Difference between revisions of "Koa'ki Meiru"

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{{Infobox/Yu-Gi-Oh!/Archetype/End}}
 
{{Infobox/Yu-Gi-Oh!/Archetype/End}}
  
'''Core Chimair''' dubbed as Koa'ki Meiru. are a series of monsters from [[Raging Battle]] and [[Ancient Prophecy]].
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'''Koa'ki Meiru''', sometimes romanized as '''Core Chimair''' are a series of monsters from [[Raging Battle]] and [[Ancient Prophecy]].
  
Most effects of these cards are targeted to send "[[Core Chimair's Steel Core]] "or revealing a card in your hand (Except for "[[Core Chimair Valafar]]" who doesn't give a revealing option). Also, if the controller doesn't send or reveal any card from the above, that Koa'ki Meiru is destroyed.  
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Most effects of these cards are targeted to send "[[Iron Core of Koa'ki Meiru]] "or revealing a card in your hand (Except for "[[Core Chimair Valafar]]" who doesn't give a revealing option). Also, if the controller doesn't send or reveal any card from the above, that Koa'ki Meiru is destroyed.  
  
All of the "Core Chimair" have the same mark on their chest.
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All of the "Koa'ki Meiru" have the same mark on their chest.
  
 
==Playing Style==
 
==Playing Style==
The main strategy of the "Core Chimair" is [[Anti-Meta]] - A Deck build which oppose the popular Decks that are played. For example, "[[Core Chimair Drago]]'s" effect was designed specially to oppose "[[Lightsworns|Lightsworn]], [[Dark Armed Return]], and "[[Blackwings|Blackwing]]" Decks for their [[Swarm]]ing capabilities.
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The main strategy of the "Koa'ki Meiru" is [[Anti-Meta]] - A Deck build which oppose the popular Decks that are played. For example, "[[Core Chimair Drago]]'s" effect was designed specially to oppose "[[Lightsworns|Lightsworn]], [[Dark Armed Return]], and "[[Blackwings|Blackwing]]" Decks for their [[Swarm]]ing capabilities.
  
An effective way to utilize their capabilities without having to discard a "[[Iron Core of Koa'ki Meiru]]" every round, is to place a second copy of each "Core Chimair" monster you utilize. Since each of the weaker "Core Chimair" merely requires you to reveal a monster of their [[Type]] simply revealing the same monster turn after turn will make you capable of continuous use of your "Core Chimair" monsters on the field. And with "[[Core Chimair's Steel Core]]" you're able to switch out for a new "Core Chimair" the very next turn, if your monster is destroyed.   
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An effective way to utilize their capabilities without having to discard a "[[Iron Core of Koa'ki Meiru]]" every round, is to place a second copy of each "Koa'ki Meiru" monster you utilize. Since each of the weaker "Koa'ki Meiru's" merely requires you to reveal a monster of their [[Type]] simply revealing the same monster turn after turn will make you capable of continuous use of your "Koa'ki Meiru" monsters on the field. And with "[[Iron Core of Koa'ki Meiru]]" you're able to switch out for a new "Koa'ki Meiru" the very next turn, if your monster is destroyed.   
  
 
{{ArchetypeNavbox}}
 
{{ArchetypeNavbox}}
  
 
[[Category:Archetype]]
 
[[Category:Archetype]]

Revision as of 13:54, 13 March 2009

Koa'ki Meiru

Japanese

コアキメイル

Japanese (romanized)

Koakimeiru

English

Koa'ki Meiru

Appears in (sets)

Koa'ki Meiru, sometimes romanized as Core Chimair are a series of monsters from Raging Battle and Ancient Prophecy.

Most effects of these cards are targeted to send "Iron Core of Koa'ki Meiru "or revealing a card in your hand (Except for "Core Chimair Valafar" who doesn't give a revealing option). Also, if the controller doesn't send or reveal any card from the above, that Koa'ki Meiru is destroyed.

All of the "Koa'ki Meiru" have the same mark on their chest.

Playing Style

The main strategy of the "Koa'ki Meiru" is Anti-Meta - A Deck build which oppose the popular Decks that are played. For example, "Core Chimair Drago's" effect was designed specially to oppose "Lightsworn, Dark Armed Return, and "Blackwing" Decks for their Swarming capabilities.

An effective way to utilize their capabilities without having to discard a "Iron Core of Koa'ki Meiru" every round, is to place a second copy of each "Koa'ki Meiru" monster you utilize. Since each of the weaker "Koa'ki Meiru's" merely requires you to reveal a monster of their Type simply revealing the same monster turn after turn will make you capable of continuous use of your "Koa'ki Meiru" monsters on the field. And with "Iron Core of Koa'ki Meiru" you're able to switch out for a new "Koa'ki Meiru" the very next turn, if your monster is destroyed.