Editing Batteryman

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.

Latest revision Your text
Line 1: Line 1:
{{Infobox archseries
+
{{Infobox/Yu-Gi-Oh!/Archetype/Start
| cut_from_names = true
+
| image name          = Batterymen.jpg
| image        = RecyclingBatteries-MADU-EN-VG-artwork.png
+
}}
| caption      = "[[Batteryman C]]" and "[[Batteryman AA]]" in the artwork of "[[Recycling Batteries]]".
+
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
| ja_name      = {{Ruby|電|でん}}{{Ruby|池|ち}}メン
+
        | english            = Batteryman 
| romaji      = Denchimen
+
        | french              = Homme-Batterie
| fr_name      = Homme-Batterie
+
        | german              = Batteriemann
| de_name      = Batteriemann
+
        | portuguese          = Homembateria
| it_name      = Uomo Batteria
+
 
| ko_name      = 전지맨
+
        | kanji        = <ruby><rb>電</rb><rp>(</rp><rt>でん</rt><rp>)</rp><rb>池</rb><rp>(</rp><rt>ち</rt><rp>)</rp></ruby>メン
| ko_hanja    = 電池?
+
| japanese            = 電池メン
| ko_romanized = Jeonjimaen
+
| furigana            = でんちメン
| pt_name      = Homem-Bateria
+
}}
| es_name      = Hombre Bateria
+
{{Infobox/Yu-Gi-Oh!/Archetype/List
| sets        =
+
        | sets                =
 +
* [[Champion Pack: Game Six]]
 
* [[Cybernetic Revolution]]
 
* [[Cybernetic Revolution]]
 +
* [[Dark Revelation Volume 3]]
 +
* [[Dark Revelation Volume 4]]
 
* [[Enemy of Justice]]
 
* [[Enemy of Justice]]
 
* [[Light of Destruction]]
 
* [[Light of Destruction]]
Line 20: Line 23:
 
* [[Light of Destruction]]
 
* [[Light of Destruction]]
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
* [[Duelist Alliance]]
 
* [[Flames of Destruction]]
 
| tcg          =
 
* [[Champion Pack: Game Six]]
 
* [[Dark Revelation Volume 3]]
 
* [[Dark Revelation Volume 4]]
 
* [[OTS Tournament Pack 10]]
 
| ocg          =
 
* [[Expert Edition Volume 3]]
 
* [[Expert Edition Volume 4]]
 
* [[Duelist Edition Volume 2]]
 
* [[Duelist Edition Volume 4]]
 
| anime        =
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]
 
| manga        = [[Yu-Gi-Oh! OCG Structures]]
 
 
}}
 
}}
"'''Batteryman'''" ({{Ruby|電|でん}}{{Ruby|池|ち}}メン ''Denchimen'') is an [[archetype]] of [[LIGHT]] [[Thunder]] [[Monster Card|monsters]]. Initially, "Batteryman" Decks were [[OTK]] Decks that focused on [[Special Summon]]ing three copies of "[[Batteryman AA]]". This allowed the player to then use "[[Short Circuit]]" to clear the opponent's field and then [[direct attack]] for a minimum of 9000 damage. However, following the release of "[[Batteryman Fuel Cell]]" and "[[Batteryman 9V]]", many different variants are possible, such as a "[[hunder]]" variant.  
+
{{Infobox/Yu-Gi-Oh!/Archetype/End}}
In ''[[Yu-Gi-Oh! 5D's]]'', [[Dexter]]'s Deck contained at least one member of this archetype, "[[Batteryman AA (anime)|Batteryman AA]]".
+
 
==Design==
+
The Batterymen are the first [[Thunder]] archetype. Initially, Batteryman decks are OTK decks that focus on Special Summoning three [[Batteryman AA]]s and using [[Short Circuit]] to clear the field for a direct attack for a minumum of 9000.
The number shown on the chests of "[[Batteryman AA]]", "[[Batteryman AAA]]", "[[Batteryman C]]" and "[[Batteryman D]]" corresponds their Levels. This also relates to what their respective battery sizes are called in Japan.
+
 
