Forum:I need some help for my "Dark World" deck

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Monsters (27)

Brron, The Mad king of Dark World x3

Scarr, Scout of Dark World x2

Reign- Beaux, Overlord of Dark World x1

Gren, Tactician of Dark World x1

Renge, Gatekeeper of Dark World x1

Goldd, Wu-Lord of Dark World x3

Beiige, Vanguard of Dark World x3

Sillva, Warlord of Dark World x3

Broww, Huntsman of Dark World x3

Kahkki, Guerilla of Dark World x1

Goblin king x1

Mystic Tomato x1

Dark Necrofear x1

Morphing Jar x1

Doom Shaman x1


Magic (16)

Dark World Dealings x2

Gateway to Dark World x3

Dark World Lightning x3

Heavy Storm x1

Premature Burial x1

The Cheerful Coffin x2

Monster Reborn x1

Shrink x1

Card Destruction x1

Big Bang Shot x1


Trap (10)

Dark Deal x2

The Forces of Darkness x2

Sakuretsu Armor x3

Bottomless Trap Hole x2

Deck Devistation Virus x1


Thanks for any help you may offer


I believe that you have some good ideas, but some very situational cards. You have to build this deck to oppose the only two things which will stop you in your tracks, Macrocosmos and powerful monsters. Let's consider some of the flaws of the cards you wish to use. Some people consider them bad and here is why:

First, Scarr is too situational and depends upon your opponent attacking you. While the card may be good for retrieving Brron or any other low level monster for use with your hand, its reward is too uncertain in this day and age of effect destruction. Gren's effect is almost too situational and he can be a dead draw in bad situations or small hands. It is likely that the effect that will kill you will be unstoppable by Gren (specifically, Macrocosmos). However, if you use Gren in combination with a discarding trap card (I.E. Mind Crush/Fine), you should be able to stop macrocosmos right when it activates. A good side-decker. Goblin King is a good card for the deck, but too situational. He requires at least two other fiends on the field to be even near useful, three to be strong enough to make a difference in a bad situation, and he is a dead draw without any other fiends or special summoning ability. (A 0/0 monster.) He is very funny when set while you have a nearly unstoppable field and your opponent is trying to limit your options, and even more funny when your opponent is running fiends. If you had to run this card, I would say run minimum two, so you can take advantage of the fact that they will power each other up and create a way to continually run over your opponent with the summoning of other monsters. All you need is ways to protect them from monster destruction. Renge is an okay defense monster, but if you're in a bad situation, your opponent will wreck him and start pummeling you. He has no effect, making him near useless in an effect-based deck, and he can't stop tribute monsters. (I would use Obsidian dragon over Renge any day, anyway, and I don't like Obsidian Dragon in the deck.) Mystic Tomato is only good for stall and drawing out a fiend from your deck which would probably be best placed in your hand. This may be only good with more than one mystic tomato in the deck, and obsidian dragons or multiple goblin kings. Khakki is like Gren, in that he is almost too situational. However, he may open up your opponent's field for direct attacks with multiple Dark Worlders. Just consider the consequences of running Khakki. A good side-decker. Gateway to Dark World is a bit situational, mostly only good if you grab a Brron (A good pick if your opponent has a smaller monster you can do battle damage to with few consequences, and if you have a dark worlder in your hand for extra damage or advantage) or Goldd (when your opponent is open or has a weak monster you HAVE to kill) or Reign-Beaux (Most decks only run one of him for obvious reasons, and it is only good to grab when your opponent has a smaller monster. However, Dark Armed Dragon is running rampant...) during your opponent's turn. I'd say run one or two copies, side-deck the rest. Dark World Lightning is semi-situational. There are many times when I have drawn this card and encountered no face-downs on my opponent's side of the field. There are many people who I would agree with who say that there are better cards to use in such a deck. The best target to hit with the card is a face-down monster. They're harder to turn face-up in time, and if your opponent does manage it, it generates instant advantage for you. Consider two things when playing this card: If the card that is targeted is flipped face-up, either by it's own activation (royal decree) or by card effect (desert sunlight) before destruction, Dark World Lightning's effect poofs. However, if the effect is stopped by inability to hit it's selected target, you don't have to pitch a card! (Which is why it can generate advantage.) Sakuretsu Armor is VERY situational. Perhaps a better card to use would be Bottomless Trap Hole, when you consider that most of the dark world monsters are bigger than 1500, and taking out bigger threats is a priority for the deck. The Forces of Darkness is a good card to run if your deck can either continually pitch dark worlders to the graveyard and you need to refill your hand with them quite often, or you can grab a Brron at the right moment. However, this card becomes useless as rampant Jinzos and Royal decrees stop the card dead in its tracks. The Cheerful Coffin can help when you've got multiple dark worlders who really need discarding, but it doesn't really generate advantages for you, beyond special summoning power.

