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Iron Chain

955 bytes removed, 11 years ago
Undo revision 2471588 by 99.111.153.5 (talk) Won't work, each "Paralyzing Chain" will only cause 300 damage.
"Iron Chains" are most basically used as a Mill Deck; however they can be used in a Burn Deck with "Iron Chain Blaster" and "[[Paralyzing Chain]]". "Iron Chain Repairman" is useful for bringing back "Iron Chain" monsters from the [[Graveyard]]. This is useful, as "Poison Chain" needs "Iron Chain" monsters on the field to work. When used well, "Iron Chain" Decks can quickly achieve a [[Deck Out]].
* Paralyzing Chain FTK/OTK. An FTK can be achieved with [[Summoner Monk]] (and one card for its cost), [[Foolish Burial]], 2 [[Paralyzing Chain]] and [[Inferno Reckless Summon]] in hand. First, use the Foolish Burial to send 1 [[Iron Chain Snake]] from your deck to your grave. Then, summon Summoner Monk and use its effect to bring out an [[Iron Chain Repairman]] from the deck. Use Iron Chain Repairman's effect to special summon the Iron Chain Snake you previously sent to the graveyard and then chain [[Inferno Reckless Summon]] to its summon. Equip 3 to an opponent's monster of nearly any level, overlay the Summoner Monk and the Repairman for any of the strong [[Rank 4 Monster Cards]], then attack with it. With two Paralyzing Chains, destroying a level 4 monster will mill 12 cards, causing 7200 damage, the battle damage from the Xyz should be more than enough to finish him off, as the ATK of the Level 4 should be 0 due to Iron Chain Snake.
 
* By using multiple copies of "[[Iron Chain Snake]]" on a high-[[Level]] monster, you will mill nearly (if not more than) half of your opponent's Deck.
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