{| class="wikitable"
+
==Playing Style==
! Batteryman !! Origin
+
Due to Batteryman support cards that deal massive destruction capabilities, ([[Short Circuit]], [[Makiu, the Magical Mist]], [[Batteryman Industrial Strength]], etc.), it is not a concern for your opponent to have a packed field. [[Batteryman AA]] is the main card in a Batteryman deck because getting three of it out means three 3000 ATK beatsticks which can potentially win you the Duel as a result of an OTK. [[Batteryman Micro-Cell]] is usually used to set up a free Special Summon from the deck, usually Batteryman AA or Batteryman D. [[Batteryman D]] is useful because it can protect your other non-Batteryman D Thunder-Type monsters with a high defense that most level 4 monsters can't get through. [[Batteryman Charger]] is one of the more useful, perhaps the most useful, monsters because you can Special Summon a Batteryman of any Level from your Deck when you Normal Summon it. It also makes a good attacker, as swarming Batterymen can get its ATK up to a max of 3300 with relative ease. [[Batteryman Industrial Strength]] is the most powerful Batteryman (in terms of its destructive effect and original ATK) because he can destroy two of your opponents cards with his effect, simply by removing from play one [[Thunder]]-Type monster from the Graveyard (one very good reason why it is a very good splashable card for [[Watt]] decks). Another card many Batteryman decks use is [[Super-Electromagnetic Voltech Dragon]], because with one Batteryman tribute it could be a ''3400'' attacker, or a 2400 creature immune to Spells and Traps that target it.
|-
+
 
| [[Batteryman D]] || [[Wikipedia:D battery|D battery]]
+
Batteryman monsters work well with cards that have a cost that discards one card from your hand, so running cards like [[Lightning Vortex]], [[Divine Wrath]], [[One for One]], and many others with such a cost would help. It helps because Batterymen swarm from the Graveyard (via [[Portable Battery Pack]], [[Battery Charger]], etc.). Not only that, but cards with the cost that discard one card from the hand could help put Batterymen monsters in the Graveyard in order to charge up [[Batteryman Industrial Strength]]'s effect (or even his Summoning Condition). Batterymen support cards that can Special Summon Batterymen from the Graveyard can also help because they can set up an easy tribute for [[Batteryman Charger]], or even [[Batteryman Fuel Cell]], in case of a tight situation.
|-
+
 
| [[Batteryman C]] || [[Wikipedia:C battery|C battery]]
+
[[Thunder Dragon]] aids this deck very well because of its ability to thin the deck drastically. It can be used to fuel [[Batteryman Industrial Strength]]'s effect, and can be used as a discard for costs or effects, to keep other crucial cards in the hand.
|-
+
 
| [[Batteryman AA]] || [[Wikipedia:AA battery|AA battery]]
+
Running a couple of [[Honest]]s will also be a good idea as all of the batterymen are LIGHT atribute monsters. That way you can catch your opponent of guard if he attacks your [[Batteryman AA]] or any other Battery monster in Attack position with a powerful monster as he will lose his monster, lose life points and your monster gets to stay. Note that Honest's effect can be activated even if you attack so you can easily get rid of an opponent's [[Stardust Dragon]] by attacking him with any of your Batterymen.
|-
+
 
| [[Batteryman AAA]] || [[Wikipedia:AAA battery|AAA battery]]
+
A vital card on this deck is also [[Inferno Reckless Summon]] which can speed up a lot the proccess of summoning 3 AAs, especially if you have a [[Short Circuit]] in your hand
|-
+
 
| [[Batteryman 9-Volt]] || [[Wikipedia:Nine-volt battery|Nine-volt battery]]
+
In [[The Shining Darkness]], two more Batterymen were released, [[Batteryman AAA]] and [[Batteryman Fuel Cell]]. Batteryman AAA can be used with [[Lightwave Tuning]] to get out a level 8 Synchro Monster, but is especially useful for the Special Summon of Batteryman Fuel Cell, which can Special Summon itself from the hand if you control two Batterymen, and you can tribute a Batteryman to [[Bouncing|bounce]] one of your opponent's cards, allowing you to bypass anti-destruction effects such as [[Starlight Road]] and [[Stardust Dragon]]. Fuel Cell is also useful because you can also Summon the level 6 monster with other Batteryman support cards, unlike Industrial Strength.
|-
+
 
