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Ninja

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"'''Ninja'''" ({{Ruby|忍|にん}}{{Ruby|者|じゃ}} ''Ninja'') is an [[archetype]] of mostly [[Warrior]]-[[Type]] [[Monster Card|monsters]], in addition to some machines (such as the "[[Karakuri]]" archetype). A handful of the "Ninja" cards existed in the ''[[Yu-Gi-Oh! Trading Card Game|TCG]]'' and ''[[Yu-Gi-Oh! Official Card Game|OCG]]'' prior to being united by support cards in later sets. Characters that used "Ninja" decks in the anime including [[Jean-Claude Magnum]], [[Kaze]], [[Tsukikage]] and [[Hikage]].
==Play style==
Constructing a Deck based around "Ninja" monsters is no simple feat, as they don't fight by conventional means; the Spell, Trap and Monster cards of the "Ninja" archetype revolve around underhanded, control-based strategies rather than all-out attacking or swarming.
For offensive examples, "[[Strike Ninja]]" can temporarily remove itself from the Field (dodging a card effect). "[[Ninja Grandmaster Sasuke|Sasuke]]" can bypass walls such as "[[Marshmallon]]" and higher DEF Monsters. Other "Ninja" tend to work behind the scenes, such as the effect of "[[Upstart Golden Ninja]]" for summoning, and the effect of "[[Ninja Grandmaster Hanzo]]" [[Toolbox|toolboxingtoolbox]] ing effect.
Overall, "Ninja" Decks can be made in a variety of ways, but since Ninja-specific support is few and far in between, most of their abilities are far from game-breaking, making them more of an uncommon rogue Deck to use. However, they can excel against [[Stall Deck]]s that revolve around a particular, titular card (Which "Ninja" are adept at destroying). The [[Ninjitsu Art of Transformation|transformation]] [[Ninjitsu Art of Super-Transformation|traps]] in their arsenal give "Ninja" splashability with "[[Mist Valley]]", "[[Chaos]]", "[[Dragon]]", "[[Dark Simorgh Lockdown]]" and "[[Monarch (series)|Monarch]]" Decks, among others.
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=== "Armor Ninja" ===
{{Main|Armor Ninja}}A great amount of the superior Ninja monsters and support were released in ''[[Order of Chaos]]''. With it came the "[[Armor Ninja]]" sub-archetype. Their purposes and potential combos are below:
#*#Summon "Earth Armor Ninja", then Tribute him to Set "[[Senior Silver Ninja]]". Either use "[[Book of Taiyou]]" or wait until he is flipped face-up. IF you used "Book of Taiyou", Special Summon "Earth Armor Ninja" and "Air Armor Ninja" and decrease the Level of "Senior Silver Ninja" by 1, bringing it down to 5 during your next turn or use card effects to flip them face-up.
#"[[Upstart Golden Ninja]]" can trade your useless "Ninjitsu Art" or other Trap for a lesser "Ninja"; you could set "[[White Ninja]]" or "Sazank" for their Flip Effects, or Special Summon "Hanzo" face-up to thus profiteer off of ''his'' effect. Lastly, if the "Ninja" you summoned face-up is level 4, you can even overlay with "Upstart" for "Blade Armor Ninja".
#"[[Aqua Armor Ninja]]" can stop a direct attack.
=== "Wind Ninja" ===
=== "P.A.N - Pendulum Apex Ninja" ===
Set-up your Pendulum Scales and Ninja Transformation plays. Ideally, you'll summon Apex Avian with Transformation. Apex can negate a card by returning itself to the hand, it makes the perfect monster for you to continuously Pendulum Summon every turn from your hand allowing you to negate 1 card every turn and also giving you a massive attacking body. Use its effect to negate something and Pendulum Summon it later. Backrow and draw power cards help. The decks primary offensive plays are Rank 4 Xyz Summons, Transformation and Pendulum Summons.
{{Decklist|Recommended cards
{{Main|Ninjitsu Art}}
#"[[Armor Ninjitsu Art of Freezing]]" acts as a one-time "[[Negate Attack]]" (in terms of effect) that also prevents your opponent's monster from changing battle positions.
#"[[Armor Ninjitsu Art of Rust Mist]]" can halve the ATK of any monster Special Summoned to the field, possibly stopping a swarm. #"[[Ninjitsu Art of Transformation]]", can be used by order to Special Summon "Dark Simorgh". Can be part of a lockdown: Use "Anti-Spell Fragrance" so that your opponent can't activate Spell Cards from their hand, nor activate them when on the field. #"[[Ninjitsu Art of Super-Transformation]]" can be used to take out one of your opponent's more troublesome monsters, and replace it with a stronger and more splashable monster of your own, such as 'Blue' or 'White' Dragon Ninja.
#*However, these Traps rely on the presence of at least one face-up "Ninja" on the Field; one must keep this in mind if they are planning to use a larger number of outsiders such as "[[Cyber Dragon]]" (Over "Earth Armor") and "[[Necro Gardna]]" (Over "Aqua Armor").
#"[[Ninjitsu Art of Duplication]]" main use is for an OTK/Power play. Like Transformation, it can also be used to dodge targeting card effects and get rid of extra attacks.
#"[[Ninjitsu Art of Shadow Sealing]]" just like the other previous ninjitsu art cards, this can be used to dodge targeting card effects. The difference, however, is instead of summoning a monster, you get to banish one of your opponent’sopponent's. This can be useful in addressing the deck’s deck's weakness of spot removal. Many write off the card, but when using it in this fashion, it is actually a useful card that works out card advantage wise. Still, it's better as a side against Evilswarm and other XYZ reliant decks.
== Trivia ==
|-
| [[Goe Goe the Gallant Ninja]]
| [http[w:c://goemon.wikia.com/wiki/:Goemon |Goemon]]
|-
| [[Lady Ninja Yae]]
| [http[w:c://goemon.wikia.com/wiki/:Yae |Yae]]
|-
| [[Masked Ninja Ebisu]]
| [http[w:c://goemon.wikia.com/wiki/:Ebisumaru |Ebisumaru]]
|-
| [[Ninja Grandmaster Sasuke]]
| [http[w:c://goemon.wikia.com/wiki/:Sasuke |Sasuke]]
|-
|}
* "[[Blind Spot Strike]]", "[[Spy Attack]]" and "[[Debunk]]" suggests that "Ninjas" have some sort of rivalry with the "[[Shien]]".
{{Ninja}}
[[Category:TCG and OCG archetypes]]
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