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{{Infobox archseries
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{{Infobox archetype
| cut_from_names = true
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| image           = RecyclingBatteriesVG-TF04-JP.png
| image       = RecyclingBatteries-MADU-EN-VG-artwork.png
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| ja_name         = <ruby><rb></rb><rp>(</rp><rt>でん</rt><rp>)</rp><rb></rb><rp>(</rp><rt></rt><rp>)</rp></ruby>メン
| caption      = "[[Batteryman C]]" and "[[Batteryman AA]]" in the artwork of "[[Recycling Batteries]]".
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| fr_name         = Homme-Batterie
| ja_name     = {{Ruby||でん}}{{Ruby||}}メン
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| de_name         = Batteriemann
| romaji      = Denchimen
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| pt_name         = Homembateria
| fr_name     = Homme-Batterie
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| sets            =
| de_name     = Batteriemann
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* [[Champion Pack: Game Six]]
| it_name      = Uomo Batteria
 
| ko_name      = 전지맨
 
| ko_hanja    = 電池?
 
| ko_romanized = Jeonjimaen
 
| pt_name     = Homem-Bateria
 
| es_name      = Hombre Bateria
 
| sets        =
 
 
* [[Cybernetic Revolution]]
 
* [[Cybernetic Revolution]]
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* [[Dark Revelation Volume 3]]
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* [[Dark Revelation Volume 4]]
 
* [[Enemy of Justice]]
 
* [[Enemy of Justice]]
 
* [[Light of Destruction]]
 
* [[Light of Destruction]]
Line 20: Line 15:
 
* [[Light of Destruction]]
 
* [[Light of Destruction]]
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
* [[Duelist Alliance]]
+
| anime           = [[Yu-Gi-Oh! 5D's]]
* [[Flames of Destruction]]
 
| tcg          =
 
* [[Champion Pack: Game Six]]
 
* [[Dark Revelation Volume 3]]
 
* [[Dark Revelation Volume 4]]
 
* [[OTS Tournament Pack 10]]
 
| ocg          =
 
* [[Expert Edition Volume 3]]
 
* [[Expert Edition Volume 4]]
 
* [[Duelist Edition Volume 2]]
 
* [[Duelist Edition Volume 4]]
 
| anime       =
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]
 
| manga        = [[Yu-Gi-Oh! OCG Structures]]
 