Perhaps the most important thing you can do with your dark world deck is capitalize on draw power. For this, you should consider some cards you haven't mentioned in your deck list:

Mind Crush - Either your opponent pitches a card (perhaps he has added it to his hand, or you just don't want him to have it in his hand right now: D.D. Survivor?) or you randomly do (just set or summon all cards in your hand that you want to keep). It's a win-win situation most of the time. Night Assailant - Either you set him in the attempt to stop your opponent's monsters, or you may pitch him with any number of dark world cards in order to retrieve the immensely powerful morphing jar. Dragged down to the Grave - Just set or summon all cards you want to keep, then let the fun begin! Pick any card out of your opponent's hand that you REALLY don't want in his hand (Macrocosmos, D.D. Survivor, D.D. Warrior Lady?) and force him to let you swarm him, then draw a replacement card, generating you an instant advantage. I'd use this over cheerful coffins.

Consider multiple cards that would go well in a dark world deck: Forced Requisition (You're always pitching cards in a DW deck! You just gotta get the sucker activated.) Royal Decree (DW decks don't need much in the way of traps.) Jinzo (Plenty of tributes and low trap requirements.) Darklord Zerato (It's easy enough to get 4 different named dark monsters in the graveyard, and still have one available for tribute. He has a high attack, a great defense, and can open up your opponent's field for a minimum of 2800 damage, if you don't swarm for the game.) Dark Ruler Ha Des (Plenty of tributes, plenty of dark fiends to negate effects, unable to be special summoned from the graveyard [anti-reborn], high attack [monarch killer], etc. Fires of Doomsday (With lots of dark monsters that require tributes, Fires of Doomsday gives you some great tactical advantages.) Burden of the Mighty (Bring Dark Armed Dragons, Monarchs, etc. down to a managable size, all on your own turn! Force them to use a card to destroy it!) Crush Card Virus (Plenty of weenie dark monsters that might be usable in such a situation. Stop Dark Armed Dragon COLD, ) Eradicator Epidemic Virus (Tribute a reign-beaux, or a goldd pumped with big bangshot, call spells (or traps if facing a macrocosmos), watch your opponent cry, then wreck his day by gatewaying the monster back. :)) Appropriate (You may have timing issues, but many people use extra draw power. Appropriate lets you capitalize on everything but Dark World Dealings and Allure of Darkness.) Hate Buster (Funny as heck when using Brrons and Silvas. Better than Sakuretsu in some ways, worse in others. Just consider it.) Allure of Darkness (Pitch two cards to thin out your deck, maybe get what you need.) Escape from the Dark Dimension (Useful when your opponent keeps removing from play your cards, or using Allure.) Veil of Darkness (If you don't like the dark world card you drew, or it isn't something you need, pitch it and draw again and again until you get to a spell/trap/non-dark monster. Get to your best cards, and provide fodder for Gateway.) Dark Creator (Can be special summoned in defense mode, easy enough to get 5 darks in the graveyard and provide more fodder to special summon. Make your dark world deck built around escape from the different dimension and return from the different dimension. This card can get you going again after you've had some bad draws. However, a bad card to use against Macrocosmos/RFG decks.) Fine (While forcing you to discard exactly two cards, you will be able to pitch them during your opponent's turn, allowing you to create defenses as required, maybe even replace the cards you discard. Heck, if your opponent tries to hit it with a mystical space typhoon while you have two perfect dark worlders in your hand, you create instant advantage.) Dark Grepher (Swarm your opponent a little more, get the right dark worlders into your graveyard for gateway, or just summon a 1700 level 4 monster.) Shadowpriestess of Ohm (Tribute 9 monsters and her and you've killed your opponent.) Enemy Controller (You have plenty of tributable monsters to use to take your opponents.) Brain Control (Open up your opponent's field to pummel them, then tribute for a tribute monster.) Creature Swap (Swap morphing jar, or kill off smaller monsters your opponent controls, then creature swap a weaker monster for their stronger one, maybe scarr, khakki, or mystic tomato.) Treeborn Frog (A reusable tribute/defense monster that you can easily pitch to the graveyard.) Lightning Vortex (Sometimes you just need to kill a lot of bad monsters.) Hammer Shot (Most likely, when you're playing this deck, your biggest foe other than macrocosmos and dimensional fissure will be bigger monsters. Hammer shot lets you get at those valuable life points.) Mobius (This card is VITAL for taking out Macrocosmos and Dimensional Fissure decks. Generates serious advantage, too.) Pot of Avarice (This card will help you rebuild your deck when it becomes depleted. It will also let you draw some extra cards that you might need.) Mirror Force Torrential Tribute (With the massive amount of special summoning capable in a dark world deck, this card should prove useful in most situations.) Metalmorph (Most Dark Worlds are large enough. Metalmorph pushes them over the edge into super-powered, if you can get their attacks through.)


