Forum:Rock Deck - Need TIPS

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I keep losing to a lot of my friends these are my cards :P

Monsters- Giantes x3 The Rock Spirit x2 Koa'Ki Meiru Guardian x2 Megarock Dragon x2 Legendary Jujitsu Master x1 Morphing Jar x1 Neo-Spacian Grand Mole x1 Marshmallon x1 - for Stalling Snipe Hunter x1 - to dump cards into graveyard + pop cards Goblin attack force x1 Big Piece Golem x1 Granmarg the Rock Monarch x1 - might replace with mobius Breaker The Magic Warrior x1 - Spell / Trap removal The Tricky x1

Spells--- Fissure x1 Smashing Ground x1 Lighting vortex x1 Gaia Power x1 Mystical Space Typhoon x1 Heavy Storm x1 Swords of Revealing Light x1 Monster Reborn x1 Giant Trunade x1 Cold Wave x1

Traps---- Seven tools of The Bandit x1 Magic Cylinder x1 Magic Drain x1 Ordeal of a Traveler x1 Dust tornado x2 Torrential Tribute x1 Mirror Force x1 Bottomless trap hole x1 Sakuretsu armor x2


Any Criticism is welcome ... dont be too harsh

hmm...

well rock monsters are an interesting archetype. mainly earth attribute why not try it like this
Monsters23

Spells12

Traps8

Extra Deck12

Side Deck15

This set up has plenty of rock monsters but uses some very good earth monsters too. You have 6 tuner monsters; commander can be searched out via e-teleport and rat. Airbellum is a bit harder to use, but if in the grave, the spiritual earth art can bring either one of them back into play. Mind control helps for a quick synchro summon. The only draw cards you have are mophinj jar and trooper but this can be over looked because the deck is set up to search your deck very quickly. mallet is an added option for draws. the traps are set up to mess your opponents plans up while your side deck is used to counter every top deck out there right now. I hope i helped--Duelest 101 18:40, 11 June 2009 (UTC)