Property:Lore

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This Text property lists the primary English card lore on a card.

Showing 20 pages using this property.
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"[[A Legendary Ocean]]" is a [[Field Spell Card]] with a unique [[Card effect|effect]]: it downgrades all [[WATER]] [[Monster Card|monsters]] on the [[field]] and in players' [[hand]]s by 1 [[Level]]. This has many advantages. The biggest one is that [[Level]] 5 WATER monsters in your hand are now [[Level 4 Monster Cards|Level 4]], so they can be [[Normal Summon]]ed or [[Set]] without [[Tribute]]! WATER monsters that were Level 7 are now Level 6 and can be [[Tribute Summon]]ed with only 1 Tribute, instead of 2. "A Legendary Ocean" is also treated as if its card name were "[[Umi]]". This means that other monsters that gain a benefit from "Umi" will gain their benefits from "A Legendary Ocean" as well. (This also means you can only have 3 copies of "A Legendary Ocean" or "Umi" in your [[Main Deck|Deck]], you cannot have 3 copies of each).  +
During each of your [[Standby Phase]]s, put 1 [[A-Counter]] on 1 [[face-up]] [[monster]] your opponent [[control]]s.  +
During each of your [[Standby Phase]]s, put 1 [[A-Counter]] on 1 [[face-up]] [[Monster Card|monster]] your opponent [[control]]s.  +
During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.  +
Each time an [[A-Counter]](s) is removed from play by a card [[effect]], place 1 A-Counter on this card. When this card is [[destroy]]ed, distribute the A-Counters on this card among [[face-up]] [[Monster Card|monsters]].  +
Each time an [[A-Counter]](s) is removed from play by a [[card effect]], place 1 A-Counter on this card. When this card is [[destroy]]ed, distribute the A-Counters on this card among [[face-up]] [[Monster Card|monsters]].  +
Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.  +
[[Target]] 1 [[face-up]] [[Monster Card|monster]] on the [[field]]; [[send]] 1 "[[Alien]]" monster from your [[Main Deck|Deck]] to the [[Graveyard]], and if you do, place [[A-Counter]]s on that monster equal to the Level of the sent monster. During your [[Main Phase]], except the [[turn]] this card was sent to the Graveyard: You can [[banish]] this card from your Graveyard; [[Add a card|add]] 1 "Alien" monster from your Deck to your [[hand]].  +
[[Target]] 1 [[face-up]] [[Monster Card|monster]] on the [[field]]; [[send]] 1 "[[Alien]]" monster from your [[Main Deck|Deck]] to the [[Graveyard]], and if you do, place [[A-Counter]]s on that monster equal to the Level of the sent monster. During your [[Main Phase]], except the [[turn]] this card was sent to the Graveyard: You can [[banish]] this card from your Graveyard; [[Add a card|add]] 1 "Alien" monster from your Deck to your [[hand]].  +
Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.  +
[[Target|Select]] 1 [[face-up]] "[[Alien]]" [[monster]] you [[control]]. [[Destroy]] it and distribute new [[A-Counter]]s equal to its [[Level]] among your opponent's face-up monsters.  +
[[Target|Select]] 1 [[face-up]] "[[Alien]]" [[Monster Card|monster]] you [[control]]. [[Destroy]] it and distribute new [[A-Counters]] equal to its [[Level]] among your opponent's face-up monsters.  +
Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters.  +
"Backup Soldier" allows you to add up to 3 [[Monster Card]]s in your [[Graveyard]] to your [[hand]], as long as they are not [[Effect Monster]]s and have [[ATK]] [[1500 ATK Monster Cards|1500]] or less. "Backup Soldier" is very strong in an [[Exodia]] [[Main Deck|Deck]], as 4 of the 5 Exodia cards are [[Normal Monster]]s with ATK 1500 or less. So you can add them to your hand with "Backup Soldier". "Backup Soldier" can also add some very strong defensive monsters to your hand, like "[[Giant Soldier of Stone]]" and "[[Aqua Madoor]]". So even if your opponent wipes out your entire defense, you can easily get monsters back to defend your [[Life Points]].  +
