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{{Infobox archseries
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{{Infobox/Yu-Gi-Oh!/Archetype/Start
| cut_from_names = true
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}}
| image        = RecyclingBatteries-MADU-EN-VG-artwork.png
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{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
| caption      = "[[Batteryman C]]" and "[[Batteryman AA]]" in the artwork of "[[Recycling Batteries]]".
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        | english            = Batteryman 
| ja_name      = {{Ruby|電|でん}}{{Ruby|池|ち}}メン
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        | german              = Batteriemann
| romaji      = Denchimen
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        | portuguese          = Homembateria
| fr_name      = Homme-Batterie
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| de_name      = Batteriemann
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        | kanji        = <ruby><rb>電</rb><rp>(</rp><rt>でん</rt><rp>)</rp><rb>池</rb><rp>(</rp><rt>ち</rt><rp>)</rp></ruby>メン
| it_name      = Uomo Batteria
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| japanese            = 電池メン
| ko_name      = 전지맨
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| furigana            = でんちメン
| ko_hanja    = 電池?
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}}
| ko_romanized = Jeonjimaen
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{{Infobox/Yu-Gi-Oh!/Archetype/List
| pt_name      = Homem-Bateria
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        | sets                =
| es_name      = Hombre Bateria
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* [[Champion Pack: Game Six]]
| sets        =
 
 
* [[Cybernetic Revolution]]
 
* [[Cybernetic Revolution]]
 +
* [[Dark Revelation Volume 3]]
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* [[Dark Revelation Volume 4]]
 
* [[Enemy of Justice]]
 
* [[Enemy of Justice]]
 
* [[Light of Destruction]]
 
* [[Light of Destruction]]
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* [[Light of Destruction]]
 
* [[Light of Destruction]]
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
* [[Duelist Alliance]]
 
* [[Flames of Destruction]]
 
| tcg          =
 
* [[Champion Pack: Game Six]]
 
* [[Dark Revelation Volume 3]]
 
* [[Dark Revelation Volume 4]]
 
* [[OTS Tournament Pack 10]]
 
| ocg          =
 
* [[Expert Edition Volume 3]]
 
* [[Expert Edition Volume 4]]
 
* [[Duelist Edition Volume 2]]
 
* [[Duelist Edition Volume 4]]
 
| anime        =
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]
 
| manga        = [[Yu-Gi-Oh! OCG Structures]]
 
