Card Rulings:Toy Box

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OCG Rulings

  • [Regarding the effect "Once per turn: You can activate 1 of these effects; ● Set to your Spell & Trap Zone as Spells, up to 2 monsters from your hand, Deck, face-up Monster Zone, and/or GY that have "Toy" in their original names and an effect to Set themselves in the Spell & Trap Zone as a Spell. ● Destroy up to 2 cards in your Spell & Trap Zone."[1]
    • This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
    • It can only be activated during your Main Phase.
    • When activating this effect, select 1 "●" effect and activate it as that effect.
  • [Regarding the first "●" effect[1]
    • No matter where you Set a card from, have your opponent confirm which card you are Setting. However, if you Set 2 cards, your opponent does not need to confirm which Spell & Trap Zones they are placed in.
  • [Regarding the effect "Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster."[1]
    • This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.

References

  1. a b c "Toy Box". Konami OCG Card Database. 2023-12-27.