Forum:HELP HELP HELP I need help with my warrior synchro deck
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So im going to be compteting in the regionals so i just want some help with my deck i wanna win once at least. So anything that is going to help please tell me.
Monsters:
Marauding Captain X 2
Exiled Force
Comrade Swordsman of Landstar X 2
Jinzo
Command Knight
Warrior Lady of the Wasteland X 2
Jutte Fighter
Elemental Hero Neos Alius X 2
Tune Warrior
Junk Synchron
Shiba Warrior Taro
D.D. Warrior Lady
Copycat
Freed the Matchless General
Buster Balder
Sheild Warrior
Handcuffs Dragon
Magna Drago
Magic and Traps:
Spellbinding Circle
Heavy Storm
Sakuretsu Armor X 2
Nobleman of Crossout X 2
Monster Reincarnation
Reinforcement of the Army
The Warrior Returining Alive x 2
Trap Hole
Magic Jammer
Double Summon
Brain Control
Lightning Vortex
Ultimate Offering
Swords of Revealing Light
Mystical Space Typhoon
Synchro Deflector
The A. Forces
Scrapiron Scarecrow
Magic Cylinder
Extra Deck:
Red Dragon Archfiend
Stardust Dragon
Black Rose Dragon
Nitro Warrior
Junk Warrior
Colossal Fighter
Gai Knight The Force of the Earth
Help Me Please Warrior/Synchro Deck
- Sorry, but I had to fix your deck. I can't help if I can't read. Blue-Eyes White Boy 04:52, 23 January 2009 (UTC)
Eerm ok..hmms
Interesting well I run a warrior synchro deck but I wont give you what I run...just suggestions.
- -2 Jinzo (Too hard to sacrifice for)
- -1 Warrior lady of wasteland (Too restrictive in what you can summon)
- -1 Neos Alius (Gemini, not that usefull without skyscraper)
- -1 Freed Matchless general (2300 atk sacrifice monster, not usefull)
- -1 Buster blader (2 Sac monster just no ><)
- -1 Shield warrior (Necro Gardna is better)
- -1 handcuffs dragon (Not a warrior)
- -1 Magna drago (Again not a warrior)
- -1 Spellbinding circle (Not a very usefull card)
- -1 Monster reincarnation (Monster reborn is better)
- -2 Warrior returning alive (Returning them from the grave is easily counterable/not usefull)
- -1 Trap hole (Most ppl rely on special summons)
- -1 Magic Jammer (Not extremely usefull for anti magic)
- -1 Double summon (you need a monster, another monster and this too many cards needed)
- -1 Ultimate offering (Only allowed one, so doesnt give enough summon power)
- -1 Synchro deflector (Never will be usable)
- -1 A. Forces (Not that much fast swarm power in this deck)
- -1 Scrap Iron Scarecrow (only blocks one attack per turn)
- -1 Magic cylinder (More usefull cards than this, doesnt always work)
- -1 Copycat (Not extremely usefull)
- -1 Shiba warrior Taro (Not a good tuner for warriors)
- -X Tuners, dont put too many tuners in the deck, maybe 5 max though usually you should only need 3-4 (Also make sure you can combo cards that are easier to get out for levels, getting 5/7 stars seems to be the hardest in warriors since marauding can get 6 and cyber dragon/tricky/other stuff can get 8 with a 5 star monster. you might want to consider Rose warrior of revenge for easy seven stars, and black rose dragon for blowing up the field.)
- +1 Fissure
- +1 Smashing Ground
- +1 Breaker
- +1 Cyber dragon
- +1 Monster Reborn
- +1-3 Necro Gardna (If you are intent on replacing the Shield warrior)
- +1 Exiled Force
- +1 Torrential Tribute
- +1 Marauding (More summon ability)
- +2 Reinforcement of the army (Purpose of warriors is to search)
- +1-2 Tricky (5 stars allows for 5+3=8. Also if you put in Necro Gardna, it helps it get into the grave).
- +1 Sangan (Many warriors are searchable by him and he isnt that bad either.)
- +X Warriors to support your existing warriors. If you use E heroes Stratos and Wildheart are worth looking into but again you need to be able
That is all I can think of for now hope it helps.--Takuma. 05:30, 23 January 2009 (UTC)
Well thank you very much for your comments there were a lot of things i didnt think about im gonna start working on it tonight