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21 June 2024
13:55 | Turbo Duel (diff | hist) . . (-88) . . Tridon's Lorekeeper (talk | contribs) (wE dOn't dOcUmEnT "possibly") |
b 11:44 | Activate (diff | hist) . . (+8) . . Dinobot1000 (talk | contribs) (fix Project:LISTGAP and other whitespace issues) |
b 11:04 | ATK (diff | hist) . . (+10) . . Dinobot1000 (talk | contribs) (fix Project:LISTGAP and other whitespace issues) |
10 June 2024
14:06 | Monster Card (2 changes | history) . . (0) . . [SnorlaxMonster; Mogli Pfz.] | ||
14:06 (cur | prev) . . (+763) . . Mogli Pfz. (talk | contribs) (Here I have to disagree.) (Tag: Undo) | |||
13:59 (cur | prev) . . (-763) . . SnorlaxMonster (talk | contribs) (Abilities really don't need to be listed among the examples. Just instances of each of the distinct card frames are sufficient.) |
28 May 2024
03:38 | Spell Card (diff | hist) . . (+77) . . Dinoguy1000 (talk | contribs) (add note about terminology change to "In other languages") |
02:15 | Tuner monster (4 changes | history) . . (+307) . . [Dinoguy1000; JustGian (3×)] | ||
02:15 (cur | prev) . . (-19) . . JustGian (talk | contribs) | |||
01:55 (cur | prev) . . (-17) . . JustGian (talk | contribs) | |||
01:51 (cur | prev) . . (+1) . . JustGian (talk | contribs) | |||
01:21 (cur | prev) . . (+342) . . Dinoguy1000 (talk | contribs) (scope table headers; +see also) |
02:13 | Synchro Monster (2 changes | history) . . (+13) . . [JustGian (2×)] | ||
02:13 (cur | prev) . . (-17) . . JustGian (talk | contribs) | |||
00:41 (cur | prev) . . (+30) . . JustGian (talk | contribs) (Displaying a full scan of a Synchro Monster, where the frame is visible, as a better visual example of what it looks like) |
02:09 | Effect Monster (diff | hist) . . (+57) . . JustGian (talk | contribs) (Since this could be nearly any monster in the game, I opted for one who has no other "types" other than Effect, and one that players are expected to see (even in a few years from now)) |