Forum:Rock Deck - Need TIPS
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I keep losing to a lot of my friends these are my cards :P
Monsters- Giantes x3 The Rock Spirit x2 Koa'Ki Meiru Guardian x2 Megarock Dragon x2 Legendary Jujitsu Master x1 Morphing Jar x1 Neo-Spacian Grand Mole x1 Marshmallon x1 - for Stalling Snipe Hunter x1 - to dump cards into graveyard + pop cards Goblin attack force x1 Big Piece Golem x1 Granmarg the Rock Monarch x1 - might replace with mobius Breaker The Magic Warrior x1 - Spell / Trap removal The Tricky x1
Spells--- Fissure x1 Smashing Ground x1 Lighting vortex x1 Gaia Power x1 Mystical Space Typhoon x1 Heavy Storm x1 Swords of Revealing Light x1 Monster Reborn x1 Giant Trunade x1 Cold Wave x1
Traps---- Seven tools of The Bandit x1 Magic Cylinder x1 Magic Drain x1 Ordeal of a Traveler x1 Dust tornado x2 Torrential Tribute x1 Mirror Force x1 Bottomless trap hole x1 Sakuretsu armor x2
Any Criticism is welcome ... dont be too harsh
hmm...
well rock monsters are an interesting archetype. mainly earth attribute why not try it like this
Monsters23
- Koa'ki Meiru Guardian x2
- Legendary Jujitsu Master x3
- Megarock Dragon x2
- Neo-Spacian Grand Mole x1
- Morphing Jar x1
- Gigastone Omega x1
- Giant Rat x3
- Psychic Commander x3
- D.D. Warrior x3
- X-Saber Airbellum x3
- Card Trooper x1
Spells12
- Monster Reborn x1
- Heavy Storm x1
- Mystical Space Typhoon x1
- Giant Trunade x1
- Emergency Teleport x1
- Mind Control x3
- Lightning Vortex x1
- Swords of Revealing Light x1
- Magical Mallet x2
Traps8
- Solemn Judgment x2
- Spiritual Earth Art - Kurogane x2
- Bottomless Trap Hole x2
- Compulsory Evacuation Device x2
Extra Deck12
- Stardust Dragon x3
- Colossal Fighter x2
- Black Rose Dragon x2
- Dark Strike Fighter x2
- Goyo Guardian x1
- Gaia Knight, the Force of Earth x2
Side Deck15
- Mirror of Oaths x3
- Light-Imprisoning Mirror x2
- Shadow-Imprisoning Mirror x2
- Trap Hole x3
- Trap Eater x2
- G.B. Hunter x3
This set up has plenty of rock monsters but uses some very good earth monsters too. You have 6 tuner monsters; commander can be searched out via e-teleport and rat. Airbellum is a bit harder to use, but if in the grave, the spiritual earth art can bring either one of them back into play. Mind control helps for a quick synchro summon. The only draw cards you have are mophinj jar and trooper but this can be over looked because the deck is set up to search your deck very quickly. mallet is an added option for draws. the traps are set up to mess your opponents plans up while your side deck is used to counter every top deck out there right now. I hope i helped--Duelest 101 18:40, 11 June 2009 (UTC)