| [[Batteryman Charger]] || [[Wikipedia:Battery charger|Battery charger]]
+
The [[Watt]] archetype (also released in The Shining Darkness) can aid Batteryman decks with lockdown and Synchro support, as they are Thunder-Type as well.
|-
+
 
| [[Batteryman Solar]] || [[wikipedia:Solar charger|Solar charger]]
+
==Weakness==
|-
+
 
| [[Batteryman Micro-Cell]] || [[Wikipedia:Button cell|Button cell]]
+
Like the [[Lightsworns]] and the [[Worms]] monsters, the [[Allies of Justice]] pose a extreme threat to the Batterymen since they have effects that will negate and destroy them with ease because all of the Batterymen monsters have LIGHT attributes that will be a huge advantage to the Ally of Justice monsters.
|-
+
 
| [[Batteryman Fuel Cell]] || [[Wikipedia:Fuel cell|Fuel cell]]
+
==Recommended Cards==
|-
+
 
| [[Batteryman Industrial Strength]] || [[Wikipedia:Automotive battery|Automotive battery]]
+
===Monsters===
|}
+
* [[Batteryman AAA]]
"Batterymen" with the recycling symbol on their heads are the ones able to be returned from the graveyard by "[[Recycling Batteries]]".
+
* [[Batteryman AA]]
==Playing style==
+
* [[Batteryman C]]
The "Batteryman" [[Deck]] has a lot of powerful specific [[support]] cards that have massive destruction capabilities. Although most of the "Batteryman" archetype is made up of weak monsters, poweful effects more than make up for it. "[[Batteryman 9V]]" is the key card of the archetype. By [[Summon]]ing it, any "Batteryman" card in the Deck can be [[search]]ed. "[[Batteryman Micro-Cell]]" can [[Special Summon]] any "Batteryman" from the Deck, usually "Batteryman 9V" for additional searching power and a 2000 [[DEF]] monster. "[[Batteryman Charger]]" is one of the most useful cards in the archetype, because it can Special Summon a "Batteryman" of any [[Level]] from the Deck when the player [[Normal Summon]]s it. Through cards like "[[The Monarchs Stormforth]]", it is easy to abuse. It also makes a good [[beatstick]], as [[swarm]]ing them can get its ATK up to a max of 3300 with relative ease. "[[Batteryman Industrial Strength]]" is the most powerful "Batteryman" (in terms of its destructive effect and original ATK) because it can [[destroy]] two cards the opponent [[control]]s with his effect, simply by [[banish]]ing a [[Thunder]] monster from the [[Graveyard]]. "[[Batteryman Fuel Cell]]" is one of the most important "Batteryman" card since most "Batteryman" [[OTK]]s rely on it. "[[Batteryman AAA]]" is also often used in "Batteryman" Decks for quick [[Xyz Summon]] plays. Since "Batteryman AAA" is a [[LIGHT]] monster, it allows access to powerful [[Rank]] 4 [[Xyz Monster]]s like "[[Starliege Paladynamo]]" and "[[Constellar Omega]]".
+
* [[Batteryman D]]
===Recommended cards===
 
{{Decklist|Recommended cards
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
|effect monsters =
 
* [[Batteryman 9-Volt]]
 
*[[Batteryman AA]]
 
* [[Batteryman AAA]]
 
 
* [[Batteryman Charger]]
 
* [[Batteryman Charger]]
* [[Batteryman D]]
+
* [[Batteryman Industrial Strength]]
 +
* [[Batteryman Micro-Cell]]
 
* [[Batteryman Fuel Cell]]
 
* [[Batteryman Fuel Cell]]
* [[Batteryman Industrial Strength]]
 
* [[Batteryman Solar]]
 
* [[Brohunder]]
 
* [[Diana the Light Spirit]]
 
 
* [[Honest]]
 
* [[Honest]]
* [[Mahunder]]
 
* [[Nemeses Corridor]]
 
* [[Pahunder]]
 
* [[Sishunder]]
 
 
* [[Super-Electromagnetic Voltech Dragon]]
 
* [[Super-Electromagnetic Voltech Dragon]]
* [[The Ascended of Thunder]]
+
* [[Thunder King Rai-Oh]]
* [[Thunder Dragonlord]]
+
* [[Wattfox]]
* [[Thunder Dragonmatrix]]
 
* [[Thunder Sea Horse]]
 
* [[Thunderclap Monk]]
 
