Forum:Spell Counter //Assault Mode
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The basic strategy I am going for here is to use summon priest to special summon rose, warrior of revenge by discarding spell power grasp or magical city endymion, then synchro summon Stardust. I then return spell power grasp or endymion to my deck with hidden book of spells and search with either terraforming or another spell power grasp, allowing me to recycle them...
OR I summon dark red enchanter, attack, activate magician's circle to SS night's end sorceror and remove two cards in their graveyard from play, then use up all his spell counters to make my opponent discard, then sync enchanter and sorceror for stardust.
The rest of the deck just utilizes the Endymion spell counter build...
I really need to cut it down, so im looking for suggestions on what to take out/ put in...
As usual, i dont have money for solemns, bribes, crush card etc...so please dont suggest them...
Deck List
Monsters
5 stars+
x1 Dark Magician
x2 Dark Red Enchanter
x1 Divine Deity Endymion
x2 Stardust Dragon//Assault Mode
total:6
4 stars
x3 Summon Priest
x3 Skilled DM
x1 Breaker
x1 Mage Knight Defender
x2 Magical Exemplar
x1 Old Vindictive
x2 Apprentice
x1 Assault Beast
x2 Rose, Warrior of Revenge
x2 Night's End Sorceror
x1 Crystal Seer
total:19
Spells
x3 Mage Power
x3 Magical Dimension
x2 Magical City of Endymion
x1 Swords of Revealing Light
x2 Terraforming
x1 Shrink
x1 Heavy Storm
x1 Monster Reborn
total: 14
Traps
x3 Magician's Circle
x1 Pitch Black Power Stone
x2 Hidden Book
x1 Torrential
x2 Sakarutsu
x2 Assault Mode Activate
x2 Bottomless Trap Hole
total:12
TOTAL:51 (yikes)
Extra Deck
x3 Stardust Dragon
+ good stuff
Pizzagun101 20:56, 14 March 2009 (UTC)
Assault monster
This is an OK deck. However, there is a better /assault monster for this theme, Arcanite Magician/Assault Mode. A few more Spell Counter cards would also help:
Magical Plant Mandragola, Arcanite Magician, Mega Ton Magical Cannon, Arcane Barrier, Pitch-Black Power Stone
...hope this helped.
he Has a Point
use summoner monk to get exemplar then foolish burial nights end special attack magicians circle a seven star synchro for arcanite assault mode activate or just keep arcanight. If magical city dark red encvhanter and arcanite are on the field you have hand and field control pretty much spell caster lock down and you win
Arcanite Magician/Assault Mode is faster
If your going to use /Assault Modes, you should use Arcane Apprentice instead of Night's End Sorcerer, since you want that /Assault Modes monster out of the deck before you draw it. Also a very good combo is to use Instant Fusion to Fusion Summon Guitar Hero ( AKA Musician King ) and Summon Arcane Apprentice to Synchro Summon Arcanite Magician, then set Assault Mode Activate and activate it on your opponent's end phase. If you have Night Wing Sorceress on the field already, you can already have Arcanite Magician/Assault Mode on the field in no time.
I know Stardust Dragon/Assault Mode is really good ( also unstoppable ), but Arcanite Magician/Assault Mode is much faster to Summon on a Spellcaster Deck, especially since two of the Assault support cards are Spellcaster ( Arcane Apprentice and Night Wing Sorceress). If your using Magical Citadel of Endymion, she ( or he ) will have all of it's Spell Counter to have a 2900 beatstick. Apprentice Magician and Pitch-Black Power Stone can help you raise it's attack or ammunition to Arcanite Magician.
KnightRider25 23:41, 3 April 2009 (UTC)