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Forum:Deck Guide/Spellcaster

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Dark Magic Attack!
*'''[[Dark Magician Knight]]''' - Summoned using [[Knight's Title]]. For two cards, either of which are likely to become a dead draw, you get... a one-use destruction of a card on the field, with no change in stats. Thankfully Knight's Title is generous in Special Summoning DMKnight from hand, Deck, or Graveyard, but it's not worth the effort.
*'''[[Dark Eradicator Warlock]]''' - A simpler Nomi that just needs you to Tribute a Dark Magician you control. Once again, no change in stats. However, DEW has a unique effect that works like [[Curse of Darkness]], where the opponent takes 1000 damage each time either player activates a Normal Spell. While he's still a little easier to play than his cousins, DEW still doesn't give enough reward to risk getting him as a dead draw.
*'''[[Dark Paladin]]''' - One of the Fusions using Dark Magician. Dark Paladin requires Dark Magician and [[Buster Blader]], and any Deck focusing around Dark Paladin would be certain to look into related cards [[Skilled White Magician]] and [[Emblem of the Dragon Destroyer]]. Dark Paladin takes on an upgraded version of Buster Blader's boosting effect, gaining 500 ATK for each Dragon on the field and in both Graveyards, and an unlimited Spell negation effect at one discard per activation. His decent base stats of 2900/2400 let him trump many other monsters in combat unboosted. If you want to run him, you'd better dedicate more to Paladin than Dark Magician.*'''[[Dark Flare Knight]]''' - Ugh, what a pain. Dark Flare Knight requires a Dark Magician and [[Flame Swordsman]], the latter of which is also an effectless Fusion Monster using even weaker material. Make do using Fusion substitutes or [[Instant Fusion]]. Once you summon Dark Flare Knight, you'd naturally be suiciding him into a large monster, since you won't take any Battle Damage from the ensuing battle. From his destruction, you can then Summon [[Mirage Knight]], a one-shot monster with a built-in [[Honest]] effect that also banishes itself at the End Phase. Ultimately, you end up with nothing assuming you battle with all monsters at one shot. In short, don't bother with him, unless you're shooting for Mirage Knight's bonus in the World Championship games.
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