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Worm

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Putting all the Reptile-Type tips in the same section, rather than being spread throughout the page
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"'''Worm'''" (ワーム ''Wāmu'') is a large [[archetype]] of [[Monster Card|monsters]] appearing in ''[[Yu-Gi-Oh! 5D's]]''. Unlike other archetypes, "Worm" is cleanly divided between two entirely distinct playstyles, both only one of which fall under the same classificationhas archetype support. Additionally, several other unrelated cards, such as "[[Worm Drake]]" and "[[Dimensionhole]]" are in this archetype.
The [[LIGHT]] [[Reptile]]-[[Type]] "Worm" monsters were introduced as part of the early [[Duel Terminal]] sets, while . The [[Insect]]-Type "Worm" monsters have effects that [[Mill Deck|Millmill]] the opponent's Deck. The Insect-Type "Worm" monsters They are used by [[Tetsu Trudge|Trudge]] during his time as a [[Shadow Drone]] in the ''[[Yu-Gi-Oh! 5D's]]''anime.
"[[Dimensionhole]]" (''"Worm Hole"'' in Japanese) is also a "Worm" card because it has 「ワーム」 in its Japanese name.
==Insect-Type Worms==
These '''Worms''' are a series of <!-- INSECT is NOT an error, do not change it to Reptile --> Insect-Type monsters, which focus on milling your the opponent's Deck. Visually, they resemble caterpillars and centipedes.
===List of Insect-Type Worms===
{{#ask: [[Archseries::Worms]] [[Type::Insect]] [[Class 1::Official]] |?Card type |?ATK |?DEF |?Level |?Attribute}}
 
===Play style===
Having Insect support cards like "[[Lair Wire]]" and "[[Insect Neglect]]" while also having "[[Doom Dozer]]" and "[[Aztekipede, the Worm Warrior|Aztekipede]]" in your Deck means you will rely heavily on having Insect-Type monsters in your Graveyard which you can remove from play. Therefore, it would be a good idea to use cards that mill both players to steadily replenish your Graveyard's stock of Insect-Type monsters. Cards like "[[D.D.R. - Different Dimension Reincarnation]]" can be used to bring back monsters like "Shield Worm" and "Warm Worm" in late game to force your opponent to send away even more cards.
Since you need to send insect monsters to the Graveyard anyways, it maybe a good idea to use some that benefit you from being in the Graveyard, like "[[Skull-Mark Ladybug]]".
 
List of [[Insect]]-[[Type]] Worms:
 
"{{#ask: [[Archseries::Worms]] [[Types::Insect]] |format=list |sep=", "}}".
This Deck concentrates on using "[[Warm Worm]]", "[[Needle Worm]]" and "[[Shield Worm]]" to mill your opponent's Deck. "[[Chainsaw Insect]]" is used for a beatstick and to force your opponent to draw. "[[Doom Dozer]]" and "[[Aztekipede, the Worm Warrior]]" can be used with "[[Robbin' Zombie]]" to send more cards from the Deck to the Graveyard. "[[Assault on GHQ]]" can be used on the used up "Needle Worm" or on a "Warm Worm".
==Reptile-Type Worms==
These '''Worms''' are an [[archetype]] a collection of [[LIGHT]] -[[Attribute]] [[Reptile]]-[[Type]] monsters which focus heavily upon on [[Flip Effectseffect]]s. Visually, they resemble hideous alien creatures of a predominant single color, and often possess lipless toothy vertical mouths. However, they also incorporate biological features from real-world [[wikipedia:Worm|Worms]], including transparent skin and external mucus. They were introduced in ''[[Duel Terminal - Synchro Awakening!!]]'' and even have their own set, ''[[Duel Terminal - Invasion of Worms!]]''.
The name of each Worm begins with a different letter of the alphabet, including all letters from A to Z. Their effects also seem to get more complicated as they progress in the alphabet. For example, "[[Worm Apocalypse]]" has an effect only a few words long. However, "[[Worm Yagan]]'s" effect is 56 words long and much less straightforward. "[[Worm Zero]]", the "boss" monster of Worms features several powerful effects and is a Fusion Monster.
[[Callisto]] uses this Worm series in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator]]''. However, this archetype debuted in "[[Hidden Arsenal]]".