 
}}
 
}}
"'''Batteryman'''" ({{Ruby|電|でん}}{{Ruby|池|ち}}メン ''Denchimen'') is an [[archetype]] of [[LIGHT]] [[Thunder]] [[Monster Card|monsters]]. Initially, "Batteryman" Decks were [[OTK]] Decks that focused on [[Special Summon]]ing three copies of "[[Batteryman AA]]". This allowed the player to then use "[[Short Circuit]]" to clear the opponent's field and then [[direct attack]] for a minimum of 9000 damage. However, following the release of "[[Batteryman Fuel Cell]]" and "[[Batteryman 9V]]", many different variants are possible, such as a "[[hunder]]" variant.  
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{{Infobox/Yu-Gi-Oh!/Archetype/End}}
In ''[[Yu-Gi-Oh! 5D's]]'', [[Dexter]]'s Deck contained at least one member of this archetype, "[[Batteryman AA (anime)|Batteryman AA]]".
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==Design==
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The Batterymen are the first [[Thunder]] archetype. They consist of using swarm tactics and support cards to destroy your opponent's Spell, Trap, and Monster cards.
The number shown on the chests of "[[Batteryman AA]]", "[[Batteryman AAA]]", "[[Batteryman C]]" and "[[Batteryman D]]" corresponds their Levels. This also relates to what their respective battery sizes are called in Japan.
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{| class="wikitable"
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Initially, Batteryman decks were OTK decks that focused on Special Summoning three [[Batteryman AA]] and using [[Short Circuit]] to clear the field for direct attack.
! Batteryman !! Origin
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|-
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==Playing Style==
| [[Batteryman D]] || [[Wikipedia:D battery|D battery]]
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Due to their support cards that deal massive destruction capabilities, ([[Short Circuit]], [[Makiu, the Magical Mist]], [[Batteryman Industrial Strength]], etc.) it's not a concern for you opponent to have a packed field. [[Batteryman AA]] is the main card in a Batteryman deck because getting three of it out means three 3000 ATK beatsticks which can potentially end the game. [[Batteryman Micro-Cell]] can be set to set up a free summon from the deck, usually AA or D. [[Batteryman D]] is useful because it can protect your other Batterymen with a high defense that most all level 4 monsters can't get through. [[Batteryman Charger]] is one of the most useful monsters because you can summon a Batteryman of any level from your deck when you normal summon it. It also makes a good attacker, as swarming Batterymen can get its ATK up to 2700 and higher with ease. [[Batteryman Industrial Strength]] is the most powerful Batteryman because he can destroy two of your opponents cards with his ability simply by removing one [[Thunder]] from the Graveyard. Another card many Batteryman decks use is [[Super-Electromagnetic Voltech Dragon]], because with one Batteryman tribute it could be a ''3400'' attacker, or a 2400 creature immune to Spells and Traps that target it.
|-
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| [[Batteryman C]] || [[Wikipedia:C battery|C battery]]
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Batterymen monsters work really well with cards that have a cost that discards one card from your hand, so running cards like [[Lightning Vortex]], [[Divine Wrath]], [[One for One]], and many others with such a cost would probably help. The reason it helps is because Batterymen swarm a lot from the Graveyard ([[Portable Battery Pack]], [[Battery Charger]], etc.). Not only that, but cards with the cost that discards one card from the hand could help put Batterymen monsters in the Graveyard in order to charge up [[Batteryman Industrial Strength]]'s effect (or even his Summoning cost). Batterymen support cards that can Special Summon Batterymen from the Graveyard can also help because they can set up an easy tribute for [[Batteryman Charger]], or maybe even [[Batteryman Fuel Cell]], in case of a tight situation.
|-
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| [[Batteryman AA]] || [[Wikipedia:AA battery|AA battery]]
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In [[The Shining Darkness]], two new monsters are released, [[Batteryman AAA]] and [[Batteryman Fuel Cell]]. AAA is pure swarm material and you can use it with [[Lightwave Tuning]] to get out a level 8 Synchro Monster. But the real reason to use it is that it combos perfectly with Fuel Cell. Fuel Cell can special summon itself from the hand if you control two Batterymen, and you can tribute a Batteryman to [[Bouncing|bounce]] one of your opponents cards, preferably anything with more than 2100 ATK, particularly Synchros. Fuel Cell is also useful because you can also summon the level 6 monster with other Batteryman support, unlike Industrial Strength.
|-
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| [[Batteryman AAA]] || [[Wikipedia:AAA battery|AAA battery]]
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The [[Watt]]-archetype (also released in The Shining Darkness) can aid Batterymen decks with lockdown and Synchro support. The Watts are also Thunder types.
|-
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| [[Batteryman 9-Volt]] || [[Wikipedia:Nine-volt battery|Nine-volt battery]]
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|-
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==Recommended Cards==
| [[Batteryman Charger]] || [[Wikipedia:Battery charger|Battery charger]]
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|-
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===Monsters===
| [[Batteryman Solar]] || [[wikipedia:Solar charger|Solar charger]]
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* [[Batteryman AAA]]
|-
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* [[Batteryman AA]]
| [[Batteryman Micro-Cell]] || [[Wikipedia:Button cell|Button cell]]
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* [[Batteryman D]]
|-
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* [[Batteryman C]]
| [[Batteryman Fuel Cell]] || [[Wikipedia:Fuel cell|Fuel cell]]
 
|-
 
| [[Batteryman Industrial Strength]] || [[Wikipedia:Automotive battery|Automotive battery]]
 
|}
 
"Batterymen" with the recycling symbol on their heads are the ones able to be returned from the graveyard by "[[Recycling Batteries]]".
 
