Forum:HELP HELP HELP I need help with my warrior synchro deck

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So im going to be compteting in the regionals so i just want some help with my deck i wanna win once at least. So anything that is going to help please tell me.

Monsters:

Marauding Captain X 2

Exiled Force

Comrade Swordsman of Landstar X 2

Jinzo

Command Knight

Warrior Lady of the Wasteland X 2

Jutte Fighter

Elemental Hero Neos Alius X 2

Tune Warrior

Junk Synchron

Shiba Warrior Taro

D.D. Warrior Lady

Copycat

Freed the Matchless General

Buster Balder

Sheild Warrior

Handcuffs Dragon

Magna Drago

Magic and Traps:

Spellbinding Circle

Heavy Storm

Sakuretsu Armor X 2

Nobleman of Crossout X 2

Monster Reincarnation

Reinforcement of the Army

The Warrior Returining Alive x 2

Trap Hole

Magic Jammer

Double Summon

Brain Control

Lightning Vortex

Ultimate Offering

Swords of Revealing Light

Mystical Space Typhoon

Synchro Deflector

The A. Forces

Scrapiron Scarecrow

Magic Cylinder

Extra Deck:

Red Dragon Archfiend

Stardust Dragon

Black Rose Dragon

Nitro Warrior

Junk Warrior

Colossal Fighter

Gai Knight The Force of the Earth


Help Me Please Warrior/Synchro Deck

  • Sorry, but I had to fix your deck. I can't help if I can't read. Blue-Eyes White Boy 04:52, 23 January 2009 (UTC)

Eerm ok..hmms

Interesting well I run a warrior synchro deck but I wont give you what I run...just suggestions.

  • -2 Jinzo (Too hard to sacrifice for)
  • -1 Warrior lady of wasteland (Too restrictive in what you can summon)
  • -1 Neos Alius (Gemini, not that usefull without skyscraper)
  • -1 Freed Matchless general (2300 atk sacrifice monster, not usefull)
  • -1 Buster blader (2 Sac monster just no ><)
  • -1 Shield warrior (Necro Gardna is better)
  • -1 handcuffs dragon (Not a warrior)
  • -1 Magna drago (Again not a warrior)
  • -1 Spellbinding circle (Not a very usefull card)
  • -1 Monster reincarnation (Monster reborn is better)
  • -2 Warrior returning alive (Returning them from the grave is easily counterable/not usefull)
  • -1 Trap hole (Most ppl rely on special summons)
  • -1 Magic Jammer (Not extremely usefull for anti magic)
  • -1 Double summon (you need a monster, another monster and this too many cards needed)
  • -1 Ultimate offering (Only allowed one, so doesnt give enough summon power)
  • -1 Synchro deflector (Never will be usable)
  • -1 A. Forces (Not that much fast swarm power in this deck)
  • -1 Scrap Iron Scarecrow (only blocks one attack per turn)
  • -1 Magic cylinder (More usefull cards than this, doesnt always work)
  • -1 Copycat (Not extremely usefull)
  • -1 Shiba warrior Taro (Not a good tuner for warriors)
  • -X Tuners, dont put too many tuners in the deck, maybe 5 max though usually you should only need 3-4 (Also make sure you can combo cards that are easier to get out for levels, getting 5/7 stars seems to be the hardest in warriors since marauding can get 6 and cyber dragon/tricky/other stuff can get 8 with a 5 star monster. you might want to consider Rose warrior of revenge for easy seven stars, and black rose dragon for blowing up the field.)
  • +1 Fissure
  • +1 Smashing Ground
  • +1 Breaker
  • +1 Cyber dragon
  • +1 Monster Reborn
  • +1-3 Necro Gardna (If you are intent on replacing the Shield warrior)
  • +1 Exiled Force
  • +1 Torrential Tribute
  • +1 Marauding (More summon ability)
  • +2 Reinforcement of the army (Purpose of warriors is to search)
  • +1-2 Tricky (5 stars allows for 5+3=8. Also if you put in Necro Gardna, it helps it get into the grave).
  • +1 Sangan (Many warriors are searchable by him and he isnt that bad either.)
  • +X Warriors to support your existing warriors. If you use E heroes Stratos and Wildheart are worth looking into but again you need to be able

That is all I can think of for now hope it helps.--Takuma. 05:30, 23 January 2009 (UTC)

Well thank you very much for your comments there were a lot of things i didnt think about im gonna start working on it tonight