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{{Infobox/Archetype/End}}
'''Spell & Trap Zones''' ({{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}ゾーン ''Mahō & Torappu Zōn'' "Magic & Trap Zone"), formerly '''Spell & Trap Card Zones''' ({{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}カードゾーン ''Mahō & Torappu Kādozōn'' "Magic & Trap Card Zone"), are the 5 [[Zone]]s where in which [[Spell Card|Spell]] and [[Trap Card]]s are placed on the [[field]] (except [[Field Spell Card]]s and [[Pendulum Monster]]s, which are played in the [[Field Zone]] and [[Pendulum Zone]]s, respectively).
If all Spell & Trap Zones are occupied or [[Restricts Spell & Trap Zones|rendered unusable]], new Spell/Trap Cards (other than Field Spell Cards and Pendulum Monsters) cannot be activated or Set, as there must be a usable vacant Spell & Trap Zone to place the card in.
Cards cannot be moved between Spell & Trap Zones.
A [[Trap Monster]] requires both a Spell & Trap Zone and a [[Monster Zone]], due to the fact that it is simultaneously treated as both a Trap Card and a [[Monster Card]].<ref>{{citeweb |author=Miller, Scott |url=https://yugiohblog.konami.com/articles/?p=4062 |title=Trap Monsters: How Do They Work? |date=July 11, 2012 |publisher=[[Konami]] |accessdate=December 17, 2015}}</ref> However, it is placed in the Monster Zone, and despite the Spell & Trap Zone being unusable it is not considered occupied (for the purposes of cards such as "[[Straight Flush]]" and "[[D/D/D Dragonbane King Beowulf]]").<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |title=Individual Card Rulings [S-T] |publisher=UDE |at=Straight Flush |accessdate=17 December 2015 |archiveurl=http://web.archive.org/20090226221425/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |archivedate=17 February 2009}}</ref> If a Trap Monster is [[flip]]ped [[face-down]] (such as due to the effect of "[[Book of Moon]]" or "[[Cyber Shadow Gardna]]") or has its Trap effect negated (such as due to the effect of "[[Jinzo]]"), it will return to that associated Spell & Trap Zone as a Trap Card.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |title=Individual Card Rulings [D-E] |publisher=UDE |at=Embodiment of Apophis |accessdate=26 January 2016 |archiveurl=http://web.archive.org/web/20090218205242/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |archivedate=18 February 2009}}</ref>
On game mats, they are located in the lower-middle and are often colored cyan. For the positioning reasonDue to their location, they are also unofficially called "'''Back Row'''". Usually abbreviated as "'''S/T'''", or written referred to as "'''Spell/Trap Zone'''backrow".
[[File:Newfield.png|center]]
===Master Rule 4===
In the ''[[Yu-Gi-Oh! Official Card Game|OCG]]'', as per [[Master Rules|Master Rule]] 4, the leftmost and rightmost [[Spell & Trap Zone]]s are also used as [[Pendulum Zone]]s. Each of these Spell & Trap Zones are only treated as Pendulum Zones if and only if there is a Pendulum Monster in that Zone (unless the Pendulum Monster is in that Zone as an [[Equip Spell Card]]). If there is a Pendulum Monster in the Zone, it is treated as both a Spell & Trap Zone and a Pendulum Zone. If one of these Spell & Trap Zones has a Pendulum Monster in it while the other does not, only the Zone with a Pendulum Monster in it is treated as a Pendulum Zone.
[[File:Playing area Master Rule 4.png|center]]
==References==