Forum:Finality!

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Been playing with this online in the DS 2010 game, and most of the time I can't be hit,

Something like that,-Resk-08:52, October 15, 2010 (UTC)

3x Frozen Soul > 3x Thunder of Ruler --Drew-Gi-Oh! (talk) 14:52, October 15, 2010 (UTC)

Thunder of Ruler is better...I can't see your logic behind saying soul is when:

1) ToR can be used before getting Final Countdown / 2*Upstart Goblin

2) they have the same effect apart from that.

-Resk-14:58, October 15, 2010 (UTC)

Pyro Clock of Destiny knocks out a few turns--Helix-king (talkcontribs) 16:16, October 15, 2010 (UTC)

Pyro Clock of Destiny & Waboku both do the same thing, IE: you take no damage for 1 turn of the counter (As Pyro Clock of Destiny just makes it end faster, while Waboku stops the opponent hurting you), so overall, it's 'bad' for the deck it's designed for :3-Resk (talkcontribs) 16:42, October 15, 2010 (UTC)

How does Pyro keep you from taking damage? It moves the turn count +1. 5 turns left on finale? You mean 4! :3 --Helix-king (talkcontribs) 19:08, October 15, 2010 (UTC)

Did you know you have Gold Sarc in Twice? anywho, Why not try Swords of Revealing Light or Nightmare's Steelcage to give you more stall power. ~Omni Draconis~

To helix: it means the last turn is mine, instead of foes, so they get one less turn to attack later, while waboku means they get one less turn to attack now

To Unregisted, oops, & the trouble with them is they are vulnrable to destruction, while with everything else, i have a clear field.. but maybe-Resk (talkcontribs) 12:09, October 16, 2010 (UTC)

Sorry for not signing my post earlier, you have a good point about swords and steelcage, I was also thinking about Gravity Bind and Wall of Revealing Light and Level Limit Area B but that faces the same problem. a few Dark Bribe might help but you have plenty if traps already. =-/ hmmm. ~Omni Draconis~

Negate Attack might be a decent alternative to Waboku due to how much harder it is to negate (it's a counter trap as opposed to a normal trap). Then again, you do have to wait for your opponent to attack... If you want to keep your opponent from being able to attack, you could try to work in Great Long Nose. That said, if you go that far, Timeater might also be worth adding... Doomagent13 (talkcontribs) 16:24, October 17, 2010 (UTC)

Spirits make every Deck slow, plus those are tribute-needed. So yeah they would really hurt the Deck. --Drew-Gi-Oh! (talk) 16:53, October 17, 2010 (UTC)

God forbid a deck that is meant to win in 20 turns be slow. oh lordy...--Helix-king (talkcontribs) 03:55, October 18, 2010 (UTC)

As a more serious suggestion than Great Long Nose, Emergency Provisions might be a useful addition. Not only can it get back some of the life points payed to activate Final Countdown, it can let you draw an extra card(s) for Good Goblin Housekeeping. While Gravity Bind, Level Limit - Area B, Messenger of Peace, and The Dark Door are all destroyable, they take a different kind of destruction than the monsters. As I see it, the main threats at the moment are Jinzo, Royal Decree, Skill Drain, Destiny Hero - Plasma, and to a lesser extent Final Attack Orders. While few people run any of those, any one of them looks to be able to nearly single-handedly kill this deck... Doomagent13 (talkcontribs) 03:17, October 18, 2010 (UTC)

Oh yes, Royal Decree & Jinzo kill it instantantly, though Skill Drain & Plasma only effect my imortals, not my 'hand' stuff, though, what should I drop for a provisions, as it might be an idea?-Resk (talkcontribs) 08:39, October 18, 2010 (UTC)