Forum:A Possible One Turn Kill Move

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Okay,, There Are 4 Main Cards Used Through This Strategy:

Skull Lair Spell Absorbtion Fire Princess And Either A Dimmension Fusion Or Return From The Different Dimmension To Make It A One Turn Kill

The Way It Works (If You Havent Figured It Out Already)Is Using Dimmension Fusion Or Return From The Different Dimmension Whilst Having On The Field Already Skull Lair, Spell Absorbtion And Fire Princess And Then Using Skull Lair On The Four Monsters You Brought Back Meaning Removing Cards From Play (Skull Lair) - Gaining Life Points (Spell Absorbtion) - Inflicting Life Points (Fire Princess).

With This Strategy The Monsters Brought Back From Play To Start The Move Should Be As Big A Star Rating As Possible. A Way You Could Get These Monsters In The Graveyard In The First Place Could Be Using Something Like A Painful Choice. And Then To Remove Those Monsters Either Skull Lair Or Soul Release.

However This Tactic Is Better Used When There Is At Least 20 Or So Cards In Your Graveyard As You Will Neeed To Skull Lair The Number of Stars Each Your Monsters Have (Excluding Fire Princess). And I Also Realise This Tactic Will Take Time To Set Into Motion So My Questions Are:

Would You Say It Was A Good Tactic? And What Cards Would You Say Would Work Well Or Make It Easier For me To Get This Tactic Set Out Quicker?

I'd Like To See A Lot Of Peoples Opinions To This As Some May Like It And Others may Just Thinks It Aweful Lol. So Please Voice Your Opinion And If Possible Help Me Make It Better.

Thanks

Zaka1010 23:49, 25 December 2008 (UTC)

sorry if this post is not so um nice but its kinda cool just that ur including banned cards as part of the combo, which limits you to only traditional format. dimension fusion is banned in advance while return from DD is limited meaning the chances u'll pull the combo is fairly lowJetronix 03:03, 26 December 2008 (UTC)

Cheers Dude,, Yeah Thats True, But I'm Just Someone That Plays Games With Mates So We Play The Traditional Format. There Is Also Another Problem With My Deck And It Is That It Is 70 Cards Big,, Which Is WAY Bigger Than It Needs To Be Lol. If You Want I Could Post It Up On Here So You Can Help Me Thin It Out? :)

Zaka1010 23:28, 26 December 2008 (UTC)

sure

if u play traditional, its ok, but i need to see ur deck to thin it as much as possible. if u play with mates it ok, but dont forget that a deck can only be 60 cards big, even in traditional i bet. less cards also help cause u have more chances of drawing that combo, see, if u have 2 cards u need for the combo in a 70 card deck, the chances are less than a 40 card deck, so pls post ur deck up if u want us to helpJetronix 06:06, 27 December 2008 (UTC)

______________________________ Here Goes,, :L

MONSTERS (3 OVERSTAR, 23 SUMMONING) : BLACK LUSTER ENVOY OF THE BEGGINING, PATRICIAN OF DARKNESS, MARIE THE FALLEN ONE, JADE KNIGHT, GREN MAJU DA EIZA, SWARM OF LOCUSTS, SWARM OF SCARABS, DESTINY HERO - DEFENDER (x3), V-TIGER JET, W-WING CATAPULT, X-HEAD CANNON, Y-DRAGON HEAD, Z-METAL TANK, BREAKER THE MAGICAL WARRIOR, MASK OF DARKNESS (x2), MAGICIAN OF FAITH, SANGAN, WITCH OF THE BLACK FOREST, CYBER JAR, CANNON SOLDIER, DREAM CLOWN, SPIRIT REAPER, FIRE PRINCESS.

