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Worm

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Reptile-Type Worms
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"'''Worm'''" (ワーム ''Wāmu'') is a large [[archetype]] of [[Monster Card|monsters]], the first support for which was introduced in ''[[Hidden Arsenal]]''. Unlike other archetypes, "Worm" is divided between two entirely distinct playstylesplay styles, only one of which has archetype support. Additionally, several other unrelated cards, such as "[[Worm Drake]]" and "[[Dimensionhole]]" are in this archetype.
The [[LIGHT]] [[Reptile]]-[[Type]] "Worm" monsters were introduced as part of the early [[Duel Terminal]] sets. They are used by [[Callisto]] in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator]]''.
{{#ask: [[Archseries::Worms]] [[Type::Insect]] [[Class 1::Official]] |?Card type |?ATK |?DEF |?Level |?Attribute}}
===Play style'''Playing Style'''===
Having Insect support cards like "[[Lair Wire]]" and "[[Insect Neglect]]" while also having "[[Doom Dozer]]" and "[[Aztekipede, the Worm Warrior|Aztekipede]]" in your Deck means you will rely heavily on having Insect-Type monsters in your Graveyard which you can remove from play. Therefore, it would be a good idea to use cards that mill both players to steadily replenish your Graveyard's stock of Insect-Type monsters. Cards like "[[D.D.R. - Different Dimension Reincarnation]]" can be used to bring back monsters like "Shield Worm" and "Warm Worm" in late game to force your opponent to send away even more cards.
==Reptile-Type Worms==
These '''Worms''' are a collection of [[LIGHT]]-[[Attribute]] [[Reptile]]-[[Type]] monsters which focus heavily on [[Flip effect]]s. Visually, they resemble hideous alien creatures of a predominant single color, and often possess lipless toothy vertical mouths. However, they also incorporate biological features from real-world [[wikipedia:Worm|Worms]], including transparent skin and external mucus. They were introduced in ''[[Duel Terminal - Synchro Awakening!!]]'' and even have their own set, ''[[Duel Terminal - Invasion of Worms!]]''.
The name of each Worm begins with a different letter of the alphabet, including all letters from A to Z. Their effects also seem to get more complicated as they progress in the alphabet. For example, "[[Worm Apocalypse]]" has an effect only a few words long. However, "[[Worm Yagan]]'s" effect is 56 words long and much less straightforward. "[[Worm Zero]]", the "boss" monster of Worms features several powerful effects and is a Fusion Monster.
Reptile "Worms" are mostly composed of [[Flip monster]]s that generate [[hand advantage]] by allowing the player to draw extra cards or add extra cards to their hand or create [[field advantage]] by allowing the player to control the positions of cards and permitting cards on either side of the field to stay or not. The non-Flip monsters allow the player to control the position of monsters on the field and flip the player's own monsters [[face-down]] or have their effects activated when cards are Set face-down in general.
"[[Worm Drake]]" is an [[EARTH]] [[Reptile]]-[[Type]] monster with "Worm" in its name, so it qualifies for some of the Reptile-Type "Worm" support, despite not being part of the seriesarchetype.
===Relation to Latin alphabet'''Duel Terminal Story''' ===The names of all storyline establishes that the "[[LIGHTAlly of Justice]] " monsters were created specifically to combat the "Worms" (specifically the LIGHT Reptile-Type "Worms") through a joint effort of 4 Duel Terminal clans. This is apparent through several crossover cards within the "Ally of Justice" series. Later on in the battle, captured Worms were converted into "[[ReptileAlly of Justice]]-" monsters (i.e., "[[TypeAlly of Justice Enemy Catcher]] "Worm), which led to the "Mist Valley" monsters begin clan falling out of favor with the word other alliance members. They halted support for the "Ally of Justice" project and continued fighting the battle alone, though this decision was short-lived. The legendary "WormDragunity" followed by another wordwarriors returned to defend the Mist Valley, once their home, and joined forces with the clan taking up residence there. The subsequent release greatest weapon of new cards are alphabetical. All LIGHT Reptile-Type Worm monsters were originally introduced in the "Worms" was "[[Worm Zero]]", which traded the threat of endless waves of "Worms" for the crushing presence of "Zero", whose arrival on the Duel Terminal]]world was enough to severely disturb time and space=== '''Design''' ===
{{#ask: ==== '''Appearance''' ====Visually, they resemble hideous alien creatures of a predominant single color, and often possess lipless toothy vertical mouths. However, they also incorporate biological features from real-world [[Archseries:wikipedia:Worm|Worms]] [[Type::Reptile]] [[Attribute::Light]] [[Class 1::Official]] |?Card type |?ATK |?DEF |?Level |?Lore}}, including transparent skin and external mucus.
===Duel Terminal story= '''Relation to Latin alphabet''' ====The storyline establishes that the "names of all [[LIGHT]] [[Reptile]]-[[Ally of JusticeType]]"Worm" monsters were created specifically to combat begin with the word "WormsWorm" (specifically the followed by another word. The subsequent release of new cards are alphabetical. All LIGHT Reptile-Type "Worms") through a joint effort of 4 Worm monsters were originally introduced in [[Duel Terminal clans. This is apparent through several crossover cards within the "Ally of Justice" series]].
Later on in the battle, captured {{#ask: [[Archseries::Worms were converted into "]] [[Ally of JusticeType::Reptile]]" monsters (i.e., "[[Ally of Justice Enemy CatcherAttribute::Light]]"), which led to the "Mist Valley" clan falling out of favor with the other alliance members. They halted support for the "Ally of Justice" project and continued fighting the battle alone, though this decision was short-lived. The legendary "Dragunity" warriors returned to defend the Mist Valley, once their home, and joined forces with the clan taking up residence there. The greatest weapon of the "Worms" was "[[Worm ZeroClass 1::Official]]", which traded the threat of endless waves of "Worms" for the crushing presence of "Zero", whose arrival on the Duel Terminal world was enough to severely disturb time and space.|?Card type |?ATK |?DEF |?Level |?Lore}}
==='''Play style'''===
Worms are one of the largest archetypes (in terms of number of members), but they currently have only 2 non-monster support cards: "[[Worm Call]]" and "[[W Nebula Meteor]]". "[[W Nebula Meteor]]" can provide you with excellent draw power as well as the ability to use and recycle the Worm's effects. It is also the easiest method to Special Summon "[[Worm Victory]]", "[[Worm King]]", and "[[Worm Queen]]" from your Deck.
The Deck revolves around abusing the effects of "[[W Nebula Meteorite]]". Opening with with "[[Worm Xex]]" or "[[Worm Cartaros]]" along with this card can yield huge card advantage early on to make up for the Deck's relatively slow play. If you Summon "[[Worm Yagan]]" along with "Xex", you can activate "Nebula" on your opponent's turn, using "Yagan" to return one of their monsters to their hand. During the End Phase, you get to draw 1 card for each Reptile monster flipped face down by "Nebula" and can Special Summon a Level 7 or higher LIGHT Monster (notably "[[Worm King]]", "[[Worm Queen]]", or "[[Worm Victory]]").
===='''Recommended cards''' ====
In order to get the most out of a Worm-based Deck, cards that protect your weak monsters from destruction during battle are handy. "[[Hieracosphinx]]" and "[[A Feint Plan]]" will protect your face-down Worms from your opponent's attacks.
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