Forum:Yet another Zombie Deck, need help please

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Help, Rate, Edit as needed. Positive comments and contructive criticisim only please.

I have been running some competitive zombies for a while now, and i've learned a few tricks of the trade. first off you've got a good thing going with amrageddon knight. he is great for dumping that plaugespreader or mezuki. I can see that you are after a fairly Synchro oriented deck, and i would have to recommend that you take a closer look at goblin zombie. Since the zombie synchros are all 6 stars, plaugespreader and goblin zombie are somewhat of a natural pair for breaking them out. obviously after you tribute the goblin, he brings a zombie into your hand, ensuring that you keep a healthy amount of monsters at your disposal, and if the goblin was killed for some other reason he is a great way to fetch the plaugspreader or that lovely ILL BLud. Another thing to remember is that zombies are INCREDABLY reusable. If you are set up right you can get upwards of three synchs out of that plaugspreader. The key? run multiple domkaisers, and zombie worlds. If you have some way of reviving the plaugspreader ASIDE from his own effect (ILL Blud, book of life, mezuki, reborn) and trust me you will usually have a way to revive him. you can synch him with a four star to break out a doomkaiser, Provided you do this when you have a zombie world on the feild, you can use the doomkaiser to unearth one of your opponents four star monsters. then use whatever method of reviving the plaugespreader you may have (let's say Mezuki) to synch with that new four star monster, bringing out yet another doomkaiser, revive that very same monster of your opponents, acitvate pluagespreaders effect, and synch for another doom kaiser! and if you can manage all that without sending the plaugespreader out of play (good call using the iron wall BTW), use the same methode to bring ha des into the picture. I have tons more to say, but i don't want to bore you, so I'll try to wrap this up. I would recommend running three goblin zombies, this will make plaugespreader so searchable that you can probably get away with using him as the only tuner in the whole deck! maybe replace those spirit reapers with a pair of goblins and i would recommend trying to get rid of one or both of those plant dudes to make room for a zombie master. remember that zombie master lets you dump cards which can be great with zombies (always think mezuki) and he is great to push through the chain reaction of plaugspreader, not to mention the goblins keep him fueled. If you want to use some non zombie cards take a look at card trooper since he can mill cards, or perhaps try to add a lightsworn or two. As for magic and trap. i think foolish burial might be overkill if you add the goblins and keep the armageddon knight. so maybe throw in a lightning vortex to throw some heat and help dump zombies. dark hole is a great card since zombies bounce back so well. dark illusion (though awsome I know) is probably better as a dark bribe. i know this takes a little flavor out of the deck, but the fact is that you have some very valuable earth monsters, and plenty of horrible traps and effect don't target. like lightning vortex, mirror force, and torrential tribute, not to mention protecting against non monster related threats. and finally i would really think about using allure of darkness, since your iron walls will lock it out, and make it unusable. dead draws suck, you could replace it with some staple or support card, something that you can almost always use.

Hope this was of some help. :)


Thanks for the input, I didn't put anymore goblin zombies cause I only own 1. As far as spore and dandylion, I thought of a combo with using foolish on dandylion, get the 2 tokens, then use spores effect for a synchro. I felt like I didn't have enough tuners in my deck but if I can get my iron wall engine going that shoudn't be a problem. I like dark bribe better as well, but don't have enough plus dark illuison also counters monster effects which Bribe doesn't so it's a give and take. As for Spirit reaper, I use it for stalling to get my engine going. In one play test, my plaugespreader was removed from play with a bottomless and put a huge dent in my strategy, so reapers could help me in a tight spot and get the cards I need. what I plan to do is take out the plants for goblin zombies when I get them and will take out foolish for vortex. OmniDraconis (talkcontribs) 16:46, June 9, 2011 (UTC)