 
}}
 
}}
"'''Batteryman'''" ({{Ruby|電|でん}}{{Ruby|池|ち}}メン ''Denchimen'') is an [[archetype]] of [[LIGHT]] [[Thunder]] [[Monster Card|monsters]]. Initially, "Batteryman" Decks were [[OTK]] Decks that focused on [[Special Summon]]ing three copies of "[[Batteryman AA]]". This allowed the player to then use "[[Short Circuit]]" to clear the opponent's field and then [[direct attack]] for a minimum of 9000 damage. However, following the release of "[[Batteryman Fuel Cell]]" and "[[Batteryman 9V]]", many different variants are possible, such as a "[[hunder]]" variant.  
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In ''[[Yu-Gi-Oh! 5D's]]'', [[Dexter]]'s Deck contained at least one member of this archetype, "[[Batteryman AA (anime)|Batteryman AA]]".
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'''Batteryman''' is the first [[Thunder]] [[archetype]]. Initially, "Batteryman" Decks are [[OTK]] Decks that focus on [[Special Summon]]ing three copies of "[[Batteryman AA]]" and using "[[Short Circuit]]" to clear the field for a [[direct attack]] for a minimum of 9000 damage. These are possibly used by [[Dexter]] since a card seen in his Deck was "[[Batteryman AA]]".
==Design==
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The number shown on the chests of "[[Batteryman AA]]", "[[Batteryman AAA]]", "[[Batteryman C]]" and "[[Batteryman D]]" corresponds their Levels. This also relates to what their respective battery sizes are called in Japan.
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==Playing Style==
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Due to Batteryman support cards that deal massive destruction capabilities ([[Short Circuit]], [[Makiu, the Magical Mist]], [[Batteryman Industrial Strength]], etc.), it is not a concern for your opponent to have a packed field. [[Batteryman AA]] is the main card in a Batteryman deck because getting three of it out means three 3000 ATK beatsticks which can potentially win you the Duel as a result of an OTK. [[Batteryman Micro-Cell]] is usually used to set up a free Special Summon from the deck, usually Batteryman AA or Batteryman D. [[Batteryman D]] is useful because it can protect your other non-Batteryman D Thunder-Type monsters with a high defense that most level 4 monsters can't get through. [[Batteryman Charger]] is one of the more useful, perhaps the most useful monster because you can Special Summon a Batteryman of any Level from your Deck when you Normal Summon it. It also makes a good attacker, as swarming Batterymen can get its ATK up to a max of 3300 with relative ease. [[Batteryman Industrial Strength]] is the most powerful Batteryman (in terms of its destructive effect and original ATK) because he can destroy two of your opponents cards with his effect, simply by removing from play one [[Thunder]]-Type monster from the Graveyard. Another card many Batteryman decks use is [[Super-Electromagnetic Voltech Dragon]], because with one Batteryman tribute it could be a ''3400'' attacker, or a 2400 creature immune to Spells and Traps that target it.
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Batteryman monsters work well with cards that have a cost that discards one card from your hand, so running cards like [[Lightning Vortex]], [[Divine Wrath]], [[One for One]], and many others with such a cost would help. It helps because Batterymen swarm from the Graveyard (via [[Portable Battery Pack]], [[Battery Charger]], etc.). Not only that, but cards with the cost that discard one card from the hand could help put Batterymen monsters in the Graveyard in order to charge up [[Batteryman Industrial Strength]]'s effect (or even his Summoning Condition). Batteryman support cards that can Special Summon Batterymen from the Graveyard can also help because they can set up an easy tribute for [[Batteryman Charger]], or even [[Batteryman Fuel Cell]], in case of a tight situation.
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[[Thunder Dragon]] aids this deck very well because of its ability to thin the deck drastically. It can be used to fuel [[Batteryman Industrial Strength]]'s effect, and can be used as a discard for costs or effects, to keep other crucial cards in the hand.
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Running [[Honest]] will also be a good idea as all of the Batterymen are LIGHT attribute monsters. That way you can catch your opponent off guard if they attack your [[Batteryman AA]] or any other Batteryman monster in Attack position with a powerful monster as they will lose their monster, lose life points and your monster gets to stay. Note that Honest's effect can be activated even if you attack so you can easily get rid of an opponent's [[Stardust Dragon]] by attacking him with any of your Batterymen.
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 +
A vital card on this deck is also [[Inferno Reckless Summon]] which can speed up a lot the process of summoning 3 AAs, especially if you have a [[Short Circuit]] in your hand
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 +
In [[The Shining Darkness]], two more Batterymen were released, [[Batteryman AAA]] and [[Batteryman Fuel Cell]]. Batteryman AAA can be used with [[Lightwave Tuning]] to get out a level 8 Synchro Monster or an instant Rank 4 XYZ, but is especially useful for the Special Summon of [[Batteryman Fuel Cell]], which can Special Summon itself from the hand if you control two Batterymen, and you can tribute a Batteryman to [[Bouncing|bounce]] one of your opponent's cards, allowing you to bypass anti-destruction effects such as [[Starlight Road]] and [[Stardust Dragon]]. Fuel Cell is also useful because you can also Summon the level 6 monster with other Batteryman support cards, unlike Industrial Strength.
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You can also use [[Recycling Batteries]] or [[Quick Charger]] to add 2 Batteryman monsters to your hand then discard them using [[Hand Destruction]] or [[Card Destruction]] creating a pseudo-[[Draw Engine]] so you can draw 2 cards without losing hand advantage speeding this deck up dramatically.
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[[Jain, Lightsworn Paladin]] can also be added for quick attack power to balance out the deck this can also speed up the deck as you can quickly dump Batterymen into the graveyard the revive them to swarm the field since they have a lot of graveyard support including [[Portable Battery Pack]] and [[Battery Charger]].
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The [[Watt]] archetype (also released in [[The Shining Darkness]]) can aid Batteryman decks with lockdown and Synchro support, as they are Thunder-Type as well.
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It can also be well played with [[Reckless Greed]] and [[Upstart Goblin]] that helps you getting [[Batteryman AA]], [[Inferno Reckless Summon]] and [[Short Circuit]] at the same time on the hand that allows you to win faster.
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With the release of the new type of monster, [[Xyz]], Batterymen have been given new potential. Many of the Batterymen and Batteryman support cards involve summoning more than one Batteryman to the field at the same time, which can be used with the current Xyz monsters, or with future ones.
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==Weakness==
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Like the [[Lightsworn]]s and the [[Worm]] monsters, the [[Ally of Justice|Allies of Justice]] pose an extreme threat to the Batterymen since they have effects that will negate and destroy them with ease because all of the Batteryman monsters have LIGHT attributes that will be a huge advantage to the Ally of Justice monsters.
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Also Traps like [[Torrential Tribute]] have the power to shut down Batterymans  destroying all of their monsters before they can attack and potentially OTK. In addition, cards that remove them from play and cards that hinder special summoning them from the graveyard or deck will pose a threat to them.
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 +
==Recommended Cards==
 +
<!-- This is not an exact Deck list. Do not add multiples or staples. Please keep cards alphabetized, with archetype monsters first.-->
 