The [[Card effect|effect]] of "[[Blade Knight]]" increases its own [[ATK]] by 400 points when you have 1 or less card in your [[hand]]. You can [[Set]] all your [[Spell Card|Spell]] and [[Trap Card]]s to try and reduce your hand size down to 1 card, but if you have a hand full of [[Monster Card]]s this will not help. When you play with "Blade Knight", try constructing your Deck with fewer Monster Cards. Use only 16 or 17 Monster Cards, so your hand won't fill up with them. You can also use Spell and Trap Cards that require you to [[discard]] a card to [[activate]]. "[[Magic Jammer]]" is a good example. Using these strategies will help you to quickly [[Summon]] a "Blade Knight" with [[2000 ATK Monster Cards|2000 ATK]].  +
"[[Bottomless Trap Hole]]" is a [[Trap Card]] that works well in almost any [[Main Deck|Deck]]. It does more than just [[destroy]] a [[Monster Card|monster]], it [[Banish|removes]] a monster from play when it is [[Summon]]ed. Removing it from play ensures that your opponent will not be able to [[Special Summon]] it from the [[Graveyard]] later in the [[Duel]]. "Bottomless Trap Hole" only works against monsters with [[1500 ATK Monster Cards|1500]] or more [[ATK]] points, so having 3 copies in your Deck may be too many. You do not want to have one and not be able to [[activate]] it because your opponent is only Summoning monsters with low ATK's. Try playing with 1 or 2 copies of "Bottomless Trap Hole", and if your opponent is using only low ATK monsters, switch them with cards in your Side Deck for the second Duel of the [[Match]]. This can be a very effective strategy.  +
You can use "[[Call of the Haunted]]" to [[Special Summon]] "[[Jinzo]]" from your [[Graveyard]]. After "Jinzo" is Special [[Summon]]ed, the [[Card effect|effect]] of "Call of the Haunted" is [[negate]]d and "Call of the Haunted" remains on the [[field]] meaninglessly. However, if "Call of the Haunted" is [[destroy]]ed (by "[[Mystical Space Typhoon]]", etc.) "Jinzo" will not be destroyed because "Call of the Haunted"'s effect is being negated by "Jinzo". If you [[chain]] "Call of the Haunted" to the [[activation]] of another [[Trap Card]], such as "[[Trap Hole]]", then "Call of the Haunted" will resolve first. If you Special Summon "Jinzo" with "Call of the Haunted" in a chain like this, then "Jinzo" will negate the effect of the Trap Card you chained to ("Trap Hole", in this example).  +
You cannot [[activate]] cards like "[[Ceasefire]]" when there is no chance for the card to have any [[Card effect|effect]]. For example, if there are no [[Monster Card|monsters]] on the [[field]], you cannot activate "Ceasefire" because it will not do anything. However, if there is a [[face-down]] monster on the field, you can activate "Ceasefire" because it will [[flip]] the monster [[face-up]]. You can also activate "Ceasefire" even if there are no face-down monsters on the field, as long as there is at least 1 face-up [[Effect Monster]] on the field. This is because "Ceasefire" will do 500 points of [[damage]] to your opponent for each Effect Monster on the field. So even though "Ceasefire" will not flip any monsters face-up, it will still do damage, so you can activate the card because it will have an effect.  +
"[[Command Knight]]" has an [[Card effect|effect]] that increases the [[ATK]] of all your [[Warrior]]-[[Type]] [[Monster Card|monsters]] by 400, including herself! Such a good effect will make this card the first monster your opponent will want to [[attack]].<br /><br />But "Command Knight" has a second effect, that says she cannot be attacked if you [[control]] another monster. This means that if you have two "Command Knight"s on the [[Playing Field|field]], neither can be attacked by your opponent! Look for ways to [[Summon]] 2 "Command Knight"s using cards like "[[Reinforcement of the Army]]".  +
This [[Trap Card]] has a lot of utility. It does affect [[Effect Monster]]s on both sides of the [[field]], but you can work around this. One good use is during your opponent's [[Battle Phase]]. If your opponent only has Effect Monsters, and they declare an [[attack]], [[chain]] your "[[Curse of Anubis]]". Now all his [[Monster Card|monster]]s are changed to [[Defense Position]] and cannot attack! For a more aggressive use, [[set]] "Curse of Anubis" then [[activate]] it next [[turn]] before you [[Summon]]. The opponent's monsters will be changed to Defense Position and have their [[DEF]] reduced to [[0 DEF Monster Cards|0 points]]. Now Summon your monster for the turn. Since you activate "Curse of Anubis" first, your new monster is not affected by it. Now you can attack the opponent's monster and [[destroy]] it.  +