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Worm

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==Insect-Type Worms==
These '''Worms''' are a series of Insect-Type monsters, which focus on milling the opponent's Deck. Visually, they resemble caterpillars and centipedes.
===List of Insect-Type Worms===
{{#ask: [[Archseries::Worms]] [[Type::Insect]] [[Class 1::Official]] |?Card type |?ATK |?DEF |?Level |?Attribute}}
==='''Playing Style'''style===
Having Insect support cards like "[[Lair Wire]]" and "[[Insect Neglect]]" while also having "[[Doom Dozer]]" and "[[Aztekipede, the Worm Warrior|Aztekipede]]" in your Deck means you will rely heavily on having Insect-Type monsters in your Graveyard which you can remove from play. Therefore, it would be a good idea to use cards that mill both players to steadily replenish your Graveyard's stock of Insect-Type monsters. Cards like "[[D.D.R. - Different Dimension Reincarnation]]" can be used to bring back monsters like "Shield Worm" and "Warm Worm" in late game to force your opponent to send away even more cards.
==Reptile-Type Worms==
These '''Worms''' are a collection of [[LIGHT]]-[[Attribute]] [[Reptile]]-[[Type]] monsters which focus heavily on [[Flip effect]]s. They were introduced in ''[[Duel Terminal - Synchro Awakening!!]]'' and even have their own set, ''[[Duel Terminal - Invasion of Worms!]]''.
The name of each Worm begins with a different letter of the alphabet, including all letters from A to Z. Their effects also seem to get more complicated as they progress in the alphabet. For example, "[[Worm Apocalypse]]" has an effect only a few words long. However, "[[Worm Yagan]]'s" effect is 56 words long and much less straightforward. "[[Worm Zero]]", the "boss" monster of Worms features several powerful effects and is a Fusion Monster.
"[[Worm Drake]]" is an [[EARTH]] [[Reptile]]-[[Type]] monster with "Worm" in its name, so it qualifies for some of the Reptile-Type "Worm" support, despite not being part of the archetype.
=== '''Duel Terminal Story''' ===
The storyline establishes that the "[[Ally of Justice]]" monsters were created specifically to combat the "Worms" (specifically the LIGHT Reptile-Type "Worms") through a joint effort of 4 Duel Terminal clans. This is apparent through several crossover cards within the "Ally of Justice" series.
Later on in the battle, captured Worms were converted into "[[Ally of Justice]]" monsters (i.e., "[[Ally of Justice Enemy Catcher]]"), which led to the "Mist Valley" clan falling out of favor with the other alliance members. They halted support for the "Ally of Justice" project and continued fighting the battle alone, though this decision was short-lived. The legendary "Dragunity" warriors returned to defend the Mist Valley, once their home, and joined forces with the clan taking up residence there. The greatest weapon of the "Worms" was "[[Worm Zero]]", which traded the threat of endless waves of "Worms" for the crushing presence of "Zero", whose arrival on the Duel Terminal world was enough to severely disturb time and space.
=== '''Design''' ===
==== '''Appearance''' ====
Visually, they resemble hideous alien creatures of a predominant single color, and often possess lipless toothy vertical mouths. However, they also incorporate biological features from real-world [[wikipedia:Worm|Worms]], including transparent skin and external mucus.
==== '''Relation to Latin alphabet''' ====
The names of all [[LIGHT]] [[Reptile]]-[[Type]] "Worm" monsters begin with the word "Worm" followed by another word. The subsequent release of new cards are alphabetical. All LIGHT Reptile-Type Worm monsters were originally introduced in [[Duel Terminal]].
{{#ask: [[Archseries::Worms]] [[Type::Reptile]] [[Attribute::Light]] [[Class 1::Official]] |?Card type |?ATK |?DEF |?Level |?Lore}}
==='''Play Playing style'''===
Worms are one of the largest archetypes (in terms of number of members), but they currently have only 2 non-monster support cards: "[[Worm Call]]" and "[[W Nebula Meteor]]". "[[W Nebula Meteor]]" can provide you with excellent draw power as well as the ability to use and recycle the Worm's effects. It is also the easiest method to Special Summon "[[Worm Victory]]", "[[Worm King]]", and "[[Worm Queen]]" from your Deck.
The Deck revolves around abusing the effects of "[[W Nebula Meteorite]]". Opening with with "[[Worm Xex]]" or "[[Worm Cartaros]]" along with this card can yield huge card advantage early on to make up for the Deck's relatively slow play. If you Summon "[[Worm Yagan]]" along with "Xex", you can activate "Nebula" on your opponent's turn, using "Yagan" to return one of their monsters to their hand. During the End Phase, you get to draw 1 card for each Reptile monster flipped face down by "Nebula" and can Special Summon a Level 7 or higher LIGHT Monster (notably "[[Worm King]]", "[[Worm Queen]]", or "[[Worm Victory]]").
==== '''Recommended cards''' ====
In order to get the most out of a Worm-based Deck, cards that protect your weak monsters from destruction during battle are handy. "[[Hieracosphinx]]" and "[[A Feint Plan]]" will protect your face-down Worms from your opponent's attacks.

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