Difference between revisions of "Trigger Effect"

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{{Show card image|Red Gadget|"[[Red Gadget]]", a card with a Trigger Effect.}}
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A '''Trigger Effect''' (Japanese: 誘発効果 ''Yūhatsu Kōka'') is a type of monster effect that is activated at a specific time. This can either be in response to a specific event or during a particular phase or step. Unless otherwise specified, Trigger Effects can be activated during either player’s turn.
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{{Infobox/Archetype/ExtendedName
 
| kanji                = 誘発効果
 
        | japanese            =
 
| furigana            =
 
| romaji              = Yūhatsu Kōka
 
| japanese translated  =
 
| english              = Trigger Effect
 
| french              = Effet Déclencheur
 
| german              = Triggereffekt
 
| italian              = Effetto Innescato
 
| korean              = 유발 효과 (誘發效果) ''Yubal Hyogwa''
 
|chinese=誘發效果 ''Yòufā Xiàoguǒ / Jau5 faat3 Haau6 gwo2''
 
| spanish              = Efecto Disparado
 
|portuguese=Efeito de Gatilho
 
}}
 
{{Infobox/Archetype/End}}
 
  
==Trigger Effect==
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Trigger Effects are [[Spell Speed]] 1 and therefore cannot be chained to other effects, except when multiple Trigger Effects want to be activated simultaneously, in which case they will form a Chain with each other according to the rules for [[Simultaneous Effects|simultaneous effects]].
A trigger effect is a type of monster effect that activates at a specific time. This can either be in response to a specific event, or during a particular phase or step. Unless otherwise specified, trigger effects can be activated during either player’s turn.  
 
  
Trigger effects are [[Spell Speed]] 1, and therefore cannot be chained to other effects, except when multiple trigger effects want to activate simultaneously, in which case they will form a chain with each other according to the rules for [[Simultaneous Effects|simultaneous effects]].
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Trigger Effects that are activated in response to a specific event, such as a card being destroyed, or a card being added to the hand, are activated in the yellow box of the "[[Fast effect timing]]" chart, and must either be activated at this point, or not at all. Examples include "[[Jurrac Guaiba]]" and "[[Number 39: Utopia]]".  
  
Trigger effects that activate in response to a specific event, such as a card being destroyed, or a card being added to the hand, are activated in the yellow box of the [[fast effect timing]] chart, and must either be activated at this point, or not at all. Examples include "[[Jurrac Guaiba]]" and "[[Number 39: Utopia]]".  
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For optional Trigger Effects that activate "when" a specific action occurs, their trigger must have been the last thing to happen, or else the effect cannot be activated. See ''[[If... You Can VS When... You Can]]'' for more information.
  
For optional trigger effects that activate "when" a specific action occurs, their trigger must have been the last thing to happen, else the effect cannot be activated. See [[If... You Can VS When... You Can]] for more information.
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Trigger Effects that are not triggered by a specific event, but rather by a particular period of time, such as the [[Standby Phase]], can be activated when the player has the right to perform an action and only during an open game state. This means that they can only ever be activated as Chain Link 1. In this regard, their function is more similar to [[Ignition Effect]]s (except that they are activated outside the [[Main Phase]]) as the player can choose at which point during that time to activate the effect. Examples include "[[Fire King High Avatar Garunix]]" and "[[Scarm, Malebranche of the Burning Abyss]]".
  
Trigger effects that are not triggered by a specific event, but rather by a particular period of time, such as the [[Standby Phase]], can be activated when the player has the right to perform an action. In this regard, their function is more similar to [[Ignition Effect]]s (only they are activated outside the [[Main Phase]]) as the player can choose at which point during that time to activate the effect. Examples include "[[Fire King High Avatar Garunix]]" and "[[Scarm, Malebranche of the Burning Abyss]]".
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==Damage Step==
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Trigger Effects that are activated at a particular part of the [[Damage Step]], such as the effect of "[[Ally of Justice Catastor]]", activate immediately upon their effect being triggered, similar to other Trigger Effects that are activated in response to a specific event. Multiple Trigger Effects of this nature will form a Chain in accordance with the rules for [[Simultaneous Effects|simultaneous effects]].
  
