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Spell & Trap Zone

121 bytes added, 1 year ago
Restoring revision 4989422 by User:LianYi on 2022-05-28 00:32:16.
| spanish = Zona de Magia y Trampas<br />Formerly: Zona de Cartas Mágicas y de Trampa
| korean = 마법 & 함정 존 (魔法 & 陷穽 Zone) ''Mabeop & Hamjeong Jon''<br />Formerly: 마법 & 함정 카드 존 (魔法 & 陷穽 Card Zone) ''Mabeop & Hamjeong Kadeu Jon''
|chinese=魔法&陷阱區 ''Mófǎ & Xiànjǐngqū / Mo1 faat3 & Haam6 zeng6 keoi1''<br/>Formerly: 魔法、陷阱區<ref name="SD11">{{citeweb|url=http://www.yugioh-card.com/hk/howto/beginner.php?lang=cn-t|title=Traditional Chinese version of ''Master Rule 2 version 1.0''|publisher=[[Konami]]}}</ref> ''Mófǎ, Xiànjǐngqū / Mo1 faat3, Haam6 zeng6 keoi1'' or 魔法&陷阱卡牌區<ref name="SD12">{{citeweb|url=http://www.yugioh-card.com/hk/howto/master_rule_3.php?lang=cn-t|title=''Master Rule 3 Overview''|publisher=[[Konami]]}}</ref> ''Mófǎ & Xiànjíngkǎ Páiqū / Mo1 faat3 & Haam6 zeng6 kaat1 Paai4 keoi1''
}}
{{Infobox/Archetype/End}}
A [[Trap Monster]] requires both a Spell & Trap Zone and a [[Monster Zone]], due to the fact that it is simultaneously treated as both a Trap Card and a [[Monster Card]].<ref>{{citeweb |author=Miller, Scott |url=https://yugiohblog.konami.com/articles/?p=4062 |title=Trap Monsters: How Do They Work? |date=July 11, 2012 |publisher=[[Konami]] |accessdate=December 17, 2015}}</ref> However, it is placed in the Monster Zone, and despite the Spell & Trap Zone being unusable it is not considered occupied (for the purposes of cards such as "[[Straight Flush]]" and "[[D/D/D Dragonbane King Beowulf]]").<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |title=Individual Card Rulings [S-T&#93; |publisher=UDE |at=Straight Flush |accessdate=17 December 2015 |archiveurl=http://web.archive.org/20090226221425/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |archivedate=17 February 2009}}</ref> If a Trap Monster is [[flip]]ped [[face-down]] (such as due to the effect of "[[Book of Moon]]" or "[[Cyber Shadow Gardna]]") or has its Trap effect negated (such as due to the effect of "[[Jinzo]]"), it returns to that associated Spell & Trap Zone as a Trap Card.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |title=Individual Card Rulings [D-E&#93; |publisher=UDE |at=Embodiment of Apophis |accessdate=26 January 2016 |archiveurl=http://web.archive.org/web/20090218205242/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |archivedate=18 February 2009}}</ref>
 
''[[Yu-Gi-Oh! Cross Duel]]'' only features Trap Cards; therefore, these zones are only called '''Trap Zones'''.
==Pendulum Zones==
{{Gameplay}}
[[Category:GameplayGame Mat spaces]]
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