* [[Thunderclap Skywolf]]
 
 
* [[Wattgiraffe]]
 
* [[Wattgiraffe]]
|flip monsters =
+
* [[Zaborg the Thunder Monarch]]
* [[Batteryman Micro-Cell]]
+
* [[The Creator]]
|tuner monsters =
+
* [[Marshmallon]]
* [[Vylon Prism]]
+
 
|pendulum monsters =
+
===Spells===
* [[Gigathunder Giclops]]
 
|synchro monsters =
 
* [[Chaos Ruler, the Chaotic Magical Dragon]] (OCG or Traditional Format only)
 
|xyz monsters =
 
* [[Bujintei Tsukuyomi]]
 
* [[Starliege Paladynamo]]
 
|link monsters =
 
* [[Hip Hoshiningen]]
 
* [[Lyna the Light Charmer, Lustrous]]
 
* [[Some Summer Summoner]]
 
* [[Thunder Dragon Thunderstormech]]
 
|spells =  
 
 
* [[Battery Charger]]
 
* [[Battery Charger]]
* [[Constellar Belt]]
+
* [[Inferno Reckless Summon]]
 +
* [[Makiu, the Magical Mist]]
 +
* [[Recycling Batteries]]
 
* [[Quick Charger]]
 
* [[Quick Charger]]
* [[Recycling Batteries]]
 
 
* [[Short Circuit]]
 
* [[Short Circuit]]
* [[The Monarchs Stormforth]]
 
* [[Ties of the Brethren]]
 
 
* [[Wattcube]]
 
* [[Wattcube]]
* [[Wattrain]]
+
* [[Wattcine]]
|traps =
+
* [[Burial from a Different Dimension]]
 +
* [[Hand Destruction]]
 +
* [[Solidarity]]
 +
 
 +
===Traps===
 +
* [[Beckoning Light]]
 
* [[Judgment of Thunder]]
 
* [[Judgment of Thunder]]
* [[Lumenize]]
 
 
* [[Portable Battery Pack]]
 
* [[Portable Battery Pack]]
* [[Thunder Dragon Discharge]]
+
* [[Ray of Hope]]
* [[Thunder Dragons' Hundred Thunders]]
+
* [[Return from the Different Dimension]]
}}
+
* [[Limit Reverse]]
===Weaknesses===
+
* [[Wattcannon]]
* "[[Ally of Justice]]" and "[[Koa'ki Meiru]]" pose an extreme threat to the "Batteryman" monsters since they have effects that will [[negate]] and [[destroy]] them with ease because all of the "Batteryman" monsters are [[LIGHT]]-[[Attribute]].  "[[Light-Imprisoning Mirror]]" can help too.
+
 
* Mass-removal cards like "[[Torrential Tribute]]", "[[Dark Hole]]", "[[Mirror Force]]" and even "[[Doom Donuts]]" have the power to shut down "Batteryman" monsters, destroying all of them before they can [[attack]] and potentially [[OTK]]. In addition, cards that [[banish]] and cards that hinder [[Special Summon]]ing from the [[Graveyard]] or [[Deck]] will pose a threat to them, such as "[[Dimension Shifter]]" or "[[Royal Prison]]". Also, "[[Deck Devastation Virus]]", "[[King Tiger Wanghu]]", and "[[Kotodama]]" can be more effective for greatly hindering "Batteryman" Decks, especially OTK builds.
+
==Trivia==
{{Archseries navbox}}
+
* The number shown on the chests of [[Batteryman AA]], [[Batteryman AAA]], [[Batteryman C]] and [[Batteryman D]] corresponds their Levels.
{{Archseries navbox (Duel Links)}}
+
* In addition, [[Batteryman D]] is 1, [[Batteryman C]] is 2, [[Batteryman AA]] is 3, [[Batteryman AAA]] is 4, [[Batteryman Charger]] is 5, [[Batteryman Fuel Cell]] is 6, and [[Batteryman Industrial Strength]] is 8.
{{Archseries navbox (OCG Structures)}}
+
 
[[Category:TCG and OCG archetypes]]
+
{{ArchetypeNavbox}}
 +
[[Category:Archetype]]

Please note that all contributions to Yugipedia are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 International License (see Yugipedia:Licensing for more details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template

Templates used on this page: