Difference between revisions of "Card Tips:Strike Ninja"

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m (We can just leave it at one example.)
(This card is like [[Lightsworn Barrier]--useful but outclassed)
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{{Navigation|Other=[[Strike Ninja (DDM)|Dungeon Dice Monsters]]}}
 
{{Navigation|Other=[[Strike Ninja (DDM)|Dungeon Dice Monsters]]}}
  
* This card can be searched via "[[Freed the Matchless General]]", "[[Summoner Monk]]", "[[Dark General Freed]]", "[[Field-Commander Rahz]]", and "[[Reinforcement of the Army]]".
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* This card can be searched via "[[Gold Ninja]]", "[[Ninja Grandmaster Hanzo]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[Reinforcement of the Army]]", "[[Summoner Monk]]", "[[Soul Rope]]", and "[[Resonator Engine]]".
  
 
* Use this card to "bait" your opponent's removal cards. They will either have to endure its attacks every turn, or waste removal like "[[Dimensional Prison]]" on it to avoid the attacks while the "Ninja" can simply "vanish" until the End Phase.
 
* Use this card to "bait" your opponent's removal cards. They will either have to endure its attacks every turn, or waste removal like "[[Dimensional Prison]]" on it to avoid the attacks while the "Ninja" can simply "vanish" until the End Phase.
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* By using this card's Effect, you'll increase the [[Original ATK and DEF|power]] of Monsters like "[[Gren Maju Da Eiza]]", "[[Golden Homunculus]]", "[[Helios Tris Megistus]]" and "[[Doomsday Horror]]".
 
* By using this card's Effect, you'll increase the [[Original ATK and DEF|power]] of Monsters like "[[Gren Maju Da Eiza]]", "[[Golden Homunculus]]", "[[Helios Tris Megistus]]" and "[[Doomsday Horror]]".
  
* This card is useful for manipulating the number of [[DARK]] Monsters in your grave (for "[[Dark Armed Dragon]]") and [[Removed from Play Zone]] (for "[[Return from the Different Dimension]]" and other similar cards.)
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* This card is useful for manipulating the number of [[DARK]] Monsters in your Graveyard (for "[[Dark Armed Dragon]]") and [[Banished Zone]] (for "[[Return from the Different Dimension]]" and other similar cards.)
  
* Remove "[[Necroface]]" to easily remove 5 cards from you and your opponent's decks.
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* Remove "[[Necroface]]" to easily banish 5 cards from you and your opponent's Decks.
  
* Remove two "[[D.D. Scout Plane]]" to get 3 monsters on the field during the End Phase.
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* Banish two "[[D.D. Scout Plane]]" to get 3 monsters on the field during the End Phase.
** Use this trick on your opponent's End Phase, so you can tribute those monsters or use them as Synchro/Xyz materials during your turn.
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** Use this trick on your opponent's End Phase, so you can [[Tribute]] those monsters or use them as Synchro/Xyz Materials during your turn.
 
*** This is particularly useful for monsters that require more than 2 Tributes, like "[[Obelisk the Tormentor]]", "[[Beast King Barbaros]]" and "[[Destiny HERO - Plasma]]".
 
*** This is particularly useful for monsters that require more than 2 Tributes, like "[[Obelisk the Tormentor]]", "[[Beast King Barbaros]]" and "[[Destiny HERO - Plasma]]".
 
** Use "[[Junk Synchron]]" to have other uses for "Scout Plane" and fuel the Graveyard with more DARK monsters at the same time. Using "Junk" + "Scout" + "Ninja" also gives you an easy way to Summon "[[Mist Wurm]]" or "[[Trishula, Dragon of the Ice Barrier]]".
 
** Use "[[Junk Synchron]]" to have other uses for "Scout Plane" and fuel the Graveyard with more DARK monsters at the same time. Using "Junk" + "Scout" + "Ninja" also gives you an easy way to Summon "[[Mist Wurm]]" or "[[Trishula, Dragon of the Ice Barrier]]".
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* Use "[[Call of the Haunted]]" and "[[Escape from the Dark Dimension]]" with this card, as it can avoid being destroyed by their effects by banishing itself.
 
* Use "[[Call of the Haunted]]" and "[[Escape from the Dark Dimension]]" with this card, as it can avoid being destroyed by their effects by banishing itself.
  
* Use "[[Future Fusion]]", reveal "[[Chimeratech Overdragon]]" and send "[[Cyber Dragon]]" plus several DARK [[Machine]]-type monsters like "[[Genex Ally Crusher]]", "[[Dekoichi the Battlechanted Locomotive]]" or "D.D. Scout Plane". Use those monsters to fuel the effect of "Strike Ninja", as well as other Graveyard-based effects/Summons like "[[Chaos Sorcerer]]" (since "Cyber Dragon" is LIGHT), "Dark Armed Dragon" or "[[Black Salvo]]", all of them DARK monsters themselves.
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* Use "[[Future Fusion]]", reveal "[[Chimeratech Overdragon]]" and send "[[Cyber Dragon]]" plus several DARK [[Machine]]-type monsters like "[[Genex Ally Crusher]]", "[[Dekoichi the Battlechanted Locomotive]]" or "D.D. Scout Plane". Use those monsters to fuel the effect of "Strike Ninja" and the like, and the Summon of monsters like "[[Chaos Sorcerer]]" (since "Cyber Dragon" is LIGHT), "Dark Armed Dragon" and "[[Black Salvo]]", all DARK monsters themselves.
 
** If "Chimeratech Overdragon" ends up being Summoned via the effect of "Future Fusion", use the effect of 'Strike Ninja" to "dodge" the destruction.
 
** If "Chimeratech Overdragon" ends up being Summoned via the effect of "Future Fusion", use the effect of 'Strike Ninja" to "dodge" the destruction.
  

Revision as of 04:30, 6 December 2011

  • Use this card to "bait" your opponent's removal cards. They will either have to endure its attacks every turn, or waste removal like "Dimensional Prison" on it to avoid the attacks while the "Ninja" can simply "vanish" until the End Phase.
  • Remove "Necroface" to easily banish 5 cards from you and your opponent's Decks.
  • Remember that this card is not "Special Summoned" by its own effect, but merely "returns to the field" during the End Phase. This allows "Strike Ninja" to work while "Vanity's Fiend" or similar cards are face-up on the field, and it makes him immune to Summoning-negation cards like "Solemn Warning".

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