Reptile "Worms" are mostly composed of [[Flip Monster Effectmonster]]s that generate [[hand advantage]] by allowing the user player to draw extra cards or add extra cards to their hand or create [[field advantage]] by allowing the user player to control the positions of cards and permitting cards on either side of the field to stay or not. The non-Flip Effect Monsters monsters allow the user player to control the position of monsters on the field and flip your the player's own monsters [[face-down]] or have their effects activated when cards are Set face-down in general. "[[Worm Drake]]" is an [[EARTH]] [[Reptile]]-[[Type]] monster with "Worm" in its name, so it qualifies for some of the Reptile-Type "Worm" support, despite not being part of the series. ===Relation to Latin alphabet===The names of all [[LIGHT]] [[Reptile]]-[[Type]] "Worm" monsters begin with the word "Worm" followed by another word. The subsequent release of new cards are alphabetical. All LIGHT Reptile-Type Worm monsters were originally introduced in [[Duel Terminal]]. {{#ask: [[Archseries::Worms]] [[Type::Reptile]] [[Attribute::Light]] [[Class 1::Official]] |?Card type |?ATK |?DEF |?Level |?Lore}}
As implied by ===Duel Terminal story===The storyline establishes that the card text of "[[Ally Mindof Justice]]" they have some connection monsters were created specifically to combat the "Worms" (specifically the LIGHT Reptile-Type "[[Ally Worms") through a joint effort of Justice]]"4 Duel Terminal clans. They are likely enemies as This is apparent through several crossover cards within the "Ally of Justice" monsters have effects related to the destruction of LIGHT monsters and face-down Monster Cards (such as Flip Effect Monsters)series.
Another very helpful card Later on in that helps this archetype is the battle, captured Worms were converted into "[[Soul ReversalAlly of Justice]]"monsters (i. Though this card may seem weak at first until you use it with e., "[[Worm CartarosAlly of Justice Enemy Catcher]]"), which led to the "Mist Valley" clan falling out of favor with the other alliance members. They halted support for the "[[A Feint Plan]]Ally of Justice" can protect against attacks project and even give continued fighting the battle alone, though this decision was short-lived. The legendary "[[Worm Gulse]]Dragunity" an extra turn warriors returned to flip itself defend the Mist Valley, once their home, and gain another 300 ATK as well as protect against Worm monsters Special Summoned by joined forces with the clan taking up residence there. The greatest weapon of the "Worms" was "[[Worm CallZero]]". , which traded the threat of endless waves of "Worms" for the crushing presence of "[[Worm Linx]]Zero" is a very helpful card if you can keep it , whose arrival on the field because once it is flipped face up you can keep drawing cards during each End PhaseDuel Terminal world was enough to severely disturb time and space.
===Play style===Worms are one of the largest archetypes (in terms of number of members), but they currently have only 2 non-monster support cards: "[[Worm ZeroCall]]" potentially boasts the highest ATK of all Worms (with and "[[Worm VictoryW Nebula Meteor]]"), gaining 500 ATK for every Reptile-Type Worm used for its fusion, and gains powerful effects determined by how many Worms used. It would be advised to have "[[Future FusionW Nebula Meteor]]" in your Deck to send out packs of Worms from your Deck can provide you with excellent draw power as well as the ability to use and recycle the Graveyard for its Fusion SummonWorm's effects. (this includes not only the A-Y worms but It is also other Reptile-Type monsters that contain the word worm in their name) Since pulling a large quantity of "Worms" along with easiest method to Special Summon "[[PolymerizationWorm Victory]]" (or another fusing card) in your hand won't happen often, adding cards such as "[[Gold SarcophagusWorm King]]" to search your Deck for , and "[[Future FusionWorm Queen]]" will helpfrom your Deck.
"[[Viper's RebirthWorm Zero]]" is a great addition to this Deck, due to it being unrestricted, and to potentially boasts the highest ATK of all Worms (with "[[Special SummonWorm Victory]] any powerful "), gaining 500 ATK for every Reptile-Type monster from your GraveyardWorm used for its fusion, and gains powerful effects determined by how many Worms used. "In the [[Worm KingTraditional Format]]" can Tribute itself to destroy any card on the field, and "[[Worm QueenFuture Fusion]]" can Tribute itself is ideal for use with it, due to allowing the player to Special Summon another Level 8 or less send large numbers of "WormWorms" from your the Deckto the Graveyard for its Fusion Summon, bypassing the negative effect of along with "Viper's Rebirth[[Gold Sarcophagus]]"to search for it.
