Difference between revisions of "Card Tips:Battle Fader"

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* Use "[[Imperial Iron Wall]]" to keep this card in the game so you can use "[[Dark Eruption]]", "[[The Transmigration Prophecy]]" and "[[Recurring Nightmare]]", allowing you to use "Battle Fader" over and over again.
 
* Use "[[Imperial Iron Wall]]" to keep this card in the game so you can use "[[Dark Eruption]]", "[[The Transmigration Prophecy]]" and "[[Recurring Nightmare]]", allowing you to use "Battle Fader" over and over again.
  
* Use this card against [[Earthbound Immortal]]s and [[Toon monster]]s.
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* Use this card against "[[Earthbound Immortal]]s" and [[Toon monster]]s.
  
 
* In a Ritual Deck, this card can be used as a quick setup. It can stall for a turn while giving you access to a Level 1 monster to use as a Tribute. This, alongside any Level 4 monster and "[[Djinn Releaser of Rituals]]", grants you a powerful Level 8 Ritual Monster that blocks your opponent from Special Summoning.
 
* In a Ritual Deck, this card can be used as a quick setup. It can stall for a turn while giving you access to a Level 1 monster to use as a Tribute. This, alongside any Level 4 monster and "[[Djinn Releaser of Rituals]]", grants you a powerful Level 8 Ritual Monster that blocks your opponent from Special Summoning.
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* This card is a useful tech in "[[Solidarity]]" Decks utilizing a different type, as it will be banished when it leaves the field, so it won't interfere with the Graveyard.
 
* This card is a useful tech in "[[Solidarity]]" Decks utilizing a different type, as it will be banished when it leaves the field, so it won't interfere with the Graveyard.
  
* Since this card will often stay on the field until your next turn, consider combining it with "[[Cyber Valley|Cyber Valley's]]" second effect to draw 2 cards.
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* Since this card will often stay on the field until your next turn, consider combining it with the second effect of "[[Cyber Valley]]" to draw 2 cards.
  
* When this card is sent to the Banished Zone, you can use "[[Trance Archfiend]]"'s effect to put "[[Battle Fader]]" back to your hand and reuse this card the very same turn.
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* When this card is sent to the Banished Zone, you can use the effect of "[[Trance Archfiend]]" to put "Battle Fader" back to your hand and reuse this card the very same turn.
  
* Archfiend Decks can make great use of this card due to it being a Fiend type monster as well as being Tribute fodder after use for "[[Archfiend Commander]]" to create a Rank 6 Xyz Monster.
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* "[[Archfiend]]" Decks can make great use of this card due to it being a Fiend-Type monster as well as being Tribute fodder after use for "[[Archfiend Commander]]" to create a Rank 6 Xyz Monster.
 
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** Additionally this card can be used as banish folder for "[[Archfiend Palabyrinth]]" and creates a easy and defensive way of Summoning 2 Level 8 "Archfiend" monsters such as "[[Archfiend Emperor, the First Lord of Horror]]" and "[[Archfiend Empress]]".
*Additionally this card can be used as banish folder for "[[Archfiend Palabyrinth]]" and creates a easy and defensive way of summoning 2 Level 8 Archfiend monsters such as "[[Archfiend Emperor, the First Lord of Horror]]" and "[[Archfiend Empress]]".
 
  
 
==Traditional Format==
 
==Traditional Format==
 
* This card can be searched by "[[Sangan]]", "[[Witch of the Black Forest]]" and "[[Last Will]]".
 
* This card can be searched by "[[Sangan]]", "[[Witch of the Black Forest]]" and "[[Last Will]]".

Revision as of 02:05, 12 September 2015

  • Since this card will be banished when it is Special Summoned with its own effect, cards like "Dimensional Alchemist" can return this card to your hand.
  • In a Ritual Deck, this card can be used as a quick setup. It can stall for a turn while giving you access to a Level 1 monster to use as a Tribute. This, alongside any Level 4 monster and "Djinn Releaser of Rituals", grants you a powerful Level 8 Ritual Monster that blocks your opponent from Special Summoning.
  • This card is a useful tech in "Solidarity" Decks utilizing a different type, as it will be banished when it leaves the field, so it won't interfere with the Graveyard.
  • Since this card will often stay on the field until your next turn, consider combining it with the second effect of "Cyber Valley" to draw 2 cards.
  • When this card is sent to the Banished Zone, you can use the effect of "Trance Archfiend" to put "Battle Fader" back to your hand and reuse this card the very same turn.

Traditional Format