Forum:Lightsworn Deck-trouble
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Lightsworn Deck
Monsters = 20
- Ryko, Lightsworn Hunter x1
- Aurkus, Lightsworn Druid x1
- Jain, Lightsworn Paladin x1
- Lumina, Lightsworn Summoner x1
- Gorz the Emissary of Darkness x1
- Lyla, Lightsworn Sorceress x2
- Wulf, Lightsworn Beast x3
- Honest x2
- Garoth, Lightsworn Warrior x3
- Judgment Dragon x2
- Celestia, Lightsworn Angel x3
Spells = 13
- Mystical Space Typhoon x2
- Monster Reborn x1
- Solar Recharge x3
- Beckoning Light x2
- Foolish Burial x1
- Charge of the Light Brigade x1
- Lightning Vortex x1
- Cold Wave x1
- Giant Trunade x1
Traps = 7
This deck seems to be good, but I can never seem to be able to win consistently against top-end decks. Especially having trouble against Gladiator beast and Full Circle decks... Any suggestions as to how I'd make it better and possibly tournament winning? Thought of synchros, but when tried it failed miserably... aka: Glow-Up Bulb,Plaguespreader Zombie,Mist Valley Soldier
Ehren, Lightsworn Monk im not using because I just havent been able to find one btw
wowaddictbtw (talk • contribs) 02:31, January 9, 2011 (UTC)
Huh
This deck needs a lot of work. I'd be curious to ask where you're encountering Perfect Circle decks, especially with Disk Commander banned, but that's beside the point. My suggestions are as follows:
For traps:
- -3 Reckless Greed
- -2 Beckoning Light
- -2 Bottomless Trap Hole
- -1 Mirror Force
- -1 Call of the Haunted
- +3 Royal Decree
In this format, stun and other trap-reliant decks are ubiquitous. Lightsworns are not trap reliant. Take advantage of this fact and run triple Decree, it wins games.
For Monsters:
- -2 Garoth, Lightsworn Warrior
- +3 Thunder King Rai-Oh/Cyber Dragon
- +1 Ehren, Lightsworn Monk
- +1 Ryko, Lightsworn Hunter
- +1 Plaguespreader Zombie
- +1 Glow-Up Bulb
- +1 Necro Gardna
Garoth isn't really too great without Lumina, so just use it at one and you should be able to toolbox for it when you need it. Ehren is also something you'll wan to be able to toolbox for, but may not want to draw into. Ryko is a fantastic opener/low advantage play, causing you to mill three and eliminate an opponent's card. Plague and Glow-Up are fantastic in that they allow easy access to a myriad of synchro monsters, and they work after being milled. Necro Gardna is too good for this deck to not run. As for tech, if you feel yourself being shut down by S/T, run CyDras. If you feel like you're being out-paced Rai-Ohs. That's about it here.
For Spells:
Lightning Vortex rarely nets any advantage and tends to make it harder for the deck to maintain even the relatively bad card advantage it has. MSTs are unnecessary if you're running triple Decree. Avarice allows you to exploit cards that serve no purpose in the graveyard in the form of a +1. In addition, it's an effective way to recycle JDs. Duality just adds a tiny bit of consistency, and because you special summon infrequently anyway, it should help.
You probably need to create an extra deck of some sort, but you can just use staples.
Good luck
Oh, sorry, I couldn't think of what deck it was I was talking about so I put something that I thought it was :P thnx for your suggestions wowaddictbtw (talk • contribs) 01:30, January 10, 2011 (UTC)