{| class="wikitable"
 
{| class="wikitable"
! Batteryman !! Origin
 
 
|-
 
|-
| [[Batteryman D]] || [[Wikipedia:D battery|D battery]]
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! style="font-size: 135%;" align="center" |Card Name
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! style="font-size: 135%;" align="center" |Reason
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|-
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! colspan=2 |Monsters <!-- This is not an exact Decklist. Do not add multiples or staples.-->
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|-
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| [[Batteryman AAA]]
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| Allows you easier access to [[Batteryman Fuel Cell]] & [[Short Circuit]].  Can also be used as [[Xyz Material]] monsters should you chose to add any.
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|-
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| [[Batteryman AA]]
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| Usually the core card of the deck, when summoning one of them, the attack is low enough for it to be [[Inferno Reckless Summon]]ed, however once 3 are on the field, they have a combined 9000 attack, and allow [[Short Circuit]] to be used.
 +
<!-- Batteryman C is a subpar card for the Batteryman, and does little to support the archetype. Considering you have to add in 2-3 cards to make this card even good, not counting multiple copies of those cards, it is a waste of a card slot. This is a recommended card list, BAtteryman C should not be recommended.-->
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|-
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| [[Batteryman D]]
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| With 1900 DEF, which is high enough to survive against all current Level 4 or lower meta monsters, and an effect which causes it to be the only attack target, it's good for stalling for a short while.
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|-
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| [[Batteryman Charger]]
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| With a single tribute, it searches out [[Batteryman AA|AA]] which can then be Inferno Reckless Summoned, or any other card you could toolbox into (Such as [[Batteryman Fuel Cell]]).
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|-
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| [[Batteryman Industrial Strength]]
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| One of the biggest monsters in the deck, with a spell/trap clearing ability to boot, as well as being level 8, allowing it to be used with [[Trade-In]] if so chosen, Industrial provided a great boost to Batterymen. However, removing from play [[Batteryman AA|AA]] will prevent it being brought back easily, as would any other.
 +
|-
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| [[Batteryman Micro-Cell]]
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| Gives easy search power for many cards in the deck, and if destroyed by battle also gives a draw, for +1.
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|-
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| [[Batteryman Fuel Cell]]
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| With an easy summoning condition, a good effect which is hard to negate, as well as being the biggest monster searchable by [[Batteryman Charger|Charger]], Fuel-Cell is seen as a key-card in some builds.
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|-
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| [[Honest]]
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| One of the best tech cards in the game, allowing any of your monster to take on any other monster in battle, and win, can be used for a finishing move, or for defending offensively. Can also be used for mind games to prevent foe from attacking.
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|-
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| [[Super-Electromagnetic Voltech Dragon]]
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| A big monster with decent effects for a single tribute, also will have the most attack for a single tribute monster if used with AA.
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|-
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| [[Morphtronic Magnen]]
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| This card used in combination with Batteryman D can create a lock.
 