"[[Worm Queen]]", "[[Worm Cartaros]]", "[[Worm Xex]]" and "[[Worm Prince]]" have powerful Deck thinning and monster searching effects. The effect of "Worm Queen" is a toolbox effect, similar to that of "[[Lonefire Blossom]]". The Deck thinning effect of "Worm Xex" is similar to that of "[[Armageddon Knight]]".
OBS: The Deck revolves around abusing the effects of "[[W Nebula Meteorite]]". Opening with with "[[Worm DrakeXex]]" is an or "[[EARTHWorm Cartaros]] " along with this card can yield huge card advantage early on to make up for the Deck's relatively slow play. If you Summon "[[Worm Yagan]]" along with "Xex", you can activate "Nebula" on your opponent's turn, using "Yagan" to return one of their monsters to their hand. During the End Phase, you get to draw 1 card for each Reptilemonster flipped face down by "Nebula" and can Special Summon a Level 7 or higher LIGHT Monster (notably "[[Worm King]]-", "[[Worm Queen]]", or "[[TypeWorm Victory]] monster with 「ワーム」 in its Japanese name so it applies for some "). ====Recommended cards====In order to get the most out of the a Worm support-based Deck, cards that protect your weak monsters from destruction during battle are handy. "[[Hieracosphinx]]" and "[[A Feint Plan]]" will protect your face-down Worms from your opponent's attacks.
===Relation to Latin alphabet===Since all of these "Worms" are [[LIGHT]], "[[Honest]]" and "[[Shining Angel]]" can help with weaker "Worms", such as "[[Worm Yagan]]" or "[[Worm Victory]]".
All Since all of these "Worms" are [[Reptile]]s, "[[Offering to the Snake Deity]]" is an excellent card which can be used to destroy two of your opponent's cards by destroying one of your "Worms". "[[Solidarity]]" and "[[Viper's Rebirth]]" are also useful, although you won't be able to use non-Reptile Monster Cards (such as "[[Honest]]") for support. "[[TypeAlien Brain]] "Wormallows you to take control of an opponent's monster that destroyed one of your "Worms" by battle and change its type to Reptile, thereby making "Solidarity" even more valuable. "[[Evil Dragon Ananta]]" monsters begin is another great card, and in the [[Traditional Format]] can be combined with "[[Return from the word Different Dimension]]" for an [[OTK]]. "[[Viper's Rebirth]]" is a great card in a "Worm" in Deck due to its name, followed by another word. The subsequent release of new cards are alphabetical. All LIGHT ability to [[Special Summon]] any powerful Reptile-Type monster from your Graveyard; "[[Worm monsters were originally introduced in King]]" can Tribute itself to destroy any card on the field, and "[[Duel TerminalWorm Queen]]" can Tribute itself to Special Summon another Level 8 or lower Reptile-Type "Worm" from your Deck, bypassing the negative effect of "Viper's Rebirth".
{{#ask: Cards that support [[Archseries::WormsFlip monster]] s are also useful. "[[Type::ReptileNight Assailant]] " allows you to return a Flip monster from your Graveyard to your hand. "[[Attribute::LightSoul Reversal]] |?Card type |?ATK |?DEF |?Level |?Lore}}"is particularly useful with "[[Worm Cartaros]]".
