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{{Show card image|PSY-Framelord Omega|caption="[[PSY-Framelord Omega]]", a Psychic monster.}}
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{{Infobox/Archetype/Start
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| image name          = OverdriveTeleporterVG-TF05-JP.png
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| image size          =
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| image caption        =
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}}
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{{Infobox/Archetype/ExtendedName
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| kanji                = サイキック<rb>族</rb><rp>(</rp><rt>ぞく</rt><rp>)</rp>
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| romanji              = Saikikkuzoku
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| japanese translated  =
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| english              = Psychic
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| french              = Psychique
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| german              = Psi
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| italian              =
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| korean              = 사이킥족
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| spanish              = Psíquico
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| portuguese          = Psíquico
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}}
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{{Infobox/Archetype/Yu-Gi-Oh!
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| list                = List of Psychic Monsters
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| support list        = List of Psychic Support Cards
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| anti-support list    = List of Anti-Psychic Support Cards
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}}
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{{Infobox/Archetype/End}}
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'''Psychic''' monsters had their debut in "[[The Duelist Genesis]]". The Psychic types seen so far often resemble androids or strange mutants, and often feature elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their art. It is often said that currently, Psychics are more of an [[Archetype]] than an actual "[[Type]]" as almost all of their cards relate to each other. This is not seen in other Types. It is worth noting that many Psychic-Type monsters resemble what in the past were [[Machine]]s, [[Fiend]]s, or [[Spellcaster]]s (such as [[Mutant Mindmaster]], [[Mind on Air]] and especially [[Jinzo]], whose [[OCG]] name actually has "Psycho" in it). The majority of their effects and support [[Spell Cards]] require you to pay [[Life Points]], while the [[Synchro Monsters]] and [[Trap Cards]] focus heavily upon restoring Life Points. The tendency of a Psychic-user's Life Points to change rapidly during a duel allow a cunning player to make the most of cards such as "[[Megamorph]]" and optional cards that require Life Point payment, like "[[Solemn Judgment]]". Psychics also support a heavy Synchro element with cards like "[[Emergency Teleport]]", "[[Magical Android]]", "[[Thought Ruler Archfiend]]", "[[Hyper Psychic Blaster]]", and "[[Overdrive Teleporter]]." Currently the sole Psychic [[Archetype]] known is that of the "[[Gusta]]" from the [[Duel Terminal]] series.
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Prominent Psychic monsters include "[[Mind Master]]", "[[Psychic Snail]]", "[[Psychic Commander]]", "[[Krebons]]", "[[Thought Ruler Archfiend]]", "[[Armored Axon Kicker]]", "[[Magical Android]]", "[[Psychic Lifetrancer]]", "[[Psi-Blocker]]", and "[[Overdrive Teleporter]]".
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It is interesting to note that no [[FIRE]] attribute Psychic-Type monsters have ever been released. In addition, there are also no [[Normal Monsters|Normal]] or [[Ritual Monsters|Ritual]] Psychic-Type monsters.
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The Psychic-Type monsters that appear in [[Extreme Victory]] seem to focus on removing Psychics from play, and Special Summoning them from the Removed Zone.
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==Example==
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<center>[[File: PsychicLifetrancerCSOC-EN-R-1E.jpg]]</center>
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==Playing Style==
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'''Psychics''' focus on a combination of the manipulation of [[Life Point]]s and swarming. When played properly, they can be one of the most versatile and unpredictable types in the game, considering their ability to summon powerful monsters in short amounts of time. "[[Teleport]]", for instance, can [[Special Summon]] any Psychic-Type monster from your hand, regardless of [[Level]], at the cost of 800 life points, as long as you have no monsters on the field but your opponent does. They have a lot of other great effects, including [[Stall]] ("[[Mind Protector]]", "[[Grapple Blocker]]"), increasing their own [[ATK]] ("[[Power Injector]]") and creature swapping ("[[Psychic Jumper]]"), but all of it at the cost of valuable Life Points. A good advantage that [[Psychic]]s have is that they are mostly level 4 and have mostly around 1700 [[ATK]], which is somewhat high for their level. Also, some Psychic effects, especially the Psychic's from [[Extreme Victory]], revolve around [[Removed from play|removing from play]]. Psychics can come in a variety of forms; [[Synchro]], [[Lockdown]], [[Beatdown]], [[Removed from play]] and even [[Swarm]], etc.
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Because some of the [[Psychic]] support cards make you take [[Damage]], ("[[Brain Research Lab]]", "[[Telekinetic Power Well]]", "[[Psychokinesis]]", etc.) "[[Prime Material Dragon]]", "[[Life Absorbing Machine]]", and "[[Rainbow Life]]" are three highly recommended cards. It can turn "[[Psychokinesis]]' into a +1, get you at least 3000 [[Life Points]] from "[[Brain Research Lab]]", and other random effects that would do damage. "Prime Material Dragon's" anti-destruction effect will prove very useful too.
  