|-
 
|-
| [[Batteryman C]] || [[Wikipedia:C battery|C battery]]
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|[[Wattfox]]
 +
| A level 2 tuner allowing you to get out level 5 and 6 sycnhros with relative ease. Along with this, if your opponent destroys this monster they are locked down for the rest of the turn making then not want to attack in the first place.
 
|-
 
|-
| [[Batteryman AA]] || [[Wikipedia:AA battery|AA battery]]
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| [[Shining Angel]]
 +
| Can search many cards in the deck.
 
|-
 
|-
| [[Batteryman AAA]] || [[Wikipedia:AAA battery|AAA battery]]
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| [[Thunder King Rai-Oh]]
 +
| Slows down opposing decks, while being strong in itself, stops Synchro monsters, and doesn't affect the deck, due to little deck searching
 
|-
 
|-
| [[Batteryman 9-Volt]] || [[Wikipedia:Nine-volt battery|Nine-volt battery]]
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! colspan=2 |Extra Deck <!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
|-
 
|-
| [[Batteryman Charger]] || [[Wikipedia:Battery charger|Battery charger]]
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| [[Light End Dragon]]
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| A large monster with an effect to beat any monster with attack up to 1000 higher, may be worth running if you have the tuners for it.
 
|-
 
|-
| [[Batteryman Solar]] || [[wikipedia:Solar charger|Solar charger]]
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| [[Ancient Sacred Wyvern]]
 +
| A powerful level 7 synchro which can go well with "Wattcine" in order to gain the life points needed to have an
 +
incredibly high attack beater.
 
|-
 
|-
| [[Batteryman Micro-Cell]] || [[Wikipedia:Button cell|Button cell]]
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| [[Wattchimera]]
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| Easy to summon level 6 synchro. Can attack directly for a quick beatdown and lock an opponents' draws with his effect.
 
|-
 
|-
| [[Batteryman Fuel Cell]] || [[Wikipedia:Fuel cell|Fuel cell]]
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| [[Watthydra]]
 +
| It can attack directly, and it's Gold Sarcophagus-like effect whenever it does so can be a valuable asset. Combined with cards like Solidarity and Wattcube, it can get very big, very fast.
 
|-
 
|-
| [[Batteryman Industrial Strength]] || [[Wikipedia:Automotive battery|Automotive battery]]
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| [[Number 39: Utopia]]
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| Not only does it have high ATK but it can also be used to briefly stall the opponent, easily summoned by using two AAAs.
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|-
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! colspan=2 |Spells <!-- This is not an exact Decklist. Do not add multiples or staples.-->
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|-
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| [[Battery Charger]]
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| Similar to [[Monster Reborn]], is able to revive any Batteryman from grave for 500 Life Points, to set up for [[Short Circuit]].
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|-
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| [[Inferno Reckless Summon]]
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| A key card in any deck based around [[Short Circuit]], simply special summon a single [[Batteryman AA|AA]], play this card, followed by [[Short Circuit]] to attack for game.
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|-
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| [[Makiu, the Magical Mist]]
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| Can be used with most Batterymen to clear the field in part, due to the oft low DEF of most monsters there would be difficulty with.
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|-
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| [[Recycling Batteries]]
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| Can be used to get back most of the smaller monsters such as AA's (damage) D's (stall) or AAA's (summon 2). Also, unlike Quick Charger, you can grab Wattfoxes with this (if you're running them.)
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|-
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| [[Quick Charger]]
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| Similar to [[Recycling Batteries]], and has (mostly) the same targets.
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|-
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| [[Short Circuit]]
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| THE key card in Batteryman, able to wipe the field with little effort, and when combined with AA's, or other monsters such as Fuel Cell, often leads to an [[OTK]].
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|-
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| [[Wattcube]]
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| An equip spell either for a minor attack boost, or for a permanent boost of 1000 for one Thunder monster.
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|-
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| [[Solidarity]]
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| If the deck is entirely [[Thunder]] monsters, this provides a constant strong attack boost.
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|-
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| [[Burial from a Different Dimension]]
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| Can be used to return & refill the graveyard for use with [[Batteryman Industrial Strength]].
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|-
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| [[Hand Destruction]] / [[Card Destruction]]
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| 2 similar cards, can be used to discard & draw, with the discarded monsters retrievable with [[Quick Charger]] / [[Battery Charger]].
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|-
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| [[Wattcine]]
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| Good for increasing your life points after using cards like Return from the Different Dimension  as well as increasing the power of your Ancient Sacred Wyvern.
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|-
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| [[Photon Lead]]
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| Can be used to special summon AA to set it up for Inferno Reckless Summoning
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|-
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! colspan=2 |Traps <!-- This is not an exact Decklist. Do not add multiples or staples.-->
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|-
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| [[Beckoning Light]]
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| Allows you to add multiple Batterymen back to hand, such as 3 Industrial Strength to swarm & attack with, or to return [[Honest]] to hand when your opponent declares an attack.
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|-
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| [[Judgment of Thunder]]
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| An easy to meet condition, on a 1 for 1 destruction card
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|-
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| [[Portable Battery Pack]]
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| [[Call of the Haunted]] for 2 monsters, with no restriction on level or attack, what's not to like, can revive AA's, Fuel Cell's for best effect.
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|-
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| [[Return from the Different Dimension]]
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| Another very easy set-up for a late-game OTK, after Industrial Strength has removed a few targets, Return them back, Short Circuit to wipe opponent's field, swing with several strong monsters.(AA, Charger, Fuel Cell recommended)
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|-
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| [[Limit Reverse]]
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| Revives many of the small monsters from grave, and like many others, allows use of [[Inferno Reckless Summon]] on AA.
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|-
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| [[Trap Stun]]
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| Allows a negation free turn in which to use [[Short Circuit]].
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|-
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| [[Lumenize]]
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| Acts as a substitute for [[Honest]].
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|-
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| [[Wattcannon]]
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| Deals 600 direct damage when a level 4 or lower thunder type monster is summoned on your side of the field.
 
