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{{Infobox archseries
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{{Infobox/Yu-Gi-Oh!/Archetype/Start
| cut_from_names = true
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| image name          = Batterymen.jpg
| image        = RecyclingBatteries-MADU-EN-VG-artwork.png
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}}
| caption      = "[[Batteryman C]]" and "[[Batteryman AA]]" in the artwork of "[[Recycling Batteries]]".
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{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
| ja_name      = {{Ruby|電|でん}}{{Ruby|池|ち}}メン
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        | english            = Batteryman 
| romaji      = Denchimen
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        | french              = Homme-Batterie
| fr_name      = Homme-Batterie
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        | german              = Batteriemann
| de_name      = Batteriemann
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        | portuguese          = Homembateria
| it_name      = Uomo Batteria
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| ko_name      = 전지맨
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        | kanji        = <ruby><rb>電</rb><rp>(</rp><rt>でん</rt><rp>)</rp><rb>池</rb><rp>(</rp><rt>ち</rt><rp>)</rp></ruby>メン
| ko_hanja    = 電池?
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| japanese            = 電池メン
| ko_romanized = Jeonjimaen
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| furigana            = でんちメン
| pt_name      = Homem-Bateria
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}}
| es_name      = Hombre Bateria
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{{Infobox/Yu-Gi-Oh!/Archetype/List
| sets        =
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        | sets                =
 +
* [[Champion Pack: Game Six]]
 
* [[Cybernetic Revolution]]
 
* [[Cybernetic Revolution]]
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* [[Dark Revelation Volume 3]]
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* [[Dark Revelation Volume 4]]
 
* [[Enemy of Justice]]
 
* [[Enemy of Justice]]
 
* [[Light of Destruction]]
 
* [[Light of Destruction]]
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* [[Light of Destruction]]
 
* [[Light of Destruction]]
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
* [[Duelist Alliance]]
 
* [[Flames of Destruction]]
 
| tcg          =
 
* [[Champion Pack: Game Six]]
 
* [[Dark Revelation Volume 3]]
 
* [[Dark Revelation Volume 4]]
 
* [[OTS Tournament Pack 10]]
 
| ocg          =
 
* [[Expert Edition Volume 3]]
 
* [[Expert Edition Volume 4]]
 
* [[Duelist Edition Volume 2]]
 
* [[Duelist Edition Volume 4]]
 
| anime        =
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]
 
| manga        = [[Yu-Gi-Oh! OCG Structures]]
 