'''Psychic''' (Japanese: サイキック ''Saikikku'') is a [[Type]] of [[Monster Card]]. It debuted in ''[[The Duelist Genesis]]'' in the ''[[OCG]]''/''[[TCG]]'', and in ''[[Deck Mod Pack: Hyperspeed Rush Road!!]]'' in ''[[Rush Duel]]''.
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==Psychic Synchro==
  
==Overview==
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This format is somewhat easily obtained because [[Psychic]]s have some natural [[Tuner]]s as well as some support for them. There are also 5 [[Psychic]] [[Synchro Monsters]]. Although there is some emphasis on Synchros and Tuners, it is somewhat hard to [[Synchro Summon]]. Fortunately, "[[Psi-Station]]" can somewhat patch this problem because it can alter the level of the [[Normal Summon]]ed Psychics as well boost their attack by 300 which is just enough for some Psychics to be a threat by themselves, eg. 2200 attack [[Psychic Snail]]. Cards that are good for this format are "[[Krebons]]", "[[Mind Master]]", "[[Psychic Commander]]" and "[[Psychic Jumper]]" for more Tuners, "[[Psychic Tuning]]" and "[[Telekinetic Power Well]]" to revive as Tuners/Tuners and "[[Psychic Overload]]" to put back the dead Synchros to be re-used later.
Psychics often resemble cyberpunk androids, cybernetically-enhanced lifeforms, or strange mutants, and often featuring elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their arts. It is worth noting that many Psychic monsters resemble what in the past were [[Machine]], [[Fiend]], or [[Spellcaster]] monsters (such as "[[Mutant Mindmaster]]", "[[Cipher Soldier]]", "[[Mind on Air]]" and especially "[[Jinzo]]"). Most Psychic monsters, especially early on, are [[EARTH]] or [[WIND]], although there are Psychic monsters for all [[Attribute]]s, except [[DIVINE]].
 
  
When the Type was first introduced, the majority of their effects and [[Spell Card]]s involved paying [[LP]] to activate various effects, while the [[Synchro Monster]]s and [[Trap Card]]s focused heavily upon restoring Life Points. ''[[Extreme Victory]]'' introduced Psychic monsters support cards that focus to manipulating [[banish]]ment, through banishing Psychic monsters to activate effects, Special Summoning banished Psychic monsters, and returning banished Psychic monsters to the hand or Graveyard. Many Psychic monsters, themes, and support released after that usually have one or both of those elements as part of their design, to different extent each.
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There is a card in the set "[[Ancient Prophecy]]", "[[Armored Axon Kicker]]", which can enormously help the [[Synchro]] style of [[Psychic]]s. It can easily revive two of the Tuners ("Mind Master" and "Psychic Jumper") because they have low [[ATK]], and the other two ("Krebons" and "Psychic Commander") can also be revived if "[[Armored Axon Kicker]]" gets an ATK boost. There are some cards which can boost its ATK, like [[Power Injector]], [[Psychic Sword]] or any attack booster in general. With "[[Ancient Prophecy]]", Psychic monsters gain a incredible boost with the card "[[Brain Research Lab]]"; this card is a must in a Psychic Synchro Deck.
  