==Playing style==
 
The "Batteryman" [[Deck]] has a lot of powerful specific [[support]] cards that have massive destruction capabilities. Although most of the "Batteryman" archetype is made up of weak monsters, poweful effects more than make up for it. "[[Batteryman 9V]]" is the key card of the archetype. By [[Summon]]ing it, any "Batteryman" card in the Deck can be [[search]]ed. "[[Batteryman Micro-Cell]]" can [[Special Summon]] any "Batteryman" from the Deck, usually "Batteryman 9V" for additional searching power and a 2000 [[DEF]] monster. "[[Batteryman Charger]]" is one of the most useful cards in the archetype, because it can Special Summon a "Batteryman" of any [[Level]] from the Deck when the player [[Normal Summon]]s it. Through cards like "[[The Monarchs Stormforth]]", it is easy to abuse. It also makes a good [[beatstick]], as [[swarm]]ing them can get its ATK up to a max of 3300 with relative ease. "[[Batteryman Industrial Strength]]" is the most powerful "Batteryman" (in terms of its destructive effect and original ATK) because it can [[destroy]] two cards the opponent [[control]]s with his effect, simply by [[banish]]ing a [[Thunder]] monster from the [[Graveyard]]. "[[Batteryman Fuel Cell]]" is one of the most important "Batteryman" card since most "Batteryman" [[OTK]]s rely on it. "[[Batteryman AAA]]" is also often used in "Batteryman" Decks for quick [[Xyz Summon]] plays. Since "Batteryman AAA" is a [[LIGHT]] monster, it allows access to powerful [[Rank]] 4 [[Xyz Monster]]s like "[[Starliege Paladynamo]]" and "[[Constellar Omega]]".
 
===Recommended cards===
 
{{Decklist|Recommended cards
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
|effect monsters =
 
* [[Batteryman 9-Volt]]
 
*[[Batteryman AA]]
 
* [[Batteryman AAA]]
 
 
* [[Batteryman Charger]]
 
* [[Batteryman Charger]]
* [[Batteryman D]]
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* [[Batteryman Industrial Strength]]
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* [[Batteryman Micro-Cell]]
 
* [[Batteryman Fuel Cell]]
 
* [[Batteryman Fuel Cell]]
* [[Batteryman Industrial Strength]]
 
* [[Batteryman Solar]]
 
* [[Brohunder]]
 
* [[Diana the Light Spirit]]
 
 
* [[Honest]]
 
* [[Honest]]
* [[Mahunder]]
 
* [[Nemeses Corridor]]
 
* [[Pahunder]]
 
* [[Sishunder]]
 
 
* [[Super-Electromagnetic Voltech Dragon]]
 
* [[Super-Electromagnetic Voltech Dragon]]
* [[The Ascended of Thunder]]
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* [[Thunder King Rai-Oh]]
* [[Thunder Dragonlord]]
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* [[Wattfox]]
* [[Thunder Dragonmatrix]]
 
* [[Thunder Sea Horse]]
 
* [[Thunderclap Monk]]
 
* [[Thunderclap Skywolf]]
 
 
* [[Wattgiraffe]]
 
* [[Wattgiraffe]]
|flip monsters =
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* [[Wattwoodpecker]]
* [[Batteryman Micro-Cell]]
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* [[Guardian of Order]]
|tuner monsters =
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* [[Rai-Mei]]
* [[Vylon Prism]]
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* [[Rai-Jin]]
|pendulum monsters =
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* [[Thunder Dragon]]
* [[Gigathunder Giclops]]
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* [[The Calculator]]
|synchro monsters =
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* [[Chaos Ruler, the Chaotic Magical Dragon]] (OCG or Traditional Format only)
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===Spells===
|xyz monsters =
 
