Forum:Jack Atlas Power!

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Hey all, my current project is to make a Jack Atlas Deck, that still runs strong and fits the theme. Of course, it' NOTHING like in the anime, where everyone gets perfect hands and draws exactly what they need at the perfect time. Here's the prototype:



Other cards for consideration:


So here's how it works: I got me plenty of Tuners and non-tuner support, as well as some Tribute Monsters and plenty of Synchros. The objective of this Deck is nullify my opponent's resistance with Traps and beat them down with the Synchros and Tribute monsters. Most of the Traps focus on negation or summoning, and ominous Ojama Trio/Nightmare Archfiends + Red Dragon Archfiend combo. The Spells are mainly for help or hurt, mainly helping me with Synchros. I have plenty of ways to Synchro Summon, Burn, Beat(down), or Negate my opponent, and I think it's still reigning true to the theme.


Any and all feedback is appreciated!

--Drew-Gi-Oh! (talkcontribs) 19:01, August 3, 2010 (UTC)


Your deck looks good by the looks of it. All i can think of that it doesn't really focus on effect damage like jacks deck now

That's because most of his Burn cards haven't been created. If Zero Hole were made, Infernity Decks would have soooo much fun...--Drew-Gi-Oh! (talkcontribs) 17:34, August 6, 2010 (UTC)

Spells

Could do with a couple more spell cards that help the deck as well as able to use Summoner Monks effect to great use, because the ratio in this deck is that it maybe hard to pull out a spell card when Summoner Monk is in your hand. But then again you do have loads of ways of summoning your Synchro Monsters quite easily.

ty .:Crack Of Dawn:. (talkcontribs) 12:19, August 7, 2010 (UTC)

I've been thinking of adding Synchro Blast Wave, Brain Control, and maybe MST, though I don't have anything to drop to fit them in. All the traps (besides Tragedy, maybe) are useful, and if I were to take out monsters, then my Synchros may be disrupted. --Drew-Gi-Oh! (talkcontribs) 17:41, August 7, 2010 (UTC)