Forum:Infernoid Deck Fix

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I have been topping with this deck back then but as of now I no longer do because of the inconsistency that this deck is having. I realize that I am running too many normal monsters and that I have no control over how much this deck is capable of due to dead draws & less Infernoids in early plays. I also mill my reasoning and monster gate on random occasions which is another issue to fix. I hate the fact that I have to thin out my Infernoid resources to summon other Infernoids. One major thing that really gets me raging is that I am left open at all time to attacks and I need something that will counter it. Torrential Tribute is not enough so I might think about going back to Vanity's.

I am thinking about adding twin twisters, Void Imagination, Void Launch, & Instant Fusions, etc but I must make some cuts to create room first and I think there is, it's just that this deck is highly known for it's sackiness that require no skill. If possible I'd like to receive comments regarding other cards as well that will balance out this deck for the best. Plus I want to sharpen this deck as much as I can for competitive tourneys as possible.

Infernoid

Monster Cards (26)

  • Infernoid Onuncu
  • Infernoid Devyaty x2
  • Infernoid Harmadik x3
  • Infernoid Antra x2
  • Infernoid Patrulea x3
  • Infernoid Attondel x3
  • Infernoid Seitsemas x3
  • Infernoid Decatron x3
  • Infernoid Pirmais
  • Raiden, Hand Of The Lightsworn x2
  • Lyla, The Lightsworn Sorceress
  • Card Trooper x2

Spell Cards (13)

  • Reasoning x3
  • Monster Gate
  • Charge Of The Light Brigade x2
  • Rekindling
  • Raigeki
  • Void Seer x2
  • Galaxy Cyclone
  • Burial From The Different Dimension
  • One For One

Trap Cards (1)

  • Torrential Tribute

--Masurao14 (talkcontribs) 11:42, February 8, 2016 (UTC) --Masurao14 (talkcontribs) 10:51, February 8, 2016 (UTC)