 
}}
 
}}
"'''Batteryman'''" ({{Ruby|電|でん}}{{Ruby|池|ち}}メン ''Denchimen'') is an [[archetype]] of [[LIGHT]] [[Thunder]] [[Monster Card|monsters]]. Initially, "Batteryman" Decks were [[OTK]] Decks that focused on [[Special Summon]]ing three copies of "[[Batteryman AA]]". This allowed the player to then use "[[Short Circuit]]" to clear the opponent's field and then [[direct attack]] for a minimum of 9000 damage. However, following the release of "[[Batteryman Fuel Cell]]" and "[[Batteryman 9V]]", many different variants are possible, such as a "[[hunder]]" variant.  
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{{Infobox/Yu-Gi-Oh!/Archetype/End}}
In ''[[Yu-Gi-Oh! 5D's]]'', [[Dexter]]'s Deck contained at least one member of this archetype, "[[Batteryman AA (anime)|Batteryman AA]]".
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==Design==
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The Batterymen are the first [[Thunder]] archetype. Initially, Batteryman decks are OTK decks that focus on Special Summoning three [[Batteryman AA]]s and using [[Short Circuit]] to clear the field for a direct attack for a minumum of 9000.
The number shown on the chests of "[[Batteryman AA]]", "[[Batteryman AAA]]", "[[Batteryman C]]" and "[[Batteryman D]]" corresponds their Levels. This also relates to what their respective battery sizes are called in Japan.
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{| class="wikitable"
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==Playing Style==
! Batteryman !! Origin
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Due to their support cards that deal massive destruction capabilities, ([[Short Circuit]], [[Makiu, the Magical Mist]], [[Batteryman Industrial Strength]], etc.) it's not a concern for you opponent to have a packed field. [[Batteryman AA]] is the main card in a Batteryman deck because getting three of it out means three 3000 ATK beatsticks which can potentially end the game. [[Batteryman Micro-Cell]] is usually used to set up a free Special Summon from the deck, usually Batteryman AA or Batteryman D. [[Batteryman D]] is useful because it can protect your other non-Batteryman D monsters with a high defense that most level 4 monsters can't get through. [[Batteryman Charger]] is one of the most useful, perhaps '''the''' most useful monster because you can Special Summon a Batteryman of any Level from your Deck when you Normal Summon it. It also makes a good attacker, as swarming Batterymen can get its ATK up to a max of 3300. [[Batteryman Industrial Strength]] is the most powerful Batteryman (in terms of its destructive effect and original ATK) because he can destroy two of your opponents cards with his effect simply by removing from play one [[Thunder]]-Type monster from the Graveyard (one very good reason why it is a very good splashable card for Watt decks). Another card many Batteryman decks use is [[Super-Electromagnetic Voltech Dragon]], because with one Batteryman tribute it could be a ''3400'' attacker, or a 2400 creature immune to Spells and Traps that target it.
|-
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| [[Batteryman D]] || [[Wikipedia:D battery|D battery]]
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Batteryman monsters work well with cards that have a cost that discards one card from your hand, so running cards like [[Lightning Vortex]], [[Divine Wrath]], [[One for One]], and many others with such a cost would help. It helps because Batterymen swarm from the Graveyard (via [[Portable Battery Pack]], [[Battery Charger]], etc.). Not only that, but cards with the cost that discard one card from the hand could help put Batterymen monsters in the Graveyard in order to charge up [[Batteryman Industrial Strength]]'s effect (or even his Summoning Condition). Batterymen support cards that can Special Summon Batterymen from the Graveyard can also help because they can set up an easy tribute for [[Batteryman Charger]], or even [[Batteryman Fuel Cell]], in case of a tight situation.
|-
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| [[Batteryman C]] || [[Wikipedia:C battery|C battery]]
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In [[The Shining Darkness]], two more Batterymen are released, [[Batteryman AAA]] and [[Batteryman Fuel Cell]]. AAA is pure swarm material and you can use it with [[Lightwave Tuning]] to get out a level 8 Synchro Monster. But the real reason to use it is that it combos perfectly with Fuel Cell. Fuel Cell can Special Summon itself from the hand if you control two Batterymen, and you can tribute a Batteryman to [[Bouncing|bounce]] one of your opponents cards, preferably anything with more than 2100 ATK, particularly Synchros. Fuel Cell is also useful because you can also Summon the level 6 monster with other Batteryman support cards, unlike Industrial Strength.
|-
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| [[Batteryman AA]] || [[Wikipedia:AA battery|AA battery]]
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The [[Watt]]-archetype (also released in The Shining Darkness) can aid Batterymen decks with lockdown and Synchro support, as they are Thunder-Type as well.
|-
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| [[Batteryman AAA]] || [[Wikipedia:AAA battery|AAA battery]]
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==A list of all "Batteryman" monster and why they are good/bad in a Batteryman deck.==
|-
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===<u>Monsters</u>===
| [[Batteryman 9-Volt]] || [[Wikipedia:Nine-volt battery|Nine-volt battery]]
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*'''Batteryman Micro-Cell''': It has a Flip Effect that lets you Special Summon a Level 4 or lower "Batteryman" monster (besides another Micro-Cell) from your Deck, and if it is destroyed by battle after being flipped face-up, you get to draw a card. Gives you a +1 Field Advantage and a +1 Hand Advantage. Essential in most Batteryman deck.