===The Damage Step===
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For whether or not a Trigger Effect whose trigger does not exclusively occur during the Damage Step can be activated during the Damage Step, it is best to consider each card on a case-by-case basis. Usually, if such a Trigger Effect cannot be used at that time, its ''TCG'' text will state "except during the Damage Step," though this is not always the case.
 
 
Trigger effects that activate at a particular part of the [[damage step]], such as the effect of "[[Ally of Justice Catastor]]", activate immediately upon their effect being triggered, similar to other trigger effects that activate in response to a specific event. Multiple trigger effects of this nature will form a chain in accordance with the rules for [[Simultaneous Effects|simultaneous effects]].
 
 
 
For whether or not a trigger effect whose trigger does not exclusively occur during the damage step can be activated during the damage step, it is best to consider each card on a case-by-case basis.  
 
  
 
==Spell/Trap effects that trigger==
 
==Spell/Trap effects that trigger==
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Spell and Trap Cards can also have effects that trigger; these effects are informally called '''Trigger-like Effects'''. When the effect of an already-face-up Spell or Trap Card is triggered, the effect functions just like the Trigger Effect of a monster and activates in the yellow box of the "[[Fast effect timing]]" chart. If multiple effects are triggered, monster or otherwise, the rules for [[Simultaneous Effects|simultaneous effects]] are followed.
  
Spell and Trap Cards can also have effects that trigger. When the effect of an already face-up Spell or Trap Card is triggered, the effect functions just like monster trigger effects and activates in the yellow box of the [[fast effect timing]] chart. If multiple effects are triggered, monster or otherwise, the rules for [[Simultaneous Effects|simultaneous effects]] are followed.  
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===Continuous Trap Cards===
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If a [[Continuous Trap Card]] has an effect that triggers, it is also possible to activate both the Trap Card and its effect in the same Chain Link in response to the event that triggers the effect at the time when the player has the right to activate a [[fast effect]].
  
===Continuous Trap Cards===
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For example, if a monster you control is destroyed by battle whilst you control a face-up "[[Yang Zing Creation]]", if you choose to activate the effect of this face-up "[[Yang Zing Creation]]", you must do so in the yellow box of the "[[Fast effect timing]]" chart, before either player can activate fast effects. If, however, "[[Yang Zing Creation]]" is face-down on the field when the monster is destroyed by battle, so long as the monster being destroyed is still the last thing to happen, you can activate the effect of "[[Yang Zing Creation]]" in the same Chain Link as the card itself.
  
If a continuous trap card has an effect that triggers, it is also possible to activate both the trap card, and its effect, in the same chain link in response to the event that triggers the effect at the time when the player has the right to activate a [[fast effect]].
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Continuous Trap Cards which have effects that state they must be activated while the Trap Card is already face-up on the field, such as "[[Predaplanet]]", cannot activate that effect in the same Chain Link as the Trap Card itself.  
  
For example, if a monster you control is destroyed by battle whilst you control a face-up "[[Yang Zing Creation]]", if you choose to activate the effect of this face-up "[[Yang Zing Creation]]", you must do so in the yellow box of the [[fast effect timing]] chart, before either player can activate fast effects. If, however, "[[Yang Zing Creation]]" is face-down on the field when the monster is destroyed by battle, so long as the monster being destroyed is still the last thing to happen, you can activate the effect of "[[Yang Zing Creation]]" in the same Chain Link as the card itself.  
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Further, Continuous Trap Cards which have rulings that state that their effect cannot be activated in the same Chain Link as the card itself must have first been activated, and resolved, for an action to be able to trigger their effects. These include "[[All-Out Attacks]]"<ref name="Card Rulings: All-Out Attacks">[https://yugipedia.com/wiki/Card_Rulings:All-Out_Attacks Card Rulings: All-Out Attacks]</ref>, "[[Coffin Seller]]"<ref name="Card Rulings: Coffin Seller">[https://yugipedia.com/wiki/Card_Rulings:Coffin_Seller Card Rulings: Coffin Seller]</ref>, "[[Cyber Summon Blaster]]"<ref name="Card Rulings: Cyber Summon Blaster">[https://yugipedia.com/wiki/Card_Rulings:Cyber_Summon_Blaster Card Rulings: Cyber Summon Blaster]</ref>, "[[Light Spiral]]"<ref name="Card Rulings: Light Spiral">[https://yugipedia.com/wiki/Card_Rulings:Light_Spiral Card Rulings: Light Spiral]</ref>, "[[Natural Disaster]]"<ref name="Card Rulings: Natural Disaster">[https://yugipedia.com/wiki/Card_Rulings:Natural_Disaster Card Rulings: Natural Disaster]</ref>, "[[Overdoom Line]]"<ref name="Card Rulings: Overdoom Line">[https://yugipedia.com/wiki/Card_Rulings:Overdoom_Line Card Rulings: Overdoom Line]</ref>, "[[PSY-Frame Accelerator]]"<ref name="Card Rulings: PSY-Frame Accelerator">[https://yugipedia.com/wiki/Card_Rulings:PSY-Frame_Accelerator PSY-Frame Accelerator]</ref>, "[[Spirit's Invitation]]"<ref name="Card Rulings: Spirit's Invitation">[https://yugipedia.com/wiki/Card_Rulings:Spirit%27s_Invitation Card Rulings: Spirit's Invitation]</ref>, "[[Swiftstrike Armor]]"<ref name="Card Rulings: Swiftstrike Armor">[https://yugipedia.com/wiki/Card_Rulings:Swiftstrike_Armor Card Rulings: Swiftstrike Armor]</ref>, and "[[Unpossessed]]"<ref name="Card Rulings: Unpossessed">[https://yugipedia.com/wiki/Card_Rulings:Unpossessed Card Rulings: Unpossessed]</ref>.
  
