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Batteryman

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A Batteryman Deck is a deck that normally focuses around two different strategies. The first and the most common is normally revolves around swarming with the field with three [[Batteryman AA|Batteryman AA's]] for three monsters with 3,000 attack points and finishing with a [[Short Circuit]] to open your opponents field for a [[OTK|one turn kill]]. A second method is using the powerful effects of [[Super-Electromagnetic Voltech Dragon]] to have a 3,400 beat stick or a 2,400 creature who is immune from targeting spell/trap cards. Both play styles are heavily dependent on bringing out certain Batterymen quickly, which can be accomplished with the assistants of Batteryman support cards. [[Batteryman Micro-Cell]] allows the owner to special summon a Batteryman level four or lower, [[Portable Battery Pack]] and [[Battery Charger]] can special summon Batteryman monsters from your graveyard and [[Quick Charger]] can return two level four or lower Batteryman from your graveyard to your hand. These cards ensures the user will have a constant supply of the low level Batteryman AA and [[Batteryman D]] to tribute or attack with. If all else fails, both set ups have ace back ups - [[Batteryman Charger]] can special summon one Batteryman monster to the field, powering its 1,800 attack up to 2,400 for one tribute. [[Batteryman Industrial Strength]] once special summoned can destroy one monster and one spell/trap card on your opponents field by removing from play one thunder monster from your graveyard, possibly opening your opponent for a direct 2,600 attack.
With the release of [[The Shining Darkness]], two new cards are added to the Batteryman arsenal: "[[Batteryman AAA]]" and "[[Fuel Cell Batteryman]]". When AAA is normal summoned, it can special summon another copy of itself from your hand or graveyard. With 0 ATK, it may not seem very useful; however, it combos perfectly with the other Batteryman card, Fuel Cell, and opens up options for Level 8 Synchro Summons when used with [[Lightwave Tuning]]. [[Fuel Cell Batteryman]] has a [[XX-Saber Faultroll|Faultroll]]-like effect, special summoning itself from your hand when you control a Batterymantwo or more Batterymen. It can still be summoned any other way, though, so "[[Battery Charger]]", "[[Batteryman Charger]]", and "[[Portable Battery Pack]]" are all fair game, or you can tribute summon it. It has only 2100 ATK at level 6, but by tributing a Batteryman monster, once per turn, it allows you to [[Bounce|bounce]] one of your opponent's cards. This is particularly useful against synchro monsters and anything with more than 2100 ATK, thus giving a control element to the Batteryman archetype. Also, in The Shining Darkness is [[Elekirin]], a thunder-type monster with 1200 ATK that can attack your opponent directly and stop them from using spell and trap cards, like mirror force[[Mirror Force]], until the end of the battle phase that might disrupt your OTK.
A ruthless combo with the Batterymen, as well as a potential OTK, is to on your first turn set a [[Batteryman Micro-Cell]]. Asssuming it survives (which you can make sure by using disruptive cards like [[Book of Moon]] and [[Phoenix Wing Wind Blast]]), you will proceed to flipping it, and summoning a [[Batteryman AA]] in attack position. Afterwards, you will tribute your [[Batteryman Micro-Cell]] to summon a [[Batteryman Charger]], which will then summon another [[Batteryman AA]] from your deck. Then you wipe your opponents field with [[Short Circuit]] (though this has become harder after [[Stardust Dragon]]s rise to fame), and attack with a massive 6,700 attack ponts. With this base, there are several ways to make this an OTK, with examples like summoning [[Fuel Cell Batteryman]], or using [[Foolish Burial]] on a random Batteryman, and summon [[Batteryman Industrial Strength]], to kill a card and attack your opponent.
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