Editing Batteryman
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− | {{Infobox | + | {{Infobox/Yu-Gi-Oh!/Archetype/Start |
− | + | | image name = Batterymen.jpg | |
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− | | | + | {{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName |
− | + | | english = Batteryman | |
− | | | + | | french = Homme-Batterie |
− | | | + | | german = Batteriemann |
− | | | + | | portuguese = Homembateria |
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− | | | + | | kanji = <ruby><rb>電</rb><rp>(</rp><rt>でん</rt><rp>)</rp><rb>池</rb><rp>(</rp><rt>ち</rt><rp>)</rp></ruby>メン |
− | | | + | | japanese = 電池メン |
− | | | + | | furigana = でんちメン |
− | + | }} | |
− | | | + | {{Infobox/Yu-Gi-Oh!/Archetype/List |
− | + | | sets = | |
+ | * [[Champion Pack: Game Six]] | ||
* [[Cybernetic Revolution]] | * [[Cybernetic Revolution]] | ||
+ | * [[Dark Revelation Volume 3]] | ||
+ | * [[Dark Revelation Volume 4]] | ||
* [[Enemy of Justice]] | * [[Enemy of Justice]] | ||
* [[Light of Destruction]] | * [[Light of Destruction]] | ||
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* [[Light of Destruction]] | * [[Light of Destruction]] | ||
* [[The Shining Darkness]] | * [[The Shining Darkness]] | ||
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}} | }} | ||
− | + | {{Infobox/Yu-Gi-Oh!/Archetype/End}} | |
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− | + | The Batterymen are the first [[Thunder]] archetype. Initially, Batteryman decks are OTK decks that focus on Special Summoning three [[Batteryman AA]]s and using [[Short Circuit]] to clear the field for a direct attack for a minumum of 9000. | |
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− | + | ==Playing Style== | |
− | + | Due to Batteryman support cards that deal massive destruction capabilities, ([[Short Circuit]], [[Makiu, the Magical Mist]], [[Batteryman Industrial Strength]], etc.), it is not a concern for your opponent to have a packed field. [[Batteryman AA]] is the main card in a Batteryman deck because getting three of it out means three 3000 ATK beatsticks which can potentially win you the Duel as a result of an OTK. [[Batteryman Micro-Cell]] is usually used to set up a free Special Summon from the deck, usually Batteryman AA or Batteryman D. [[Batteryman D]] is useful because it can protect your other non-Batteryman D Thunder-Type monsters with a high defense that most level 4 monsters can't get through. [[Batteryman Charger]] is one of the more useful, perhaps the most useful, monsters because you can Special Summon a Batteryman of any Level from your Deck when you Normal Summon it. It also makes a good attacker, as swarming Batterymen can get its ATK up to a max of 3300 with relative ease. [[Batteryman Industrial Strength]] is the most powerful Batteryman (in terms of its destructive effect and original ATK) because he can destroy two of your opponents cards with his effect, simply by removing from play one [[Thunder]]-Type monster from the Graveyard (one very good reason why it is a very good splashable card for [[Watt]] decks). Another card many Batteryman decks use is [[Super-Electromagnetic Voltech Dragon]], because with one Batteryman tribute it could be a ''3400'' attacker, or a 2400 creature immune to Spells and Traps that target it. | |
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− | + | Batteryman monsters work well with cards that have a cost that discards one card from your hand, so running cards like [[Lightning Vortex]], [[Divine Wrath]], [[One for One]], and many others with such a cost would help. It helps because Batterymen swarm from the Graveyard (via [[Portable Battery Pack]], [[Battery Charger]], etc.). Not only that, but cards with the cost that discard one card from the hand could help put Batterymen monsters in the Graveyard in order to charge up [[Batteryman Industrial Strength]]'s effect (or even his Summoning Condition). Batterymen support cards that can Special Summon Batterymen from the Graveyard can also help because they can set up an easy tribute for [[Batteryman Charger]], or even [[Batteryman Fuel Cell]], in case of a tight situation. | |
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− | + | [[Thunder Dragon]] aids this deck very well because of its ability to thin the deck drastically. It can be used to fuel [[Batteryman Industrial Strength]]'s effect, and can be used as a discard for costs or effects, to keep other crucial cards in the hand. | |
