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Dinosaur

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{{Infobox/Archetype/End}}
'''Dinosaur''' monsters are a type of monster that primarily rely on brute strength, and sometimes their [[Card Effect]]s, to help a duelist prevail in a [[Duel]]. There are many high-level Dinosaur-[[Type]] monsters, so the general strategy for them is to [[Special Summon]] their high-level monsters as quickly and easily as possible using cards like "[[Hunting Instinct]]" or "[[Big Evolution Pill]]" to overpower the opponent's weaker monsters before they have a chance to defend themselves. Dinosaurs are predominantly [[EARTH]]-[[Attribute]] monsters (those that are or resemble Pterosaurs are [[WIND]], with exception of "[[Jurrac Ptera]]"), but the release of the "[[Jurrac]]" Archetype has lead led to a surge of [[FIRE]] Dinosaur-Type monsters.
Short of extremely powerful [[Nomi]] monsters, high-level [[Fusion Monsters]], or [[Dragon]]-Type monsters, Dinosaur-Type monsters are second to none in terms of overwhelming brute force. They possess the only monster that completely breaks the [[Rule of 3000 ATK and DEF|rule of 3000 ATK]], "[[Super Conductor Tyranno]]", their [[Field Spell Card]] "[[Jurassic World]]" grants a higher ATK and DEF bonus than any other for specific monster types, and they have a powerful searcher, "[[Fossil Dig]]", a Spell Card that can add any Level 6 or lower Dinosaur-Type monster from the Deck to the [[Hand]]. Unlike other monster types which run the risk of being useless in the hand if the Deck is too top-heavy with high-level monsters, Dinosaur-Type monsters have numerous options of getting around tribute requirements for summoning high-level monsters from their hand.
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