Difference between revisions of "Card Rulings:Wave-Motion Cannon"

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==TCG Rulings==
 
==TCG Rulings==
* Sending "[[Wave-Motion Cannon]]" to the [[Graveyard]] is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "[[Mystical Space Typhoon]]", etc., to destroy "[[Wave-Motion Cannon]]", because "[[Wave-Motion Cannon]]" is already in the [[Graveyard]].<ref name="Netrep">[http://netrep.net/ Netrep]: Individual Card Rulings on [[Netrep]]</ref>
 
 
* Your opponent cannot chain "[[Magic Jammer]]", or use "[[Dark Paladin]]", etc., when you send "[[Wave-Motion Cannon]]" from the field to the [[Graveyard]]. Your opponent CAN chain "[[Magic Jammer]]" or use "[[Dark Paladin]]", etc., when you first activate "[[Wave-Motion Cannon]]" (meaning when you place it face-up on the field).<ref name="Netrep"/>
 
 
* If "[[Imperial Order]]" is active on the field, count [[Standby Phase]]s as normal for "[[Wave-Motion Cannon]]".<ref name="Netrep"/>
 
 
* You can activate "[[Wave-Motion Cannon]]" (place it face-up on the field) and send it to the [[Graveyard]] during the same turn, but it will not do any damage.<ref name="Netrep"/>
 
 
* If the [[Standby Phase]] is skipped with "[[Solomon's Lawbook]]" or the turn is skipped with "[[Gamble]]", increase the count for "[[Wave-Motion Cannon]]" anyway.<ref name="Netrep"/>
 
 
* You cannot use "[[Pyro Clock of Destiny]]" with "[[Wave-Motion Cannon]]".<ref name="Netrep"/>
 
 
 
===Mentions in Other Rulings===
 
===Mentions in Other Rulings===
* '''[[Card Rulings:Barrel Behind the Door|Barrel Behind the Door]]''': You cannot activate "[[Barrel Behind the Door]]" against a Continuous Spell Card... So you cannot activate it against..."[[Wave-Motion Cannon]]"...
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* '''[[Card Rulings:Damage Eater|Damage Eater]]''': You cannot [[Chain]] the effect of '''[[Damage Eater]]''' to the activation of '''[[Wave-Motion Cannon]]''', but you CAN [[Chain]] it to the activation of the effect of '''[[Wave-Motion Cannon]]''' that inflicts damage.
 
 
*'''[[Card Rulings:Damage Eater|Damage Eater]]''': You cannot [[Chain]] the effect of '''[[Damage Eater]]''' to the activation of '''[[Wave-Motion Cannon]]''', but you CAN [[Chain]] it to the activation of the effect of '''[[Wave-Motion Cannon]]''' that inflicts damage.<ref name=KonamiDREV>[http://www.yugioh-card.com/en/gameplay/rulings/DREVRulebook_100803.pdf Konami Gameplay FAQ]: Duelist Revolution Sneak Peek -- Card Rulings (Version 1.0)</ref>
 
 
 
* '''[[Card Rulings:Lifeforce Harmonizer|Lifeforce Harmonizer]]''': This effect can only be chained to the activation of a card that is confirmed to inflict damage at [[resolution]]. It cannot be used against the activation of “[[Wave-Motion Cannon]]” or the activation of the effect of “[[Wave-Motion Cannon]]”. ....
 
 
 
* '''[[Card Rulings:Sonic Jammer|Sonic Jammer]]''': While "[[Sonic Jammer|Sonic Jammer's]]" effect is applied, your opponent can still use the effects of "[[Wave-Motion Cannon]]"...when sent to the Graveyard...
 
  
* '''[[Card Rulings:Spell Counters|Spell Counters]]''': When you use the effect of a [[Continuous Spell Cards|Continuous Spell Card]] that is already face-up on the field, such as...sending "[[Wave-Motion Cannon]]" to the Graveyard...you do NOT place a [[Spell Counters|Spell Counter]] on this monster.
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* '''[[Card Rulings:Lifeforce Harmonizer|Lifeforce Harmonizer]]''': This effect can only be chained to the activation of a card that is confirmed to inflict damage at resolution. It cannot be used against the activation of “[[Wave-Motion Cannon]]” or the activation of the effect of “[[Wave-Motion Cannon]]. It cannot be used against “[[Thestalos the Firestorm Monarch]]” since you don’t know if damage will be inflicted.
  