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− | + | Running a couple of [[Honest]]s will also be a good idea as all of the batterymen are LIGHT atribute monsters. That way you can catch your opponent of guard if he attacks your [[Batteryman AA]] or any other Battery monster in Attack position with a powerful monster as he will lose his monster, lose life points and your monster gets to stay. Note that Honest's effect can be activated even if you attack so you can easily get rid of an opponent's [[Stardust Dragon]] by attacking him with any of your Batterymen. | |
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− | + | A vital card on this deck is also [[Inferno Reckless Summon]] which can speed up a lot the proccess of summoning 3 AAs, especially if you have a [[Short Circuit]] in your hand | |
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− | + | In [[The Shining Darkness]], two more Batterymen were released, [[Batteryman AAA]] and [[Batteryman Fuel Cell]]. Batteryman AAA can be used with [[Lightwave Tuning]] to get out a level 8 Synchro Monster, but is especially useful for the Special Summon of Batteryman Fuel Cell, which can Special Summon itself from the hand if you control two Batterymen, and you can tribute a Batteryman to [[Bouncing|bounce]] one of your opponent's cards, allowing you to bypass anti-destruction effects such as [[Starlight Road]] and [[Stardust Dragon]]. Fuel Cell is also useful because you can also Summon the level 6 monster with other Batteryman support cards, unlike Industrial Strength. | |
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− | + | The [[Watt]] archetype (also released in The Shining Darkness) can aid Batteryman decks with lockdown and Synchro support, as they are Thunder-Type as well. | |
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− | + | ==Weakness== | |
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− | + | Like the [[Lightsworns]] and the [[Worms]] monsters, the [[Allies of Justice]] pose a extreme threat to the Batterymen since they have effects that will negate and destroy them with ease because all of the Batterymen monsters have LIGHT attributes that will be a huge advantage to the Ally of Justice monsters. | |
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− | + | ==Recommended Cards== | |
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− | + | ===Monsters=== | |
− | + | * [[Batteryman AAA]] | |
− | + | * [[Batteryman AA]] | |
− | + | * [[Batteryman C]] | |
− | + | * [[Batteryman D]] | |
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− | * [[Batteryman | ||
− | *[[Batteryman AA]] | ||
− | * [[Batteryman | ||
* [[Batteryman Charger]] | * [[Batteryman Charger]] | ||
− | * [[Batteryman | + | * [[Batteryman Industrial Strength]] |
+ | * [[Batteryman Micro-Cell]] | ||
* [[Batteryman Fuel Cell]] | * [[Batteryman Fuel Cell]] | ||
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* [[Honest]] | * [[Honest]] | ||
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* [[Super-Electromagnetic Voltech Dragon]] | * [[Super-Electromagnetic Voltech Dragon]] | ||
− | * [[ | + | * [[Thunder King Rai-Oh]] |
− | * [[ | + | * [[Wattfox]] |
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* [[Wattgiraffe]] | * [[Wattgiraffe]] | ||
− | + | * [[Zaborg the Thunder Monarch]] | |
− | * [[ | + | * [[The Creator]] |
− | + | * [[Marshmallon]] | |
− | * [[ | + | |
− | + | ===Spells=== | |
− | * [[ | ||
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* [[Battery Charger]] | * [[Battery Charger]] | ||
− | * [[ | + | * [[Inferno Reckless Summon]] |
+ | * [[Makiu, the Magical Mist]] | ||
+ | * [[Recycling Batteries]] | ||
* [[Quick Charger]] | * [[Quick Charger]] | ||
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* [[Short Circuit]] | * [[Short Circuit]] | ||
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* [[Wattcube]] | * [[Wattcube]] | ||
− | * [[ | + | * [[Wattcine]] |
− | + | * [[Burial from a Different Dimension]] | |
+ | * [[Hand Destruction]] | ||
+ | * [[Solidarity]] | ||
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+ | ===Traps=== | ||
+ | * [[Beckoning Light]] | ||
* [[Judgment of Thunder]] | * [[Judgment of Thunder]] | ||
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* [[Portable Battery Pack]] | * [[Portable Battery Pack]] | ||
− | * [[ | + | * [[Ray of Hope]] |
− | * [[ | + | * [[Return from the Different Dimension]] |
− | + | * [[Limit Reverse]] | |
− | + | * [[Wattcannon]] | |
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− | + | ==Trivia== | |
− | + | * The number shown on the chests of [[Batteryman AA]], [[Batteryman AAA]], [[Batteryman C]] and [[Batteryman D]] corresponds their Levels. | |
− | {{ | + | * In addition, [[Batteryman D]] is 1, [[Batteryman C]] is 2, [[Batteryman AA]] is 3, [[Batteryman AAA]] is 4, [[Batteryman Charger]] is 5, [[Batteryman Fuel Cell]] is 6, and [[Batteryman Industrial Strength]] is 8. |
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− | [[Category: | + | {{ArchetypeNavbox}} |
+ | [[Category:Archetype]] |