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==Playing style==
 
==Playing style==
"Runick" is an archetype almost entirely made up of [[Spell Card]]s (especially [[Quick-Play Spell]]s), with a near-exclusive focus on a Stun and [[Deck out]] strategy. The archetype has no [[Main Deck]] monsters, is generally unable to inflict battle damage (whether due to their monsters having 0 [[ATK]], or an effect that [[prevents battle damage]]), and the effects of all its Quick-Play Spells cause the player to skip their next [[Battle Phase]].
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"Runick" is an archetype almost entirely made up of [[Spell Card]]s (especially [[Quick-Play Spell]]s), with a near-exclusive focus on a Stun and [[Deck out]] strategy. The archetype has no [[Main Deck]] monsters, is generally unable to inflict battle damage (whether due to its monster having 0 [[ATK]], or an effect that [[prevents battle damage]]), and the effects of all its Quick-Play Spells cause the player to skip their next [[Battle Phase]].
  
 
All "Runick" Quick-Play Spells can be [[activate]]d [[only once per turn]], and each allows choosing between one of two effects: a unique effect that provides consistency/disruption/Deck [[mill]]ing and then [[banish]]es a varied number of cards from the top of the opponent's Deck, or a shared effect to [[Special Summon]] 1 "Runick" monster from the [[Extra Deck]] to the [[Extra Monster Zone]]. Activating either effect of a "Runick" Quick-Play Spell requires the player to skip their next Battle Phase.
 
All "Runick" Quick-Play Spells can be [[activate]]d [[only once per turn]], and each allows choosing between one of two effects: a unique effect that provides consistency/disruption/Deck [[mill]]ing and then [[banish]]es a varied number of cards from the top of the opponent's Deck, or a shared effect to [[Special Summon]] 1 "Runick" monster from the [[Extra Deck]] to the [[Extra Monster Zone]]. Activating either effect of a "Runick" Quick-Play Spell requires the player to skip their next Battle Phase.
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As a pure Deck, "Runick" is fully focused on countering the opponent's plays and decking out the opponent over multiple turns. Playing the deck pure maximizes the draw efficiency and quality of "Runick Fountain", and maximizes the milling speed with the increased amount of "Runick" activations.
 
As a pure Deck, "Runick" is fully focused on countering the opponent's plays and decking out the opponent over multiple turns. Playing the deck pure maximizes the draw efficiency and quality of "Runick Fountain", and maximizes the milling speed with the increased amount of "Runick" activations.
  
However, the deck can also be hybridized with other engines to support their combos; "Runick" Quick-Play Spells provide the versatility of being able to both be used as utility, and also as pseudo-"[[Instant Fusion]]", able to easily [[Special Summon]] low-level [[Fusion Monster]]s to serve as combo extenders, and "Runick Fountain" provides quick boosts of card advantage. Such hybrid decks usually play closer to a [[control]] strategy, aiming to out-grind the opponent and eventually attack for victory once Battle Phases become available again.  
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However, the deck can also be hybridized with other engines to support their combos; "Runick" Quick-Play Spells provide the versatility of being able to both be used as utility, and also as pseudo-"[[Instant Fusion]]", able to easily [[Special Summon]] low-level [[Fusion Monster]]s to serve as combo extenders, and "Runick Fountain" provides quick boosts of card advantage. Such hybrid decks usually play closer to a [[control]] strategy, aiming to out-grind the opponent and eventually attack for victory once battle phases become available again.  
  
 
===Recommended cards===
 
===Recommended cards===
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===Weaknesses===
 
===Weaknesses===
 
* Since this archetype focuses mostly on [[Quick-Play Spell Card]]s, cards that counter them (or counter [[Spell Card]]s in general) can be extremely dangerous, such as "[[Anti-Spell Fragrance]]", "[[Eradicator Epidemic Virus]]", "[[Secret Village of the Spellcasters]]", and "[[Spell Canceller]]".
 
* Since this archetype focuses mostly on [[Quick-Play Spell Card]]s, cards that counter them (or counter [[Spell Card]]s in general) can be extremely dangerous, such as "[[Anti-Spell Fragrance]]", "[[Eradicator Epidemic Virus]]", "[[Secret Village of the Spellcasters]]", and "[[Spell Canceller]]".
* The archetype critically depends on its [[Field Spell]] "[[Runick Fountain]]" to maintain its card advantage, making it a prime target for the opponent's removal effects. As "Runick" Quick-Play Spells can Special Summon "[[Hugin the Runick Wings]]" which can then banish itself to protect "Runick Fountain" in response to destruction effects, non-destruction removal options such as "[[Cosmic Cyclone]]" are highly preferred for ultimately dealing with "Runick Fountain".
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* The archetype critically depends on its [[Field Spell]] "[[Runick Fountain]]" to maintain its card advantage, making it a prime target for the opponent's removal effects.
 
* The archetype has almost no [[Monster Zone]] presence, and is almost entirely dependent on randomly-[[draw]]n "Runick" [[Quick-Play Spell]]s to provide disruption and protection, making it quite fragile.
 
* The archetype has almost no [[Monster Zone]] presence, and is almost entirely dependent on randomly-[[draw]]n "Runick" [[Quick-Play Spell]]s to provide disruption and protection, making it quite fragile.
 
* Utilizing external engines, or even external cards in general, reduces the chances of the player drawing into additional "Runick" cards off of "Runick Fountain", slowing down the Deck's tempo significantly.
 
* Utilizing external engines, or even external cards in general, reduces the chances of the player drawing into additional "Runick" cards off of "Runick Fountain", slowing down the Deck's tempo significantly.
* The Deck's playstyle is countered by anti-Graveyard floodgates like "[[Macro Cosmos]]", which can prevent "Runick Fountain" from returning cards to draw cards. Or anti-banishing effects, such as that of "[[Chaos Hunter]]" or "[[Imperial Iron Wall]]".
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* The Deck's playstyle is countered by anti-Graveyard floodgates like "[[Macro Cosmos]]", which can prevent "Runick Fountain" from returning cards to draw cards. Or anti-Banishing effects, such as that of "[[Chaos Hunter]]".
 
* [[Deck]]s with cards that [[activate]] their effects when [[banish]]ed, like the "[[Shiranui]]" monsters, could use this archetype's strategy of banishing the opponent's cards to their own advantage.
 
* [[Deck]]s with cards that [[activate]] their effects when [[banish]]ed, like the "[[Shiranui]]" monsters, could use this archetype's strategy of banishing the opponent's cards to their own advantage.
  
 
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[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

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