 
==OCG Rulings==
 
==OCG Rulings==
*Sending this card to the Graveyard is a [[cost]] to activate its effect.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=26717&event=FE0006 Konami FAQ]: Spell Card > Wave-Motion Cannon</ref>
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*Sending this card from the field to the Graveyard during your [[Main Phase]] is a [[cost]] to activate the effect that inflicts damage.<ref name="No.3763">[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=26717&event=FE0006 Konami OCG FAQ]: Spell Card > Wave-Motion Cannon</ref>
  
 
*The effect of "[[Lifeforce Harmonizer]]" can only be chained to the [[activation]] of a card when that card would inflict damage.  You cannot activate it when "[[Wave-Motion Cannon]]" is first activated, since it is not inflicting damage.  You cannot activate it when "[[Wave-Motion Cannon]]" is sent to the Graveyard, since you are not activating a card.  The same applies to other Continuous Spell/Trap Cards that inflict damage.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=46642&event=FE0006 Konami FAQ]: Can the effect of "Lifeforce Harmonizer" be activated in chain to the effect of "Wave-Motion Cannon"?</ref>
 
*The effect of "[[Lifeforce Harmonizer]]" can only be chained to the [[activation]] of a card when that card would inflict damage.  You cannot activate it when "[[Wave-Motion Cannon]]" is first activated, since it is not inflicting damage.  You cannot activate it when "[[Wave-Motion Cannon]]" is sent to the Graveyard, since you are not activating a card.  The same applies to other Continuous Spell/Trap Cards that inflict damage.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=46642&event=FE0006 Konami FAQ]: Can the effect of "Lifeforce Harmonizer" be activated in chain to the effect of "Wave-Motion Cannon"?</ref>
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===Mentions in Other Rulings===
 
===Mentions in Other Rulings===
*"[[Divine Fowl King Alector]]" only negates effects that activate on the field.  It will not stop "[[Sangan]]", since its effect activates in the Graveyard.  It will negate "[[Exiled Force]]", since his effect activates on the field.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=43656&event=FE0006 Konami FAQ]: If an effect that activates in the Graveyard, or if the monster is not face-up on the field when its effect resolves, will the effect of "Divine Fowl King Alector" negate it?</ref>
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*"[[Alector, Sovereign of Birds]]" only negates effects that activate on the field.  It will not stop "[[Sangan]]", since its effect activates in the Graveyard.  It will negate "[[Exiled Force]]", since his effect activates on the field.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=43656&event=FE0006 Konami FAQ]: If an effect that activates in the Graveyard, or if the monster is not face-up on the field when its effect resolves, will the effect of "Alector, Sovereign of Birds" negate it?</ref>
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==Previously Official Rulings==
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{{Previously Official Rulings |UDE's Rulings =
 +
* Sending "[[Wave-Motion Cannon]]" to the [[Graveyard]] is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "[[Mystical Space Typhoon]]", etc., to destroy "[[Wave-Motion Cannon]]", because "[[Wave-Motion Cannon]]" is already in the [[Graveyard]].
 +
 
 +
* Your opponent cannot chain "[[Magic Jammer]]", or use "[[Dark Paladin]]", etc., when you send "[[Wave-Motion Cannon]]" from the field to the [[Graveyard]]. Your opponent CAN chain "[[Magic Jammer]]" or use "[[Dark Paladin]]", etc., when you first activate "[[Wave-Motion Cannon]]" (meaning when you place it face-up on the field).
 +
 
 +
* If "[[Imperial Order]]" is active on the field, count [[Standby Phase]]s as normal for "[[Wave-Motion Cannon]]".
 +
 
 +
* You can activate "[[Wave-Motion Cannon]]" (place it face-up on the field) and send it to the [[Graveyard]] during the same turn, but it will not do any damage.
 +
 
