Card Rulings:Giant Germ

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TCG Rulings

Mentions in Other Rulings

OCG Rulings

  • After the effect of "Calming Magic" has resolved, players cannot Special Summon monsters and cannot choose to activate effects which Special Summon monsters.[1]
    • When "Giant Germ" is destroyed by battle, you inflict damage to the opponent, but you cannot Special Summon additional copies of "Giant Germ" from your Deck.[1]

Previously Official Rulings

Mentions in Other Rulings

  • Last Turn: If a player's Life Points are reduced to zero during the special Battle Phase of "Last Turn", or afterwards during the normal course of the turn, then that player loses. Example: "Giant Germ" is Special Summoned by the turn player and is destroyed as a result of battle, and the opponent had 500 or fewer Life Points when activating "Last Turn".
  • Prohibition: If ... "Giant Germ" is on the field when declared by "Prohibition", when it is destroyed by battle and sent to the Graveyard its effect activates, but the Special Summoned ... "Giant Germ" "cannot be used", so their effects will not be applied when they are destroyed by battle and sent to the Graveyard.


References

  1. a b Konami FAQ: Please explain whether or not a player can activate an effect which Special Summons a monster while the effect of "Calming Magic" is being applied.
  2. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  3. UDE FAQ: Individual Card Rulings [A-C]
  4. UDE FAQ: Individual Card Rulings [D-E]
  5. UDE FAQ: Individual Card Rulings [F-H]
  6. UDE FAQ: Individual Card Rulings [I-K]
  7. UDE FAQ: Individual Card Rulings [L-O]
  8. UDE FAQ: Individual Card Rulings [P-R]
  9. UDE FAQ: Individual Card Rulings [S-T]
  10. UDE FAQ: Individual Card Rulings [U-Z]
  11. UDE FAQ: SPECIFIC CARDS RULINGS