|-
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*'''Batteryman D''': Good defender, not only to your Life Points, but to your other Thunder-Type Monsters. It does NOT create a lock. Tribute for Electromagnetic Voltech Dragon so it's immune to targeting Spells and Traps. Essential in some Batteryman decks.
| [[Batteryman Charger]] || [[Wikipedia:Battery charger|Battery charger]]
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*'''Batteryman C''': It does NOT affect itself, as well as any other Batteryman monster. No real use in any Batteryman deck except for Voltech Dragon.
|-
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*'''Batteryman AA''': Builds up ATK quickly and the main card in a [[Batteryman OTK]] deck. Essential to run at 3 in any Batteryman deck.
| [[Batteryman Solar]] || [[wikipedia:Solar charger|Solar charger]]
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*'''Batteryman AAA''': Only used for recycling. Easy combo'd with another AAA and Fuel Cell to follow up with a Short Circuit. Not really essential in any Batteryman deck.
|-
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*'''Batteryman Charger''': One of the most useful Batteryman Monsters in the archetype. Normal Summon it to Special Summon ANY Batteryman from your hand OR Deck. Essential in any Batteryman deck.
| [[Batteryman Micro-Cell]] || [[Wikipedia:Button cell|Button cell]]
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*'''Batteryman Fuel Cell''':You can Special Summon it while you control 2 or more Batteryman Monsters. Combos well with Portable Battery Pack, Batteryman Charger, and Batteryman AAA. Essential in any Batteryman deck.
|-
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*'''Batteryman Industrial Strength''':The boss monster of the archetype. Remove from play a Thunder-Type Monster from your Graveyard to destroy a Spell or Trap and a Monster on the field. Essential in most Batteryman decks.
| [[Batteryman Fuel Cell]] || [[Wikipedia:Fuel cell|Fuel cell]]
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===<u>Spells/Traps</u>===
|-
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*'''Battery Charger''':Special Summons ANY Batteryman Monster from the Graveyard for the cost of only 500 Life Points! Essential in any Batteryman deck.
| [[Batteryman Industrial Strength]] || [[Wikipedia:Automotive battery|Automotive battery]]
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*'''Electromagnetic Shield''':Protects Level 3 or lower Thunder-Type Monsters from being destroyed by battle, but the card itself is destroyed if you control an Attack Position Monster. Not essential in most Batteryman decks.
|}
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*'''Portable Battery Pack''':Special Summons ANY 2 Batteryman Monsters from your Graveyard, but both are destroyed if Portable Battery Pack leaves the field, and vice-versa. Essential in any Batteryman deck.
"Batterymen" with the recycling symbol on their heads are the ones able to be returned from the graveyard by "[[Recycling Batteries]]".
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*'''Quick Charger''':Adds any two Level 4 or lower Batteryman monsters from your Graveyard to your hand. A 1 for 2 card. Essential in most Batteryman decks.
==Playing style==
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*'''Short Circuit''':Bombs your opponent's field if you control 3 or more Batteryman Monsters. One of the main cards in a Batteryman OTK deck. Essential in any Batteryman deck.
The "Batteryman" [[Deck]] has a lot of powerful specific [[support]] cards that have massive destruction capabilities. Although most of the "Batteryman" archetype is made up of weak monsters, poweful effects more than make up for it. "[[Batteryman 9V]]" is the key card of the archetype. By [[Summon]]ing it, any "Batteryman" card in the Deck can be [[search]]ed. "[[Batteryman Micro-Cell]]" can [[Special Summon]] any "Batteryman" from the Deck, usually "Batteryman 9V" for additional searching power and a 2000 [[DEF]] monster. "[[Batteryman Charger]]" is one of the most useful cards in the archetype, because it can Special Summon a "Batteryman" of any [[Level]] from the Deck when the player [[Normal Summon]]s it. Through cards like "[[The Monarchs Stormforth]]", it is easy to abuse. It also makes a good [[beatstick]], as [[swarm]]ing them can get its ATK up to a max of 3300 with relative ease. "[[Batteryman Industrial Strength]]" is the most powerful "Batteryman" (in terms of its destructive effect and original ATK) because it can [[destroy]] two cards the opponent [[control]]s with his effect, simply by [[banish]]ing a [[Thunder]] monster from the [[Graveyard]]. "[[Batteryman Fuel Cell]]" is one of the most important "Batteryman" card since most "Batteryman" [[OTK]]s rely on it. "[[Batteryman AAA]]" is also often used in "Batteryman" Decks for quick [[Xyz Summon]] plays. Since "Batteryman AAA" is a [[LIGHT]] monster, it allows access to powerful [[Rank]] 4 [[Xyz Monster]]s like "[[Starliege Paladynamo]]" and "[[Constellar Omega]]".
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===Recommended cards===
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==Recommended Cards==
{{Decklist|Recommended cards
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<!-- This is not an exact Decklist. Do not add multiples or staples.-->
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===Monsters===
|effect monsters =
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* [[Batteryman AAA]]
* [[Batteryman 9-Volt]]
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* [[Batteryman AA]]
*[[Batteryman AA]]
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* [[Batteryman D]]
* [[Batteryman AAA]]
 