Being a Type that debuted at the dawn of [[Synchro Summon]], Psychic monsters also support a heavy Synchro Summoning element with cards like "[[Emergency Teleport]]", "[[Mind Master]]" and "[[Overdrive Teleporter]]" enabling easier access to Synchro materials. They also contain many notable Synchro Monsters, with many early Synchro Monsters being Psychic, such as "[[Thought Ruler Archfiend]]" and "[[Magical Android]]".
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An optional strategy for a Psychic Synchro Deck is to include "[[Ancient Sacred Wyvern]]" in your Extra Deck.  This Level 7 [[Fairy]] [[Synchro]] is featured in "[[Ancient Prophecy]]" and is an excellent monster if your life points are higher than your opponent's.  Because the [[Psychic]] [[Synchro]] Monsters and [[Traps]] are all about gaining Life Points, you will be able to gain an enormous amount of Life Points back. A perfect way of summoning it would include "[[Psychic Emperor]]", who increases your life points by 500 for every Psychic in your Graveyard, and "[[Sunny Pixie]]", who increases your life points by an additional 1000 if you use her to summon a [[LIGHT]] Synchro Monster. "Ancient Sacred Wyvern's" effect allows it to gain Attack equal to the difference between your Life Points and your opponent's Life Points, as long as your Life Points are higher. If you're 2000 Life Points above your opponent, when you [[Synchro Summon]] "Ancient Sacred Wyvern", it will be an enormous attack power of 4100!  To give this [[Fairy]] even more attack power, attack with all other monsters first.  You get a direct attack in with someone as powerful as "[[Master Gig]]" with 2600 attack, "Wyvern" will gain 2600 more attack points! But be careful; if you get any amount of Life Points below your opponent, "Wyvern's" attack will drop! Wait until you have a significant amount of Life Points more than your opponent. This Fairy also works well for Psychic Beatdown. "Wyvern" isn't necessary, but it is an excellent choice.
  
In ''[[Yu-Gi-Oh! Rush Duel]]'', Psychic monsters return to their early roots of utilizing Life Points, with the [[Psychic Musician]] and [[Shaman Bandit]] series both having play styles that rely on LP manipulation.
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===Recommended Cards===
  
==Themes==
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====Extra Deck====
{| style="width:100%"
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* [[Hyper Psychic Blaster]]
| style="width:50%" |
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* [[Magical Android]] (Keeps your lifepoints high when you're sweeping the field)
===''[[TCG]]''/''[[OCG]]''===
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* [[Thought Ruler Archfiend]]
* [[Heraldry]]
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* [[Psychic Lifetrancer]] (Isn't completely necessary but can be a great way to recover late game)
* [[Metalfoes]]
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* [[Psychic Nightmare]]
* [[PSY-Frame]]
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* [[Ultimate Axon Kicker]]
* [[Risebell]]
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* [[Black-Winged Dragon]] (The best anti-damage card for this kind of deck)
  
; Mixed
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====Spell Cards====
* [[Gusto]]
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* [[Brain Research Lab]] (to lessen the damage from monsters like [[Overdrive Teleporter]])
* [[Kashtira]]
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* [[Emergency Teleport]]
* [[Kozmo]]
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* [[Telekinetic Charging Cell]]
* [[Mekk-Knight]]
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* [[Counter Cleaner]] (works brilliantly to clear [[Psychic]] [[Counters]] on [[Brain Research Lab]])
* [[Myutant]]
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* [[Sebek's Blessing]] (to gain life points to pay for your card effects)
* [[P.U.N.K.]]
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* [[Psychokinesis]]
* [[Ritual Beast]]
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* [[Miracle Synchro Fusion]] (for summoning [[Ultimate Axon Kicker]])
* [[S-Force]]
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* [[Mist Body]] (will make [[Ultimate Axon Kicker]] invincible to both battle and effects.)
* [[Time Thief]]
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* [[Vengeful Servant]] (to damage your opponent's [[Life Points]] using the effect of [[Battle Teleportation]] or [[Psychic Jumper]])
* [[Virtual World]]
 
| style="vertical-align:top" |
 
===''[[Rush Duel]]''===
 
* [[JAM]]
 
* [[Psychic Musician]]
 
