Forum:Karakuri-Ware
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Klick Klick Klick
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Machine Duplication. enough said, i think, 12 targets, mix of tuners & Tuningwares, rate/crit please?-Resk (talk • contribs) 22:31, November 7, 2010 (UTC)
I now need:
YES:
Maybe:
to fit.-Resk (talk • contribs) 22:34, November 7, 2010 (UTC)
Dropped Gaia for an Iron chain as... Debris, also swapped Colo for a 2nd Destroyer.-Resk (talk • contribs) 22:46, November 7, 2010 (UTC)
Dropped 1x Anatomy for the One for One-Resk (talk • contribs) 22:47, November 7, 2010 (UTC)
- There's an interesting synchro combo with Karakuri, but you need 3 Nishipachi and at least 2 level 4 Karakuris and the level 3, Sazanku (or just 3 level 4s). Hell, you could even use the level 2 Karakuri Merchant mdl 177 “Inashichi”.
- Have either Karakuri Strategist mdl 248 “Nishipachi” or a level 4 Karakuri on-field, and the other one in your hand. You also need a Machine Duplication.
- Summon whichever monster you don't control already, so that you have Nishipachi and the level 4.
- Use Machine Duplication on Nishipachi, special summoning 2 more. (If you have an Anatomy in-hand or on-field, play it, because the Nishipachis will change the battle position of something or other. But I'd advise not using the draw until the very end of the combo.)
- Synchro 1 Nishipachi and the level 4 for Karakuri Shogun mdl 00 “Burei”.
- Use Burei to special summon a level 4 Karakuri from your deck.
- Synchro for another Burei.
- Special summon any level 2-4 Karakuri non-tuner.
- Pull off one final synchro summon.
- So you swarm the hell out of the field, thin the hell out of the deck, and WITH THAT PLAY ALONE, put 6 monsters in your graveyard for instant Pot of Avarice. Just something to consider. Runer5h (talk • contribs) 03:29, November 8, 2010 (UTC)Runer5h
You know.. I completly forgot that the Shogun was good... guess I'll add 2, ty,
anything else do you think? Should I try and get the Sangan in?-Resk (talk • contribs) 09:47, November 8, 2010 (UTC)
So, I just playtested it agains a friend, using the first cards I could grab and... The draw power is silly, I often ended up having to discard at the end of the turn, due to 8-10 cards after i set stuff
Klick Klick Klick <3
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Basicly the same as before, but put in a Sangan & Tragoedia instead of a Barrel (3 was too much), Glow-Up Bulb (couldn't be bothered moving it between decks), and dropped the 2 De-Synchro for a MBaaS,
And I do like that the draw card is searchable
oh, and ty for the combo Runer, it worked great-Resk (talk • contribs) 00:41, November 9, 2010 (UTC)