==Support cards==Worms are one of Cards that control the largest archetypes (in terms of number of members), but they currently have only 2 non-monster support cards: "[[Worm Call]]" and "[[W Nebula Meteor]]". "[[W Nebula Meteor]]" can provide you with excellent draw power as well as the ability to use and recycle the Worm's effects. It is also the easiest method to Special Summon "[[Worm Victory]]", "[[Worm King]]", and "[[Worm Queen]]" from your Deck. In order to get the most out of a Worm-based Deck, cards that support [[LIGHT]] monsters and protect your weak monsters from destruction during battle are handy. "[[Hieracosphinxposition]]" will protect your face-down Worms from your opponent's attacks. Cards that control the position of other cards on the field, such as "[[Book of Moon]]"," [[Curse of Fiend]]", "[[Book of Taiyou]]", "[[Book of Eclipse]]", "[[Desertapir]]", and "[[Desert Sunlight]]" , are excellent for manipulating the opponent as well as early-triggering or re-using of your own Flip Effectseffects. Using You can use "[[Shifting Shadows]]Book of Eclipse" when your Worms are flipped face-down after being flipped face up is a great way to confuse your opponent. The card "[[The Shallow Grave]]," which revives a monster in change all monsters to face-down Defense Position, is an efficient way to re-use (including a Flip-Effect card and "[[Night AssailantWorm Victory]]" can recycle one if sent to ), then use the Graveyard from the Hand. Since all Worms are [[LIGHT]], a copy effect of "[[Honest]]Curse of Fiend" can allow you to spring a nasty surprise on an opponent who tries to battle during your weaker Worms. "[[Offering to the Snake DeityStandby Phase]]" is an excellent card similar to "[[Icarus Attack]]" and can be used to destroy flip them all face-up to two of your opponent's cards at (preventing the cost second effect of one "Book of your Worms. Since all Worms are [[Reptile]]sEclipse" from applying), you can potentially make use then the effect of "[[Solidarity]]Worm Victory" activates and "[[Viperdestroys all monsters on your opponent's Rebirth]]"side on the field. (although you won't be able to use non-Reptile support cards like Using "[[Honest]]"). One more card that can be useful to steal your opponents monsters is "[[Alien BrainShifting Shadows]]", which, when your opponent destroys one of your Worms by battle, it allows you are flipped face-down after being flipped face up is a great way to steal that monster and change its type to Reptile thereby making "Solidarity" even more valuable providing you don't use non-Reptile-Type monster in confuse your Deckopponent. The "[[Evil Dragon Ananta]]" is another beautiful card and even more so with "[[Return from the Different DimensionThe Shallow Grave]]" which allows an OTK against your opponent. However, this reduces the Deck's consistency. If you don't mind not using just all reptiles you could throw in "[[Shining Angel]]" to help Special Summon Flip monsters in face-down Defense Position from the Deck your low attack point Worms such as "[[Worm Yagan]]" or "[[Worm Victory]]"Graveyard.
Another interesting card to use in this Deck is "[[Curse of FiendAll-Out Attacks]]". This card not only flips all monsters on the field face-up but changes the battle positions of all monsters on the field including your opponent's monsters. You can make is a great combo with "[[Book of Eclipse]]" and "[[Worm Victory]]". Use "Book of Eclipse" after you draw one good card and to use when you have a "Worm Victory" 're focusing on Special Summoning your side of the field, all monsters on the field will be changed to face-down Defense Position. Then, activate "Curse of FiendWorms" during your [[Standby Phase]] to change all monsters on both sides to face-up Attack Positiondown. The effect of "Worm Victory" activates and destroys all monsters on your opponent side on the field, negating the other effect of Book of Eclipse.It can allow you They will have to a direct attack , but if you should be careful about use the Trap Cards like effect of "[[Mirror ForceWorm Zero]]" and others. Also you can use or "[[Limit ReverseWorm Call]]" to retrieve set "[[Worm Victory]]" from the Graveyard because of , you can greatly speed up his low original attack pointsor any Worm's Flip effects.
"[[All-Out AttacksGenex Ally Birdman]]" is a good card very useful, allowing the player to face-up "Worms" to their hand for re-use when . More importantly, you're focusing on can Synchro Summon with this card and any Level 4 "Worm" to make "[[Genex Ally Triforce]]". Once per turn, "Triforce" can Special Summoning Summon any LIGHT monster from your Worms Graveyard in face-down. They will have Defense Position, making the Deck significantly stronger and faster by having access to attack but if you use the effect of right "Worm" in the Graveyard for the current situation, like "[[Worm ZeroApocalypse]]" or "[[Worm CallVictory]]" to set . "[[Worm VictoryXex]]" you can greatly speed up his or send any Worm's flip effectsof these monsters to the Graveyard and couples brilliantly with "Birdman".
