Forum:Tiki & Customs & Other
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Ok, so couple of questions:
1) As per Forum:Skill Drain and Trap Monsters, the effects they get are treated as that of traps (In TCG), and aren't negated by skill drain.
In the OCG, could you use Divine Wrath on the destuction effect or setting effect of Tiki Soul / Tiki Curse.?
2) Field is Imperial Custom. I activate Tiki Soul. Foe chains Solemn Judgment. will it be destroyed/negated?
3) Field is Imperial Customs + Royal Oppression.... basicly the same as 2 <,<
4) Was going to be custom + wrath, but that's the same as 2 really...
-Resk (✩) 20:14, June 16, 2011 (UTC)
- By Trap Monster's effects, they are still treated as Continuous Traps. So for 2 through 4, they would be negated, but not destroyed. In that case, the Trap Monster would become a dead card on the field, face-up in the Spell and Trap Card zone. As for 1, Trap Monsters state they are treated as Effect Monsters. Therefore, since it's an effect monster, Divine Wrath can be used to negate the destruction or setting effect of Tiki Soul.
- But I could be wrong. Lappyzard (talk • contribs) 20:40, June 16, 2011 (UTC)
- 1) "Divine Wrath" can negate "Tiki Curse"'s effect in both _CG. "Tiki Soul"'s effect doesn't start a Chain, so "Divine Wrath" won't work.
- 2) "Solemn Judgment" negates its activation, so "Tiki Soul" will be destroyed by game mechanics. "Imperial Custom" can't save it. It's similar to "Light and Darkness Dragon".
- 3) "Royal Oppression" only negates the effect, so "Tiki Soul" will remain on the field meaninglessly.
- 4) You can use "Divine Wrath" on "Tiki Curse"'s destruction effect. The effect will be negated, but "Tiki Curse" will remain on the field. --Deus Ex Machina ✉ 23:35, June 16, 2011 (UTC)
- So to just verify your 1), Are the tiki's treated as effect monster effects thus negated by Skill Drain in TCG, unlike slime?-Resk (✩) 00:44, June 17, 2011 (UTC)
see curse rulings... -dest- (talk • contribs) 01:27, June 17, 2011 (UTC)