 
* [[Batteryman Charger]]
 
* [[Batteryman Charger]]
* [[Batteryman D]]
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* [[Batteryman Industrial Strength]]
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* [[Batteryman Micro-Cell]]
 
* [[Batteryman Fuel Cell]]
 
* [[Batteryman Fuel Cell]]
* [[Batteryman Industrial Strength]]
 
* [[Batteryman Solar]]
 
* [[Brohunder]]
 
* [[Diana the Light Spirit]]
 
 
* [[Honest]]
 
* [[Honest]]
* [[Mahunder]]
 
* [[Nemeses Corridor]]
 
* [[Pahunder]]
 
* [[Sishunder]]
 
 
* [[Super-Electromagnetic Voltech Dragon]]
 
* [[Super-Electromagnetic Voltech Dragon]]
* [[The Ascended of Thunder]]
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* [[Thunder King Rai-Oh]] (Better for the more Watt side, since this card locks down your opponent.)
* [[Thunder Dragonlord]]
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* [[Wattfox]] (Makes Lightwave Tuning for AAA obsolete since there are many different Batteryman Levels for VERY flexible options.)
* [[Thunder Dragonmatrix]]
 
* [[Thunder Sea Horse]]
 
* [[Thunderclap Monk]]
 
* [[Thunderclap Skywolf]]
 
 
* [[Wattgiraffe]]
 
* [[Wattgiraffe]]
|flip monsters =
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* [[Zaborg the Thunder Monarch]]
* [[Batteryman Micro-Cell]]
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|tuner monsters =
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===Spells===
* [[Vylon Prism]]
 
|pendulum monsters =
 
* [[Gigathunder Giclops]]
 
|synchro monsters =
 
* [[Chaos Ruler, the Chaotic Magical Dragon]] (OCG or Traditional Format only)
 
|xyz monsters =
 
* [[Bujintei Tsukuyomi]]
 
* [[Starliege Paladynamo]]
 
|link monsters =
 
* [[Hip Hoshiningen]]
 
* [[Lyna the Light Charmer, Lustrous]]
 
* [[Some Summer Summoner]]
 
* [[Thunder Dragon Thunderstormech]]
 
|spells =  
 
 
* [[Battery Charger]]
 
* [[Battery Charger]]
* [[Constellar Belt]]
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* [[Inferno Reckless Summon]] (mainly for [[Batteryman OTK]].)
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* [[Makiu, the Magical Mist]]
 
* [[Quick Charger]]
 
* [[Quick Charger]]
* [[Recycling Batteries]]
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* [[Recycling Batteries]] (only for Watt/Batteryman hybrid, since Quick Charger makes this card obsolete for just Batterymen.)
 
* [[Short Circuit]]
 
* [[Short Circuit]]
* [[The Monarchs Stormforth]]
 
* [[Ties of the Brethren]]
 
 
* [[Wattcube]]
 
* [[Wattcube]]
* [[Wattrain]]
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* [[Elecure]]
|traps =
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* [[Burial from a Different Dimension]] (usually when running Batteryman Industrial Strength at 3.)
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* [[Hand Destruction]]
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* [[Solidarity]](Mainly for Watt/Batteryman hybrid.)
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===Traps===
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* [[Beckoning Light]]
 
* [[Judgment of Thunder]]
 
* [[Judgment of Thunder]]
* [[Lumenize]]
 
 
* [[Portable Battery Pack]]
 
* [[Portable Battery Pack]]
* [[Thunder Dragon Discharge]]
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* [[Ray of Hope]]
* [[Thunder Dragons' Hundred Thunders]]
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* [[Return from the Different Dimension]]
}}
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* [[Limit Reverse]]
===Weaknesses===
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* "[[Ally of Justice]]" and "[[Koa'ki Meiru]]" pose an extreme threat to the "Batteryman" monsters since they have effects that will [[negate]] and [[destroy]] them with ease because all of the "Batteryman" monsters are [[LIGHT]]-[[Attribute]].  "[[Light-Imprisoning Mirror]]" can help too.
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===Extra Deck===
* Mass-removal cards like "[[Torrential Tribute]]", "[[Dark Hole]]", "[[Mirror Force]]" and even "[[Doom Donuts]]" have the power to shut down "Batteryman" monsters, destroying all of them before they can [[attack]] and potentially [[OTK]]. In addition, cards that [[banish]] and cards that hinder [[Special Summon]]ing from the [[Graveyard]] or [[Deck]] will pose a threat to them, such as "[[Dimension Shifter]]" or "[[Royal Prison]]". Also, "[[Deck Devastation Virus]]", "[[King Tiger Wanghu]]", and "[[Kotodama]]" can be more effective for greatly hindering "Batteryman" Decks, especially OTK builds.
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* [[Ancient Fairy Dragon]]
{{Archseries navbox}}
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* [[Ancient Sacred Wyvern]]
{{Archseries navbox (Duel Links)}}
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* [[Avenging Knight Parshath]]
{{Archseries navbox (OCG Structures)}}
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* [[Mist Wurm]]
[[Category:TCG and OCG archetypes]]
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* [[Light End Dragon]]
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* [[Stardust Dragon]]
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* [[Red Dragon Archfiend]]
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* [[Wattchimera]]
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===Trivia===
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* The number shown on the chests of [[Batteryman AA]], [[Batteryman AAA]], [[Batteryman C]] and [[Batteryman D]] corresponds their Levels.
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* In addition, [[Batteryman D]] is 1, [[Batteryman C]] is 2, [[Batteryman AA]] is 3, [[Batteryman AAA]] is 4, [[Batteryman Charger]] is 5, [[Batteryman Fuel Cell]] is 6, and [[Batteryman Industrial Strength]] is 8.
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{{ArchetypeNavbox}}
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[[Category:Archetype]]

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