==Playing tips==* The Deck revolves around abusing the effects of "[[W Nebula Meteorite]]". Opening with with "[[Worm Xex]]" or "[[Worm Cartaros]]" along with this card can yield huge card advantage early on to make up for the Deck's relatively slow play. If you Summon "[[Worm Yagan]]" along with "Xex", you can activate "Nebula" on your opponent's turn, using "Yagan" to return one of their monsters to their hand.* Another must-use card is "[[Genex Ally Birdman]]". This card can return your face-up "Worms" to your hand for re-use. More importantly, you can Synchro Summon with this card and any level 4 "Worm" to make "[[Genex Ally Triforce]]". Once per turn, "Triforce" can special Summon any LIGHT Monster from you Graveyard in face-down Defense Position. This effect makes the Deck significantly stronger and faster by having access to the right "Worm" in your Graveyard for the current situation, like "[[Worm Apocalypse]]" or "[[Worm Victory]]". "[[Worm Xex]]" can send any of these monsters to the Graveyard and couples brilliantly with "Birdman".* "[[Tour Guide From the Underworld]]" is a very versatile card in a "Worm" Deck. You can [[Xyz Summon]] for "[[Leviair the Sea Dragon]]" to bring back your banished "[[Worm Yagan]]" or "[[Genex Ally Birdman]]". Also, because "Tour Guide" is DARK, you can use monsters like "[[Black Luster Soldier - Envoy of the Beginning]]".* Because of the immense power of "[[Worm Zero]]", it would be wise to run a minimum of 6 different Reptile-Type Worm Monsters to use with "[[Future Fusion]]". However, if you run too many different "Worms", the Deck will become more inconsistent.* "[[Offering to the Snake Deity]]" is an ideal support card. It is even better than "[[Icarus Attack]]" because you do not have an a activation cost. This is the perfect way to get rid of a weak "Worm" that is sitting in Attack Position after a [[Flip Summon]] because you can take out your opponent's intimidating backrow, powerful monsters, or both. It really helps level the playing field unless your opponent has "[[Starlight Road]]".* Cards like "[[Book of Taiyou]]" and other Battle Position manipulation cards are not recommended to speed up the Deck (except for "[[Book of Moon]]"). They often leave your "Worms" stranded in Attack Position without protection. Furthermore, you lose card advantage, something that "Worms" need to stay relevant in a Duel against a faster Deck.* Because most "Worms" are Set instead of Normal Summoned, a fun card to include would be "[[Future Visions]]". This helps slow the opponent and keep your "Worms" alive for longer.* "[[Solidarity]]" and "[[Viper's Rebirth]]" are useful cards, but may impede the usage of more important cards like "[[Honest]]" and "[[Genex Ally Birdman]]".
* A very good opening hand in a Because most "WormWorms" deck is a "[[Worm Xex]]" and "[[W Nebula Meteorite]]". Firstare often Set instead of Normal Summoned, Normal Summon "Xex" and use his effect to send "[[Worm YaganFuture Visions]]" is useful to include as it helps slow the Graveyard. Then Special Summon "Yagan" in face-opponent down Defense Position and set "Nebula". Finally, if without affecting your opponent summons a Monster, you can activate "Nebula" to return that monster to their hand as per "Yagan's" effect. During the End Phase, you get to draw 1 card for each Reptile monster flipped face down by "Nebula" and can Special Summon a level 7 or higher LIGHT Monster (notably "[[Worm King]]", "[[Worm Queen]]", or "[[Worm Victory]]Worms").
==Duel Terminal story==The storyline establishes that In the Traditional Format, "[[Ally of JusticeFuture Fusion]]" monsters were created specifically can be used to combat the put lots of "Worms" through a joint effort of 4 Duel Terminal clans. This is apparent through several crossover cards within the "Ally of Justice" series.Later on in the battle, captured Worms were converted into "[[Ally of Justice]]" monsters (i.e., "[[Ally of Justice Enemy Catcher]]"), which led to the "Mist Valley" clan falling out of favor with the other alliance members. They halted support Graveyard for the "Ally of Justice" project and continued fighting the battle alone, though this decision was short-lived. The legendary "Dragunity" warriors returned to defend the Mist Valley, once their home, and joined forces with the clan taking up residence there. The greatest weapon of the "Worms" was "[[Worm Zero]]", which traded the threat of endless waves of "Worms" for the crushing presence of "Zero", whose arrival on the Duel Terminal world was enough to severely disturb time and space.
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