===Exception===
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==List of ''TCG'' and ''OCG'' monsters with Trigger Effects==
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{{Card query|[[Effect type::Trigger Effect]]|type=monster|medium=official|limit=10}}
  
Continuous Trap Cards which have effects that state that they must activate whilst the Trap Card is already face-up on the field, such as "[[Predaplanet]]", you cannot activate that effect in the same Chain Link as the Trap Card itself.
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==List of ''TCG'' and ''OCG'' Spell and Trap Cards with Trigger-like Effects==
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{{Card query|[[Effect type::Trigger Effect]]|type=non-monster|medium=official|limit=10}}
  
Further, Continuous Trap Cards which have rulings that state that their effect cannot be activated in the same chain link as the card itself must have first been activated, and resolved, for an action to be able to trigger their effects. These include "[[All-Out Attacks]]"<ref name="Card Rulings: All-Out Attacks">[https://yugipedia.com/wiki/Card_Rulings:All-Out_Attacks Card Rulings: All-Out Attacks]</ref>, "[[Coffin Seller]]"<ref name="Card Rulings: Coffin Seller">[https://yugipedia.com/wiki/Card_Rulings:Coffin_Seller Card Rulings: Coffin Seller]</ref>, "[[Cyber Summon Blaster]]"<ref name="Card Rulings: Cyber Summon Blaster">[https://yugipedia.com/wiki/Card_Rulings:Cyber_Summon_Blaster Card Rulings: Cyber Summon Blaster]</ref>, "[[Light Spiral]]"<ref name="Card Rulings: Light Spiral">[https://yugipedia.com/wiki/Card_Rulings:Light_Spiral Card Rulings: Light Spiral]</ref>, "[[Natural Disaster]]"<ref name="Card Rulings: Natural Disaster">[https://yugipedia.com/wiki/Card_Rulings:Natural_Disaster Card Rulings: Natural Disaster]</ref>, "[[Overdoom Line]]"<ref name="Card Rulings: Overdoom Line">[https://yugipedia.com/wiki/Card_Rulings:Overdoom_Line Card Rulings: Overdoom Line]</ref>, "[[PSY-Frame Accelerator]]"<ref name="Card Rulings: PSY-Frame Accelerator">[https://yugipedia.com/wiki/Card_Rulings:PSY-Frame_Accelerator PSY-Frame Accelerator]</ref>, "[[Spirit's Invitation]]"<ref name="Card Rulings: Spirit's Invitation">[https://yugipedia.com/wiki/Card_Rulings:Spirit%27s_Invitation Card Rulings: Spirit's Invitation]</ref>, "[[Swiftstrike Armor]]"<ref name="Card Rulings: Swiftstrike Armor">[https://yugipedia.com/wiki/Card_Rulings:Swiftstrike_Armor Card Rulings: Swiftstrike Armor]</ref>, and "[[Unpossessed]]"<ref name="Card Rulings: Unpossessed">[https://yugipedia.com/wiki/Card_Rulings:Unpossessed Card Rulings: Unpossessed]</ref>.
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==In other languages==
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{{In other languages
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| fr_name  = Effet Déclencheur
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| de_name  = Triggereffekt
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| it_name  = Effetto Innescato
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| pt_name  = Efeito de Gatilho
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| es_name  = Efecto Disparado
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| ja_name  = 誘発効果
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| ja_romaji = Yūhatsu Kōka
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| ko_name  = 유발 효과
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| ko_rr    = Yubal Hyogwa
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| zh_name  = 誘發效果
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| zh_pinyin = Yòufā Xiàoguǒ
 +
}}
  