* [[Shaman Bandit]]
 
|}
 
  
==Appearance in media==
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====Trap Cards====
The following characters use Psychic monsters across the ''[[Yu-Gi-Oh!]]'' franchise.
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* [[Mind Over Matter]]/[[Dark Bribe]]
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* [[Damage Translation]]
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* [[Psychic Overload]]
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* [[Psychic Rejuvenation]]
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* [[Telepathic Power]]
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* [[Life Absorbing Machine]] (to gain Life-Points each turn and cushion the costs paid for your monsters' effects)
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* [[Psychic Tuning]]
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* [[Tuner's Barrier]]
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* [[Psychic Trigger]]
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* [[Metaphysical Regeneration]] (to gain life-points for each psychic monster there are sent to the graveyard)
  
{| style="width:100%"
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==Psychic Fusion==
| style="vertical-align:top" |
 
===Manga===
 
;''[[Yu-Gi-Oh! OCG Structures]]''
 
* [[Shoma Yusa]]
 
  
;''[[Yu-Gi-Oh! SEVENS Luke! Explosive Supremacy Legend!!]]''
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Now possible due to the release of [[Duelist Revolution]], a Psychic deck that focuses on [[Fusion Summon|Fusion Summoning]] is built to bring out the only Psychic [[Fusion Monsters|Fusion Monster]], [[Ultimate Axon Kicker]]. However, in order to do this, Psychic [[Synchro Monsters]] are needed, because [[Ultimate Axon Kicker]] requires at least one of the [[Fusion Material Monsters]] to be a Psychic [[Synchro Monsters|Synchro Monster]]. As such, this deck follows most of the deck building and playing strategies as a Psychic Synchro Deck. A major difference, however, is that many of the cards in the deck won't focus on paying or regenerating [[Life Points]]. Instead, the main cards that are needed to get the deck running as quickly as possible are [[Overdrive Teleporter]] and [[Brain Research Lab]], which both help get multiple monsters out faster to [[Synchro Summon]] with.
* [[Romin Kirishima (manga)|Romin Kirishima]]
 
  
| style="width:50%" |
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Also new from [[Duelist Revolution]] is a new [[Spell Cards|Spell Card]] for [[Fusion Summon|Fusion Summoning]] with: [[Miracle Synchro Fusion]], which allows the user to [[Fusion Summon]] using [[Fusion Material Monsters]] from their field or their [[Graveyard]] as long as the [[Fusion Monsters|Fusion Monster]] they're going for lists a [[Synchro Monsters|Synchro Monster]] as one of the [[Fusion Material Monsters]]. This makes it easy for the deck to [[Fusion Summon]] [[Ultimate Axon Kicker]] at almost anytime, especially late in a game when the deck has [[Synchro Summon|Synchro Summoned]] multiple times already and one or more of the Psychic [[Synchro Monsters]] are sitting in the [[Graveyard]] just waiting to be fused with.
===Anime===
 
;''[[Yu-Gi-Oh! 5D's]]''
 
* [[Sayer]]
 
  
;''[[Yu-Gi-Oh! ZEXAL]]''
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In addition, [[Duelist Revolution]] also brought out a new fusion card searcher, [[Synchro Fusionist]]. If it's used as a [[Synchro Material Monsters|Synchro Material Monster]] and sent to the [[Graveyard]], you can search for any card with "Fusion" in the name or for a [[Polymerization]] (except [[Diffusion Wave-Motion]]). By using this with [[Brain Research Lab]], you can [[Normal Summon]] it, play [[Brain Research Lab]], [[Normal Summon]] [[Psychic Commander]], [[Synchro Summon]] [[Magical Android]], then search for [[Miracle Synchro Fusion]]. You'll be set up for a [[Fusion Summon]] at any time now as long as the opponent doesn't [[Bounce]] [[Magical Android]] or [[Removed from play]] it or [[Psychic Commander]]. Because [[Synchro Fusionist]] is a Level 2 monster, [[Junk Synchron]] can bring it back from the [[Graveyard]] for a Level 5 [[Synchro Summon]] and still get the search effect.
* [[Vetrix]]
 
  
;''[[Yu-Gi-Oh! ARC-V]]''
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Other cards that can help this deck would be [[One for One]] to search out [[Doctor Cranium]], [[Terraforming]] to search out [[Brain Research Lab]], [[Mist Body]] to keep [[Ultimate Axon Kicker]] completely impervious to destruction, and [[Burden of the Mighty]] to make sure no creature can overpower [[Ultimate Axon Kicker]].
* [[Sayer (ARC-V)|Sayer]]
 
  
;''[[Yu-Gi-Oh! SEVENS]]''
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However, be aware that some Psychic Synchro Monsters have requirements that only Psychic monsters can be used, ([[Psychic Nightmare]] and [[Hyper Psychic Blaster]]) so using [[Synchro Fusionist]] may not be such a good option as it seems. But you could opt in some drawing engines like [[Pot of Duality]], [[Dark World Dealings]] and in emergency situations, use your [[Miracle Synchro Fusion]] as a [[Jar of Greed]], to easily fish out/[[Mill]]/draw [[Miracle Synchro Fusion]].
* [[Romin Kassidy]]
 
* [[Gwendoline Purdy]]
 
  
;''[[Yu-Gi-Oh! GO RUSH!!]]''
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===Recommended Cards===
* [[Rovian Kirishima]]
 
* [[Gurumi Purisaki]]
 
|}
 
  
==Icons==
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====Monster Cards====
These are icons used to represent the Psychic Type in various video games. They all depict either "[[Telekinetic Shocker]]" or "[[Psi-Blocker]]". All have a green background, a common sight in the artworks of generic Psychic monsters.
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* [[Psychic Commander]]
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* [[Psychic Snail]]
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* [[Mind Protector]]
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* [[Krebons]]
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* [[Psychic Jumper]]
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* [[Overdrive Teleporter]]
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* [[Psychic Emperor]]
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* [[Destructotron]]
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* [[Doctor Cranium]]
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* [[Synchro Fusionist]]
  
<gallery>
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====Extra Deck====
Psychic.png          | ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|World Championship 2009: Stardust Accelerator]]''
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* [[Ultimate Axon Kicker]]
Type-Psychic-YDT1.png | ''[[Yu-Gi-Oh! 5D's Duel Transer|Duel Transer]]''
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* [[Hyper Psychic Blaster]]
Psychic-TF06.png      | ''[[Yu-Gi-Oh! 5D's Tag Force 6|Tag Force 6]]''
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* [[Magical Android]]
Type-Psychic-DAR.png  | ''[[Yu-Gi-Oh! Duel Arena|Duel Arena]]''
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* [[Thought Ruler Archfiend]]
Psychic-DG.png        | ''[[Yu-Gi-Oh! Duel Generation|Duel Generation]]''
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* [[Psychic Nightmare]]
Type-Psychic-LOD2.png | ''[[Yu-Gi-Oh! Legacy of the Duelist: Link Evolution|Legacy of the Duelist: Link Evolution]]''
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* [[Psychic Lifetrancer]]
Type-Psychic-MADU.png | ''[[Yu-Gi-Oh! Master Duel|Master Duel]]''
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* [[Black-Winged Dragon]]
</gallery>
 