|}
 
|}
"Batterymen" with the recycling symbol on their heads are the ones able to be returned from the graveyard by "[[Recycling Batteries]]".
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==Playing style==
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==Trivia==
The "Batteryman" [[Deck]] has a lot of powerful specific [[support]] cards that have massive destruction capabilities. Although most of the "Batteryman" archetype is made up of weak monsters, poweful effects more than make up for it. "[[Batteryman 9V]]" is the key card of the archetype. By [[Summon]]ing it, any "Batteryman" card in the Deck can be [[search]]ed. "[[Batteryman Micro-Cell]]" can [[Special Summon]] any "Batteryman" from the Deck, usually "Batteryman 9V" for additional searching power and a 2000 [[DEF]] monster. "[[Batteryman Charger]]" is one of the most useful cards in the archetype, because it can Special Summon a "Batteryman" of any [[Level]] from the Deck when the player [[Normal Summon]]s it. Through cards like "[[The Monarchs Stormforth]]", it is easy to abuse. It also makes a good [[beatstick]], as [[swarm]]ing them can get its ATK up to a max of 3300 with relative ease. "[[Batteryman Industrial Strength]]" is the most powerful "Batteryman" (in terms of its destructive effect and original ATK) because it can [[destroy]] two cards the opponent [[control]]s with his effect, simply by [[banish]]ing a [[Thunder]] monster from the [[Graveyard]]. "[[Batteryman Fuel Cell]]" is one of the most important "Batteryman" card since most "Batteryman" [[OTK]]s rely on it. "[[Batteryman AAA]]" is also often used in "Batteryman" Decks for quick [[Xyz Summon]] plays. Since "Batteryman AAA" is a [[LIGHT]] monster, it allows access to powerful [[Rank]] 4 [[Xyz Monster]]s like "[[Starliege Paladynamo]]" and "[[Constellar Omega]]". 
+
* The number shown on the chests of [[Batteryman AA]], [[Batteryman AAA]], [[Batteryman C]] and [[Batteryman D]] corresponds their Levels. This also relates to their respective battery sizes in Japan, which are categorized as 単 (roughly translated as "single") and a number.
===Recommended cards===
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** Size D Batteries are referred to as 単 1.
{{Decklist|Recommended cards
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** Size C Batteries are referred to as 単 2.
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
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** Size AA Batteries are referred to as 単 3.
|effect monsters =
+
** Size AAA Batteries are referred to as 単 4.
* [[Batteryman 9-Volt]]
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* Therefore [[Batteryman D]] is 1, [[Batteryman C]] is 2, [[Batteryman AA]] is 3, [[Batteryman AAA]] is 4. [[Batteryman Charger]] is 5, [[Batteryman Fuel Cell]] is 6, and [[Batteryman Industrial Strength]] is 8. Each number refers to the Batteryman's level.
*[[Batteryman AA]]
+
* Batterymen with the recycling symbol on their heads are the ones able to be returned from the graveyard by [[Recycling Batteries]].
* [[Batteryman AAA]]
+
 
