The Goal of this deck was too make using the Gallis+Birdman+Doom loop much easier tp pull off. I've found that this deck does it fairly quickly, but does anyone now how to do it faster? Any suggestions to make this deck more viable competitively?
This deck was supposed to make the Gallis+Birdman+Doom Loop more viable, and for the most part, it does. But I want to know if it can be made faster, and be able to be used more competitively. Does anyone have Card Suggestions?
DoubleD2 (talk • contribs) 17:04, December 24, 2013 (UTC)
"Witch" is Forbidden and "Cockroach" may slow your Deck, take them out. 3 "Tour Guides" and 1 other target for it ("Night Assailant", for example) can speed your Deck and you can stall with "Wind-Up Zenmaines" or use other Rank 3 monster. 3 "Thunder Dragons" can also be used to speed up the Deck and then be banished to summon "BLS" or "Chaos Sorcerer". With only 1 "Birdman", you may try to use "Genex Blastfan" to search it. --Missign0 (talk • contribs) 02:19, December 26, 2013 (UTC)