Depending on what you would like to do, then you may wish to approach several alternative forms of the Dark World deck. Swarm: Capitalize on Card of Safe Return's effect and as much draw power and summoning power as the deck can muster. Use Goldds, Silvas, Brrons, Beiige, Gateways, Premature, Reborn, Darklord Zerato, Khakkis to clear the way, Doom Shaman, Burden of the Mighty (to weaken your opponents monsters), Dragged down to the grave, Dark World Dealings, Mind Crush (to stop your opponent from pulling off exactly what they need or summon during your opponents turn), A Hero Emerges (Plenty of monsters to special summon), Morphing Jar, Card Destruction, Dark Deal (A lot of normal spells are getting played nowadays, especially in dark armed decks) etc. Discard: Use draw cards to pitch until you can get to a forced requisition, then abuse forced req. with the use of massive amounts of discards. Either deck your opponent out, or make your opponent unable to stop you because he/she has no cards. Draw: Abuse massive amounts of draw in order to draw any card you need to stop your opponent from winning. Effect: Abuse the many effect monsters that dark world and dark monsters have to shut your opponent down and take over. (Jinzo, Dark Ruler Ha Des, Darklord Zerato, Dark Deal, and use Dark World more as tributes.)

Just keep your main deck ready for dark armed dragons and RFG decks. If you don't encounter them, use your side deck to remove cards kept in the deck specifically for those styles of play, and trade in more power. In addition, always play your cards for the maximization of card advantage. Slowly, but surely, your dark worlds will overpower your opponent. Set your quickplays (Gateway) and normal traps (Mind Crush) when possible, and use them mainly when MSTed, heavy stormed, or Dust Tornadoed. (Your opponent is running a dark armed dragon deck, and heavy storms you, while you only have dark worlders in hand and mind crush set. You call out dark armed dragon, and laugh if you hit any, and any if you don't. Or, say if your opponent heavy storms you, you activate fine, then forces of darkness, so that you put 2dark worlders in hand, then discard 2 cards. :))

I hope you can take some of the ideas I have talked about to create a deck more suited to your style. Sorry for the long post! I've got a lot of ideas. I also didn't have enough time to create deck list ideas. What I've given you should help you improve your deck ideas.

The big post is mine, sorry.

Signed, NDLV.


wow... that as a lot, i used the text speech lol some of yur deas were gr8, but some card that you claimed were too situational are actually some of my most used cards. i always use kahkki in my deck, i search it out with scarr a lot, kahkki is one of m favoraite hitters. i use it wh cards like drk world lightning to rid the field of either a monster and a trap or to get rid of the pesky fce down defence monsters and some, or somthing 100 points to strong like jinzo.

also some of the cards u mentioed i shoud use ae actully in my side deck (i dident post it, i got to lazy) but some others (like crush card virus) are just to far out of my rach (im not an extream collector and normally just buy around 5 packs a year.

thank u very much for your advice, i think you should charge or your advice. i think i might go make some changes.

c ya