==See Also:==
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==References==
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<references/>
  
 +
==See also==
 
* [[Fast Effect Timing]]
 
* [[Fast Effect Timing]]
 
* [[If... You Can VS When... You Can]]
 
* [[If... You Can VS When... You Can]]
 
* [[Simultaneous Effects]]
 
* [[Simultaneous Effects]]
  
==List of TCG and OCG Monsters with Trigger Effects==
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{{Gameplay}}
{{#ask: [[Class 1::Official]] [[Effect type::Trigger Monster Effects||Trigger Effect]] |?Japanese name |?Rank |?Level |?Attribute |?Type |?Card type |?ATK |?DEF |limit=10}}
 
  
==List of OCG/TCG Spell/Trap Cards with Effects that Trigger==
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[[Category:Types of monster effects]]
: ''Note: This list is incomplete''
 
{{Card query|[[Effect type::Trigger-like Effect]]|medium=official|type=monster|limit=10}}
 
{{Card query|[[Effect type::Trigger-like Effect]]|medium=official|type=non-monster|limit=10}}
 
 
 
{{Gameplay}}
 
[[Category:Gameplay]]
 

Latest revision as of 07:46, 6 February 2024

Red Gadget
"Red Gadget", a card with a Trigger Effect.

A Trigger Effect (Japanese: 誘発効果 Yūhatsu Kōka) is a type of monster effect that is activated at a specific time. This can either be in response to a specific event or during a particular phase or step. Unless otherwise specified, Trigger Effects can be activated during either player’s turn.

Trigger Effects are Spell Speed 1 and therefore cannot be chained to other effects, except when multiple Trigger Effects want to be activated simultaneously, in which case they will form a Chain with each other according to the rules for simultaneous effects.

Trigger Effects that are activated in response to a specific event, such as a card being destroyed, or a card being added to the hand, are activated in the yellow box of the "Fast effect timing" chart, and must either be activated at this point, or not at all. Examples include "Jurrac Guaiba" and "Number 39: Utopia".

For optional Trigger Effects that activate "when" a specific action occurs, their trigger must have been the last thing to happen, or else the effect cannot be activated. See If... You Can VS When... You Can for more information.

Trigger Effects that are not triggered by a specific event, but rather by a particular period of time, such as the Standby Phase, can be activated when the player has the right to perform an action and only during an open game state. This means that they can only ever be activated as Chain Link 1. In this regard, their function is more similar to Ignition Effects (except that they are activated outside the Main Phase) as the player can choose at which point during that time to activate the effect. Examples include "Fire King High Avatar Garunix" and "Scarm, Malebranche of the Burning Abyss".

Damage Step[edit]

Trigger Effects that are activated at a particular part of the Damage Step, such as the effect of "Ally of Justice Catastor", activate immediately upon their effect being triggered, similar to other Trigger Effects that are activated in response to a specific event. Multiple Trigger Effects of this nature will form a Chain in accordance with the rules for simultaneous effects.

For whether or not a Trigger Effect whose trigger does not exclusively occur during the Damage Step can be activated during the Damage Step, it is best to consider each card on a case-by-case basis. Usually, if such a Trigger Effect cannot be used at that time, its TCG text will state "except during the Damage Step," though this is not always the case.

Spell/Trap effects that trigger[edit]

Spell and Trap Cards can also have effects that trigger; these effects are informally called Trigger-like Effects. When the effect of an already-face-up Spell or Trap Card is triggered, the effect functions just like the Trigger Effect of a monster and activates in the yellow box of the "Fast effect timing" chart. If multiple effects are triggered, monster or otherwise, the rules for simultaneous effects are followed.

