Forum:Spellcasters Deck (from the yet released SDSC)

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Let us say that nothing from the cards in the Lord of Magician's Structure Deck is going to change when it is released. Now what would you all suggest one should do to increase the performance of this deck? Other then adding in Lightning Vortex and Brain Control that is. I would like to know because I am thinking of purchasing this deck when it does come out and then rebuilding it from there. So let the comments both fact and opinion fly!

Sandy Sagebrush 21:38, 23 February 2009 (UTC)

Ok if you are talking about the deck

I am going for Arcanite Magician and the Assault mode when it comes out and I am gonna add magical plant mandragolas for the counter production 2 field barriers to protect the magical city Tempest magician and all the spellcaster tuner monsters I can get and maybe allure of darkness for the draw power needed to get the deck rolling as for traps 3 solemns and 3 divine wraths mirror force and torrential if you ask tempest magician if it is late in the game and your opponent is low on life points you can do some massive amount of damage in a short period of time with the burn she can do so think about all the different ways it can be ran Solastramage666 09:31, 24 February 2009 (UTC)

cool

i currently have this deck and this is my advice. its a really good deck but, u dont need field barriers. side them if ur meta uses alot of field spells. all u really need is 2 and 2 terraformings. this is because if u have one out already, ud rather draw a terraforming to both thin the deck and add a spell counter then draw one field spell for no use. and generally, it doesnt get destroyed easily. allure of darkness may seem like a good idea, but a big number of the spellcasters are gonna be light. try it though, it might work. arcanite is perfect for this deck. i think it may be better than the nights end because it directly abuses the spellcounters AND mana seize to boost its atk up. maybe take out ur divine magical lord for it. as for tuners, i recommend 3 stars to work with 4 stars, because most of the cards ARE 4 stars. i mean, u dont need to stick with the spellcasters tuner, theyre not that good being level 2 theyre not really compatible, ur not playing secret village that NEEDs spellcasters only anyways. but thats just me, i dont have access to the nights end, so i dont know. play dark resonator if ur gonna use allure, or psychic commander as it is easy to get out with teleport (even if its limited T__T). do u really need mandragola? isnt it gonna be a bit slow? up to you to test and see how it runs. lastly, toss in chaos sorceror. yeah, thats basically my advice. have fun with this awesome deck. Jetronix 12:29, 24 February 2009 (UTC)

  • Your welcome, Jetronix. XD --bewk 18:02, 25 February 2009 (UTC)

I was thinking of throwing in a dark magician combo in there as well, you know to kind of 'liven' things up. Not really to depend on dark magician but to add some more magicians into the deck for fighting strength but this is just a maybe. But I cannot wait till the deck comes out! It is going to be SO fun.


Sandy Sagebrush 19:57, 24 February 2009 (UTC)

yikes, what happened to my post!??! were u able to read it? it got messed up -_-sry about that. dark magician can be sided in one. only combo i usually see when i felt like i needed it was mana seize and sdm. but, it pretty much sucks compared to the other monsters u probably would want to use such as endymion (cover guy), marrionette (magician's circle) and dark red. Jetronix 11:56, 25 February 2009 (UTC)