* [[Bujintei Tsukuyomi]]
 
* [[Starliege Paladynamo]]
 
|link monsters =
 
* [[Hip Hoshiningen]]
 
* [[Lyna the Light Charmer, Lustrous]]
 
* [[Some Summer Summoner]]
 
* [[Thunder Dragon Thunderstormech]]
 
|spells =  
 
 
* [[Battery Charger]]
 
* [[Battery Charger]]
* [[Constellar Belt]]
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* [[Inferno Reckless Summon]]
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* [[Electromagnetic Shield]]
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* [[Makiu, the Magical Mist]]
 
* [[Quick Charger]]
 
* [[Quick Charger]]
 
* [[Recycling Batteries]]
 
* [[Recycling Batteries]]
 
* [[Short Circuit]]
 
* [[Short Circuit]]
* [[The Monarchs Stormforth]]
 
* [[Ties of the Brethren]]
 
 
* [[Wattcube]]
 
* [[Wattcube]]
* [[Wattrain]]
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* [[Elecure]]
|traps =
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* [[Burial from a Different Dimension]]
* [[Judgment of Thunder]]
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* [[Card Destruction]]
* [[Lumenize]]
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* [[Hand Destruction]]
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* [[Solidarity]](If you combine Batteryman + [[Watt]])
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===Traps===
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* [[Beckoning Light]]
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* [[Judgement of Thunder]]
 
* [[Portable Battery Pack]]
 
* [[Portable Battery Pack]]
* [[Thunder Dragon Discharge]]
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* [[Reckless Greed]]
* [[Thunder Dragons' Hundred Thunders]]
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* [[Ray of Hope]]
}}
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* [[Return from the Different Dimension]]
===Weaknesses===
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* "[[Ally of Justice]]" and "[[Koa'ki Meiru]]" pose an extreme threat to the "Batteryman" monsters since they have effects that will [[negate]] and [[destroy]] them with ease because all of the "Batteryman" monsters are [[LIGHT]]-[[Attribute]].  "[[Light-Imprisoning Mirror]]" can help too.
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===Extra Deck===
* Mass-removal cards like "[[Torrential Tribute]]", "[[Dark Hole]]", "[[Mirror Force]]" and even "[[Doom Donuts]]" have the power to shut down "Batteryman" monsters, destroying all of them before they can [[attack]] and potentially [[OTK]]. In addition, cards that [[banish]] and cards that hinder [[Special Summon]]ing from the [[Graveyard]] or [[Deck]] will pose a threat to them, such as "[[Dimension Shifter]]" or "[[Royal Prison]]". Also, "[[Deck Devastation Virus]]", "[[King Tiger Wanghu]]", and "[[Kotodama]]" can be more effective for greatly hindering "Batteryman" Decks, especially OTK builds.
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* [[Ancient Fairy Dragon]]
{{Archseries navbox}}
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* [[Ancient Sacred Wyvern]]
{{Archseries navbox (Duel Links)}}
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* [[Avenging Knight Parshath]]
{{Archseries navbox (OCG Structures)}}
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* [[Mist Wurm]]
[[Category:TCG and OCG archetypes]]
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* [[Light End Dragon]]
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* [[Stardust Dragon]]
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* [[Red Dragon Archfiend]]
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* [[Wattchimera]]
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===Trivia===
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* The number shown on the chests of [[Batteryman AA]], [[Batteryman AAA]], [[Batteryman C]] and [[Batteryman D]] corresponds his Levels.
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* In addition, [[Batteryman D]] is 1, [[Batteryman C]] is 2, [[Batteryman AA]] is 3, [[Batteryman AAA]] is 4, [[Batteryman Charger]] is 5, [[Batteryman Fuel Cell]] is 6, and [[Batteryman Industrial Strength]] is 8.
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{{ArchetypeNavbox}}
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[[Category:Archetype]]

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