Continuous Trap Cards[edit]

If a Continuous Trap Card has an effect that triggers, it is also possible to activate both the Trap Card and its effect in the same Chain Link in response to the event that triggers the effect at the time when the player has the right to activate a fast effect.

For example, if a monster you control is destroyed by battle whilst you control a face-up "Yang Zing Creation", if you choose to activate the effect of this face-up "Yang Zing Creation", you must do so in the yellow box of the "Fast effect timing" chart, before either player can activate fast effects. If, however, "Yang Zing Creation" is face-down on the field when the monster is destroyed by battle, so long as the monster being destroyed is still the last thing to happen, you can activate the effect of "Yang Zing Creation" in the same Chain Link as the card itself.

Continuous Trap Cards which have effects that state they must be activated while the Trap Card is already face-up on the field, such as "Predaplanet", cannot activate that effect in the same Chain Link as the Trap Card itself.

Further, Continuous Trap Cards which have rulings that state that their effect cannot be activated in the same Chain Link as the card itself must have first been activated, and resolved, for an action to be able to trigger their effects. These include "All-Out Attacks"[1], "Coffin Seller"[2], "Cyber Summon Blaster"[3], "Light Spiral"[4], "Natural Disaster"[5], "Overdoom Line"[6], "PSY-Frame Accelerator"[7], "Spirit's Invitation"[8], "Swiftstrike Armor"[9], and "Unpossessed"[10].

List of TCG and OCG monsters with Trigger Effects[edit]

NameJapanese namePrimary typeSecondary typeAttributeTypeLevel/
Rank
ScaleATKDEFLink
4-Starred Ladybug of Doomの4つほしてんとうムシEffect MonsterFlip monsterWINDInsect38001200
8-Claws ScorpionサソリEffect MonsterDARKInsect2300200
A-Assault Coreエー-アサルト・コアEffect MonsterUnion monsterLIGHTMachine41900200
AbakiあばEffect MonsterFIREFiend417001100
Abominable Unchained SoulそうきょくかいしんEffect MonsterDARKFiend830001500
Absolute Crusaderレアル・クルセイダーEffect MonsterEARTHWarrior418001200
Absolute King Back Jackぜったいおう バック・ジャックEffect MonsterDARKFiend100
Absorbing Kid from the SkyきゅうしゅうてんEffect MonsterLIGHTFairy413001000
Absorouter Dragonアブソルーター・ドラゴンEffect MonsterDARKDragon712002800
Abyss Actor - Comic Reliefかいげきだん-コミック・リリーフEffect Monster
Pendulum Monster
DARKFiend3810002000

List of TCG and OCG Spell and Trap Cards with Trigger-like Effects[edit]

NameJapanese nameCard typeProperty
"A" Cell Breeding DeviceエーさいぼうぞうしょくそうSpell CardContinuous Spell Card
"A" Cell IncubatorエーさいぼうばいようそうSpell CardContinuous Spell Card
"Infernoble Arms - Almace"えんせいけん-アルマス』Spell CardEquip Spell Card
"Infernoble Arms - Durendal"えんせいけん-デュランダル』Spell CardEquip Spell Card
"Infernoble Arms - Hauteclere"えんせいけん-オートクレール』Spell CardEquip Spell Card
"Infernoble Arms - Joyeuse"えんせいけん-ジョワユーズ』Spell CardEquip Spell Card
7セブンSpell CardContinuous Spell Card
A.I. Challenge Youたし-AiアイTrap CardContinuous Trap Card
A.I. ShadowAiアイシャドーTrap CardContinuous Trap Card
A.I.dle RebornAiアイドリング・ボーンSpell CardQuick-Play Spell Card

In other languages[edit]

"Trigger Effect" in languages other than English
Language NameRomanized
French Effet Déclencheur
German Triggereffekt
Italian Effetto Innescato
Portuguese Efeito de Gatilho
Spanish Efecto Disparado
Japanese 誘発効果Yūhatsu Kōka
Korean 유발 효과Yubal Hyogwa
Chinese (Traditional and Simplified) 誘發效果Yòufā Xiàoguǒ

References[edit]

See also[edit]