Difference between revisions of "Card Tips:Strike Ninja"

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* This card can be [[Searcher|searched]] by "[[Ninja Grandmaster Hanzo]]", "[[Upstart Golden Ninja]]", "[[Twilight Ninja Shingetsu]]", "[[Ninjitsu Art of Duplication]]", "[[Reinforcement of the Army]]", "[[Isolde, Two Tales of the Noble Knights]]", "[[Iron Knight]]", "[[Dragodies, the Empowered Warrior]]", "[[Arcana Extra Joker]]", "[[Exchange of Night and Day]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[Gaia, the Mid-Knight Sun]]", "[[Creeping Darkness]]", "[[Dark General Freed]]", "[[Chaos Zone]]", "[[Summoner Monk]]", "[[Vampire Dragon]]", "[[Soul Rope]]", "[[Resonator Engine]]", "[[Rescue Ferret]]", "[[Witch of the Black Forest]]", and other [[List of generic searchers#Monsters|generic searchers]].
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* This card can be [[Searcher|searched]] by "[[Ninja Grandmaster Hanzo]]", "[[Upstart Golden Ninja]]", "[[Twilight Ninja Shingetsu]]", "[[Ninjitsu Art of Duplication]]", "[[Reinforcement of the Army]]", "[[Double Dai]]", "[[Wake Up Your Elemental HERO]]", "[[Infernoble Knight Captain Roland]]", <!--"[[Isolde, Two Tales of the Noble Knights]]", -->"[[Iron Knight]]", "[[Dragodies, the Empowered Warrior]]", "[[Arcana Extra Joker]]", "[[Exchange of Night and Day]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[Gaia, the Mid-Knight Sun]]", "[[Creeping Darkness]]", "[[Dark General Freed]]", "[[Chaos Zone]]", "[[Summoner Monk]]", "[[Vampire Dragon]]", "[[Soul Rope]]", "[[Resonator Engine]]", "[[Rescue Ferret]]", "[[Witch of the Black Forest]]", and other [[List of generic searchers#Monsters|generic searchers]].
  
 
* Use this card to "bait" your opponent's removal cards. They will either have to endure its attacks every turn, or waste removal like "[[Dimensional Prison]]" on it to avoid the attacks while the "Ninja" can simply "vanish" until the End Phase.
 
* Use this card to "bait" your opponent's removal cards. They will either have to endure its attacks every turn, or waste removal like "[[Dimensional Prison]]" on it to avoid the attacks while the "Ninja" can simply "vanish" until the End Phase.

Latest revision as of 01:14, 23 April 2024

  • Use this card to "bait" your opponent's removal cards. They will either have to endure its attacks every turn, or waste removal like "Dimensional Prison" on it to avoid the attacks while the "Ninja" can simply "vanish" until the End Phase.
  • This card is useful for manipulating the number of DARK monsters in your Graveyard (for "Dark Armed Dragon" and other similar cards.)
  • Banish "Necroface" to easily banish 5 cards from you and your opponent's Decks.
  • Remember that this card is not "Special Summoned" by its own effect, but merely "returns to the field" during the End Phase. This allows "Strike Ninja" to work while "Vanity's Fiend" or similar cards are face-up on the field, and it makes him immune to Summoning-negation cards like "Solemn Warning".
  • By utilizing this card, "Yubel - Terror Incarnate", and 2 copies of "D.D. Scout Plane", a loop of this card's effect can potentially be created, allowing yourself to use it as many times as needed, so long as the correct cards stay on the field.
    • Example: "Strike Ninja" and "Terror Incarnate" are on your field, and there are 2 copies of "D.D. Scout Planes" in your Graveyard.
      • The 2 copies of "Scout Planes" can be banished from your Graveyard to activate the effect of "Strike Ninja", banishing it from the field.
    • During your End Phase, the effects of "Strike Ninja", "Scout Plane" and "Terror Incarnate" all activate at the same time, allowing yourself to activate them in any order of the choice. The correct order of the effects would be:
      • Effect #1: The effects of both copies of "Scout Plane" activate, returning them to the field.
      • Effect #2: The effect of "Terror Incarnate" is activated, destroying all other monsters on the field. Both copies of "Scout Plane" are back in the Graveyard.
      • Effect #3: The effect of "Strike Ninja" is activated, and as such it returns to the field. Because the 2 copies of "Scout Plane" have returned to the Graveyard, the effect of "Strike Ninja" can be used again on your next turn, and it will continue to be able to be activated, as the two copies of "Scout Planes" will return to the Graveyard at the end of each turn. This loop can continue each turn that "Terror Incarnate" stays on the field.

Traditional Format[edit]