  
== In other languages ==
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====Spell Cards====
{{In other languages
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* [[Brain Research Lab]]
| fr_name  = Psychique
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* [[Emergency Teleport]]
| de_name  = Psi
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* [[Psychokinesis]]
| it_name  = Psichico
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* [[Miracle Synchro Fusion]]
| pt_name  = Psíquico
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* [[Mist Body]]
| es_name  = Psíquico
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* [[One for One]]
| ja_name  = サイキック
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* [[Terraforming]]
| ja_romaji = Saikikku
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* [[Mind Control]]
| ko_name  = 사이킥
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* [[Burden of the Mighty]]
| ko_rr    = Saikik
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* [[Teleport]]
| tc_name  = 超能
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* [[Ancient Leaf]]
| tc_pinyin = Chāonéng
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| tc_trans = Superpowered
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====Trap Cards====
| sc_name  = 念动力
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* [[Mind Over Matter]]
| sc_pinyin = Niàndònglì
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* [[Psychic Overload]]
}}
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* [[Psychic Tuning]]
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==Removed From Play==
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There are various Psychics whose effects resolve around the [[Removed from play]].
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Some basic cards to put in this include "[[Return from the Different Dimension]]" and "[[Burial from a Different Dimension]]" and even "[[Soul Release]]" or "[[Big Burn]]". There can also be some Synchro element in this format. All cards Removed from play can easily be retrieved to use as synchro material.
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The most monster in this deck has monster with attribute [[Earth]], so you can use [[Naturia Beast]] and [[Naturia Barkion]] to give you more protection.
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===Recommended Cards===
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====Monster Cards====
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* [[Psychic Witch of Stillness]]
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* [[Psychic Wizard of Silence]]
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* [[Taciturn Psycho Priest]]
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* [[Reinforced Human Psychic Borg]]
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* [[Genetic Woman]]
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* [[Ryko, Lightsworn Hunter]]
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* [[Pandaborg]] (searching out the main card like [[Reinforced Human Psychic Borg]] or [[Genetic Woman]])
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* Some other psychic tuner for synchro.
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* [[Psy Girl]]
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* [[Mental Seeker]]
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* [[Glow-Up Bulb]] (If you use Naturia [[Synchro Monster]])
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====Spell Cards====
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* [[Creature Swap]]
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* [[Psychokinesis]]
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* [[Psychic Path]]
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* [[Supremacy Berry]]
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* [[Emergency Teleport]]
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* [[Soul Release]]
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* [[One for One]]
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====Trap Cards====
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* [[Psychic Trigger]]
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* [[Mind Over Matter]]
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* [[Return from the Different Dimension]]
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* [[Big Burn]]
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====Extra Deck====
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* [[Brionac, Dragon of the Ice Barrier]]
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* [[ Hyper Psychic Blaster]]
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* [[Psychic Nightmare]]
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* [[Naturia Beast]]
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* [[Naturia Barkion]] (Help you to negate Trap Cards and removed from play your Psychic.)
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==Beatdown==
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A double-edged strategy because it has the chance to completely overpower your opponents but can sometimes be difficult to even keep up with the game. Still, the [[Beatdown]] Psychic Deck consists mainly of cards with high ATK, high level and effects which destroy the opponents cards. Monsters to include are those like "[[Master Gig]]", [[Destructotron]], [[Storm Caller]] and [[Psychic Snail]]. Other support like [[Teleport]] can help the summoning of the higher level monsters and cards like [[Power Injector]] can boost your monsters' ATK even more.
