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Iron Chain

955 bytes added, 10 years ago
Playing style
"Iron Chains" are most basically used as a Mill Deck; however they can be used in a Burn Deck with "Iron Chain Blaster" and "[[Paralyzing Chain]]". "Iron Chain Repairman" is useful for bringing back "Iron Chain" monsters from the [[Graveyard]]. This is useful, as "Poison Chain" needs "Iron Chain" monsters on the field to work. When used well, "Iron Chain" Decks can quickly achieve a [[Deck Out]].
* Paralyzing Chain FTK/OTK. An FTK can be achieved with [[Summoner Monk]] (and one card for its cost), [[Foolish Burial]], 2 [[Paralyzing Chain]] and [[Inferno Reckless Summon]] in hand. First, use the Foolish Burial to send 1 [[Iron Chain Snake]] from your deck to your grave. Then, summon Summoner Monk and use its effect to bring out an [[Iron Chain Repairman]] from the deck. Use Iron Chain Repairman's effect to special summon the Iron Chain Snake you previously sent to the graveyard and then chain [[Inferno Reckless Summon]] to its summon. Equip 3 to an opponent's monster of nearly any level, overlay the Summoner Monk and the Repairman for any of the strong [[Rank 4 Monster Cards]], then attack with it. With two Paralyzing Chains, destroying a level 4 monster will mill 12 cards, causing 7200 damage, the battle damage from the Xyz should be more than enough to finish him off, as the ATK of the Level 4 should be 0 due to Iron Chain Snake.
 
* By using multiple copies of "[[Iron Chain Snake]]" on a high-[[Level]] monster, you will mill nearly (if not more than) half of your opponent's Deck.
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