" pose an extreme threat to the "Batteryman" monsters since they have effects that will [[negate]] and [[destroy]] them with ease because all of the "Batteryman" monsters are [[LIGHT]]-[[Attribute]].  "[[Light-Imprisoning Mirror]]" can help too.
 
* Mass-removal cards like "[[Torrential Tribute]]", "[[Dark Hole]]", "[[Mirror Force]]" and even "[[Doom Donuts]]" have the power to shut down "Batteryman" monsters, destroying all of them before they can [[attack]] and potentially [[OTK]]. In addition, cards that [[banish]] and cards that hinder [[Special Summon]]ing from the [[Graveyard]] or [[Deck]] will pose a threat to them, such as "[[Dimension Shifter]]" or "[[Royal Prison]]". Also, "[[Deck Devastation Virus]]", "[[King Tiger Wanghu]]", and "[[Kotodama]]" can be more effective for greatly hindering "Batteryman" Decks, especially OTK builds.
 
{{Archseries navbox}}
 
{{Archseries navbox (Duel Links)}}
 
{{Archseries navbox (OCG Structures)}}
 
[[Category:TCG and OCG archetypes]]
 

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