MAGICS (25) :

MONSTER REBORN, MAGICAL STONE EXCAVATION, FOOLISH BURIAL, GIANT TRUNADE, POT OF GREED, DIFFERENT DIMMENSION CAPSULE, UNITED WE STAND, PREMATURE BURIAL, WICKED-BREAKING FLAMBERGE - BAOU, POT OF AVERICE, LAST WILL, CREATURE SWAP, SNATCH STEAL, DIMENSION FUSION, CHANGE OF HEART, WAVE MOTION CANNON, MONSTER RIENCARNATION, CARD TRADER, RAIGEKI, SWORDS OF REVEALING LIGHT, GRACEFUL CHARITYY, MAGES POWER, HARPIES FEATHER DUSTER, SOUL ABSORBTION, PAINFUL CHOICE.

TRAPS (19) :

DIVINE WRATH, JUDGEMENT OF ANUBIS, SEVEN TOOLS OF THE BANDIT, MAGIC CYLINDER, CALL OF THE HAUNTED, DRAINING SHIELD, SAKURETSU ARMOR (x2) COMPULSORY EVACUATION DEVICE, SKULL LAIR, RING OF DESTRUCTION, TRAP JAMMER, SOLEMN WISHES, MAGIC DRAIN, MAGIC JAMMER, WALL OF REVEALING LIGHT, GRAVITY BIND, RETURN FROM THE DIFFERENT DIMENSION.

FUSIONS (4)

YZ-TANK DRAGON XYZ-DRAGON CANNON VW-TIGER CATAPULT VWXYZ-DRAGON CATAPULT CANNON

I'm Kinda In To Stall Games So I Think A Good Target For My Deck Is 45-50. I've Also Got Some Pretty Good Trades Like Horus lv 6+8, Slifer, Wing Dragon Of Ra, All Of Exodia, Dark Ruler Ha Des, Barrel Dragon, End Of Anubis, Wampire Lord, Maju Garzett, Dark Magician Girl, Exchange, Guardian Angel Joan, Imperial Order, Lightning Vortex, Great Maju Garzett, Hammer Shot, Acid Trap Hole, Tragedy, Question, Nutrient Z, The Shallow Grave, Special Hurricane And Others...

If You Can Think Of Any Other Cards That Might Be Useful That I Havent Stated Then Tell Me What They Are As I Might Have Them Or Know Friends Who Have Them.

Zaka1010 11:05, 27 December 2008 (UTC) ______________________________

98.116.136.218 20:53, 28 December 2008 (UTC)i think snake rain could do some help in getting the cards in the graveyard, only problem is your deck would be filled with weak reptiles, unless you plan on using alien monsters

Yeah, Something Like That Would Be Awesome,, Shame I Don't Know Anyone Who Has It :L.

Could You Or Anyone Else Help Me With Thinning My Deck?

Zaka1010 00:24, 29 December 2008 (UTC)

And Please, I Could Use Everyones Help On This Lol

Zaka1010 02:08, 31 December 2008 (UTC)

You know what's interesting? this deck is more or less become a RFG deck which is great. If you want to go there, consider put out Jade Knight, Cannon Soldier, Spirit Reaper, patrician of Darkness, and Sangan. That will make your monsters 21

for the spells take out Mages Power, Creature Swap, Wicked Breaking Flamberge baou, Pot of Avarice, Card Trader, Giant Trunade, Last Will, Wave-Motion Cannton, that makes your spells 17

And Traps put out Ring of Destruction, Trap Jammer, Magic Jammer, Gravity Bind or wall of Revealing Light (pick one), Judgement of Anubis, and that makes your trap 14.

total. 21+17+14=52. it's still too much thought. because its' strategy isn't clear enough . but what I feared is that your friends also play cards that you play which means you'll be screwed if you leave some staples. Neos lover 02:59, 31 December 2008 (UTC)

cyber time

first of all play heavy storm,then activate power bond on 3 cyber dragons to fusion summon cyber end dragon but then power bond doubles its attack to 8000,then play limiter removal to double that to 16000atk finally attack and even if the monster you attack is in defence mode you will cause hugh amounts of damage and normally win. 05ztruesdle 11:10, 31 December 2008 (UTC)