* [[Batteryman Charger]]
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{{ArchetypeNavbox}}
* [[Batteryman D]]
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[[Category:Archetypes]]
* [[Batteryman Fuel Cell]]
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[[Category:Deck Type]]
* [[Batteryman Industrial Strength]]
 
* [[Batteryman Solar]]
 
* [[Brohunder]]
 
* [[Diana the Light Spirit]]
 
* [[Honest]]
 
* [[Mahunder]]
 
* [[Nemeses Corridor]]
 
* [[Pahunder]]
 
* [[Sishunder]]
 
* [[Super-Electromagnetic Voltech Dragon]]
 
* [[The Ascended of Thunder]]
 
* [[Thunder Dragonlord]]
 
* [[Thunder Dragonmatrix]]
 
* [[Thunder Sea Horse]]
 
* [[Thunderclap Monk]]
 
* [[Thunderclap Skywolf]]
 
* [[Wattgiraffe]]
 
|flip monsters =
 
* [[Batteryman Micro-Cell]]
 
|tuner monsters =
 
* [[Vylon Prism]]
 
|pendulum monsters =
 
* [[Gigathunder Giclops]]
 
|synchro monsters =
 
* [[Chaos Ruler, the Chaotic Magical Dragon]] (OCG or Traditional Format only)
 
|xyz monsters =
 
* [[Bujintei Tsukuyomi]]
 
* [[Starliege Paladynamo]]
 
|link monsters =
 
* [[Hip Hoshiningen]]
 
* [[Lyna the Light Charmer, Lustrous]]
 
* [[Some Summer Summoner]]
 
* [[Thunder Dragon Thunderstormech]]
 
|spells =
 
* [[Battery Charger]]
 
* [[Constellar Belt]]
 
* [[Quick Charger]]
 
* [[Recycling Batteries]]
 
* [[Short Circuit]]
 
* [[The Monarchs Stormforth]]
 
* [[Ties of the Brethren]]
 
* [[Wattcube]]
 
* [[Wattrain]]
 
|traps =
 
* [[Judgment of Thunder]]
 
* [[Lumenize]]
 
* [[Portable Battery Pack]]
 
* [[Thunder Dragon Discharge]]
 
* [[Thunder Dragons' Hundred Thunders]]
 
}}
 
===Weaknesses===
 
* "[[Ally of Justice]]" and "[[Koa'ki Meiru]]" pose an extreme threat to the "Batteryman" monsters since they have effects that will [[negate]] and [[destroy]] them with ease because all of the "Batteryman" monsters are [[LIGHT]]-[[Attribute]].  "[[Light-Imprisoning Mirror]]" can help too.
 
* Mass-removal cards like "[[Torrential Tribute]]", "[[Dark Hole]]", "[[Mirror Force]]" and even "[[Doom Donuts]]" have the power to shut down "Batteryman" monsters, destroying all of them before they can [[attack]] and potentially [[OTK]]. In addition, cards that [[banish]] and cards that hinder [[Special Summon]]ing from the [[Graveyard]] or [[Deck]] will pose a threat to them, such as "[[Dimension Shifter]]" or "[[Royal Prison]]". Also, "[[Deck Devastation Virus]]", "[[King Tiger Wanghu]]", and "[[Kotodama]]" can be more effective for greatly hindering "Batteryman" Decks, especially OTK builds.
 
{{Archseries navbox}}
 
{{Archseries navbox (Duel Links)}}
 
{{Archseries navbox (OCG Structures)}}
 
[[Category:TCG and OCG archetypes]]
 

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