 +
* If the [[Standby Phase]] is skipped with "[[Solomon's Lawbook]]" or the turn is skipped with "[[Gamble]]", increase the count for "[[Wave-Motion Cannon]]" anyway.
 +
 
 +
* You cannot use "[[Pyro Clock of Destiny]]" with "[[Wave-Motion Cannon]]".
 +
 
 +
===Mentions in Other Rulings===
 +
* '''[[Card Rulings:Barrel Behind the Door|Barrel Behind the Door]]''': You cannot activate "[[Barrel Behind the Door]]" against a Continuous Spell Card... So you cannot activate it against..."[[Wave-Motion Cannon]]"...
 +
 
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* '''[[Card Rulings:Sonic Jammer|Sonic Jammer]]''': While "[[Sonic Jammer|Sonic Jammer's]]" effect is applied, your opponent can still use the effects of "[[Wave-Motion Cannon]]"...when sent to the Graveyard...
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* '''[[Card Rulings:Spell Counter|Spell Counter]]''': When you use the effect of a [[Continuous Spell Card]] that is already face-up on the field, such as...sending "[[Wave-Motion Cannon]]" to the Graveyard...you do NOT place a [[Spell Counter]] on this monster.
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}}
  
 
==References==
 
==References==
<references/>
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<references />

Latest revision as of 05:10, 5 November 2013

TCG Rulings

Mentions in Other Rulings

OCG Rulings

  • Sending this card from the field to the Graveyard during your Main Phase is a cost to activate the effect that inflicts damage.[1]
  • The effect of "Lifeforce Harmonizer" can only be chained to the activation of a card when that card would inflict damage. You cannot activate it when "Wave-Motion Cannon" is first activated, since it is not inflicting damage. You cannot activate it when "Wave-Motion Cannon" is sent to the Graveyard, since you are not activating a card. The same applies to other Continuous Spell/Trap Cards that inflict damage.[2]
  • The current errata of "Cold Wave" is "This card can only be activated at the start of your Main Phase 1. Until your next Draw Phase, neither play can Set nor activate the effects of Spell and Trap Cards.". Thus, while the effect of "Cold Wave" is active, neither player can,[5]
    • set Spell and Trap Cards from his hand.[5]
    • activate Spell and Trap Cards from his hand.[5]
    • activate Spell and Trap Cards which are Set in the Spell & Trap Card Zone.[5]
    • activate the effect of Spell and Trap Cards which are already face-up on the field, such as the effect of "Wave-Motion Cannon"[5]

Mentions in Other Rulings

Previously Official Rulings

  • You can activate "Wave-Motion Cannon" (place it face-up on the field) and send it to the Graveyard during the same turn, but it will not do any damage.

Mentions in Other Rulings


References

  1. Konami OCG FAQ: Spell Card > Wave-Motion Cannon
  2. Konami FAQ: Can the effect of "Lifeforce Harmonizer" be activated in chain to the effect of "Wave-Motion Cannon"?
  3. Konami FAQ: Is a Spell Counter placed on "Skilled White Magician" when the effect of a Continuous Spell Card is activated?
  4. Konami FAQ: Can "Barrel Behind the Door" be activated when you take damage from a Continuous Spell or Trap Card, or from a monster's Continuous Effect?
  5. a b c d e Konami FAQ: For "Cold Wave", what is the definition of "cannot be played"?
  6. Konami FAQ: If an effect that activates in the Graveyard, or if the monster is not face-up on the field when its effect resolves, will the effect of "Alector, Sovereign of Birds" negate it?
  7. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  8. UDE FAQ: Individual Card Rulings [A-C]
  9. UDE FAQ: Individual Card Rulings [D-E]
  10. UDE FAQ: Individual Card Rulings [F-H]
  11. UDE FAQ: Individual Card Rulings [I-K]
  12. UDE FAQ: Individual Card Rulings [L-O]
  13. UDE FAQ: Individual Card Rulings [P-R]
  14. UDE FAQ: Individual Card Rulings [S-T]
  15. UDE FAQ: Individual Card Rulings [U-Z]
  16. UDE FAQ: SPECIFIC CARDS RULINGS