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Use Master Gig to destroy most of your opponents monsters, then use Destructotron's effect to destroy the [[Spell]] or [[Trap]] cards your opponent controls. There is also an advantage with lowering your own [[Life Point]] with Master Gig/Destructotron's effect; equipping the card [[Psychic Sword]] on a Psychic while your Life Points are lower than your opponents will boost that monsters [[ATK]] by a lot. Even the card [[Psychokinesis]] can help to destroy monsters while also lowering your Life Points. To restore all your Life Points afterwards, just use the card [[Psychic Rejuvenation]] but use it only during your [[End Phase]] as to not hinder the effect of Psychic Sword during the [[Battle Phase]].
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Using "[[Armored Axon Kicker]]" in this is somewhat not recommended because his third effect will have minimal use as most monsters that will be in the grave will have high ATK. Thus, you will be taking half of the destroyed monsters attack as effect damage for nothing.
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==[[One Turn Kill|OTK]]==
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An OTK can be performed through the Beatdown deck. [[Teleport]] out [[Master Gig]] then normal summon [[Destructotron]]. Clear the [[spells]], [[traps]], and [[monsters]]. Then activate [[Brain Research Lab]] or [[Double Summon]] and summon a [[Psychic Snail]]. Use the Snail's effect on both of your other monsters. With a cleared field you will do 8400 damage ((2600*2)+(1600*2)). If you are missing one of the monsters, they can easily be searched by [[Doctor Cranium]].
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Another OTK others don't notice is the use Teleport, [[Brain Research Lab]] or [[Emergency Teleport]] to summon [[Mind Master]] and another psychic to the field. use Mind master's effect to send as many level 2 or lower psychic monsters as you can to the graveyard ending with Mind Master and a level four psychic (Pandaborg is the best option). After that Synchro for [[Magical Android]] and activate [[Telekinetic Power Well]] to summon [[Mind Master]] and 3 other psychics (include [[Psychic Jumper]] just encase for an instant Synchro.(Warning this can change the game plan drastically), use [[Mind Master]]'s effect for another 3+ times to summon [[Psychic Snail]], [[Pandaborg]] and [[Psychic Commander]] to Synchro for [[Thought Ruler Archfiend]] and [[Magical Android]]. if luck may shine on you, use your second telekinetic power well and summon of course, Mind master and two other psychics. We're not done though. Before the battle phase use [[Mind Master]]'s effect on your left over [[Pandaborg]] to either get [[Power Injector]] or [[Reinforced Human Psychic Borg]](best option) to make your beatsticks into baseball bats. After using Snails effect on [[Power Injector]]/[[Reinforced Human Psychic Borg|Psychic Borg]], [[Magical Android]], and [[Thought Ruler Archfiend]]. All of this for more than 7000 life points, but remember, if you add one [[Telekinetic Charging Cell]] and/or [[Hanewata]] to the mix, you can reduce the damage from 7000+ too around only half your life points or even less.
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:-Warning-: When this OTK is used, results(LP) may vary upon decks and how the OTK is carried out.
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A similar combo but not an OTK is to bring out [[Mind Master]] (with  [[One for One]]) and summon another psychic.  Equip Mind Master with [[Telekinetic Charging Cell]].  Use Mind Master's effect to bring out every Level 4 and below psychic in your deck and end with a Level 4 monster.  Synchro Summon [[Magical Android]] and bring out (preferably tribute Android) [[Psychic Emperor]] to gain a HUGE amount of life points.  You can gain 10,000 LP and more if you have psychic Synchros in the grave.  You can also use [[Metaphysical Regeneration]] in the End Phase to gain DOUBLE what Emperor gave you.  Do this early on to deprive your opponent hope of beating you.  Or use it later on to gain all of your LP back. Note: Psychic Emperor's effect activates when he's summoned so you can normal and special summoned so summon him again and again to gain MORE  HUGE amounts of LP.  Use [[Brionac, Dragon of the Ice Barrier]] to return Emperor to your hand and summon him again and again and again to gain 10's of thousands of life points. Use [[Mind Over Matter]] and [[Dark Bribe]] to negate opponent's removal cards and [[Stardust Dragon]] for destructive cards.
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== Counter Strategies ==
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* [[Bad Reaction to Simochi]]: Since [[Psychic]] Monsters tends to require some [[Life Points]] as a [[costs]] to activate their effect and getting back their Life Point from card's effect, activating the [[Bad Reaction to Simochi]] will shut their action by a large portion.
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* [[Royal Oppression]]: Psychic-deck tends to focusing on Special Summoning whether it's for a [[Synchro Monsters]] or just a common [[Special Summon]] so [[Royal Oppression]] will also prevent them from doing much.
 +
 
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* [[Mirror of Oaths]]: Some Psychic Build also relying to special summon from deck. Like [[Overdrive Teleporter]]-build or [[Mind Master]]-build.
 +
 
 +
* [[Skill Drain]]: Most [[Psychic]]-Monsters effect's are active on the field. So [[Skill Drain]] will also prevent them doing many things.
 +
 
 +
* [[DNA Surgery]]: Most psychics need to be psychic for their effects to work. (i.e. [[Thought Ruler Archfiend]] protection effect, [[Magical Android]] won't restore life points)
 +
 
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* [[Zombie World]]: same as [[DNA Surgery]] but now [[Overdrive Teleporter]] can't be summoned as well as other tribute psychic monsters.
  
== See also ==
+
{{Gameplay}}
* [[List of Psychic-Type monsters]]
 
* [[List of Psychic-Type support cards]]
 
  
{{Card types}}
 
 
[[Category:Types]]
 
[[Category:Types]]

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