Difference between revisions of "Forum:Warrior Synchro"

From Yugipedia
Jump to: navigation, search
Line 60: Line 60:
  
 
Hope you like this combo - if you don't want to use it, let me know and I'll point out things you can do to improve your deck as it is now. --[[User:Darth Covah|Darth Covah]] 01:02, 24 December 2008 (UTC)
 
Hope you like this combo - if you don't want to use it, let me know and I'll point out things you can do to improve your deck as it is now. --[[User:Darth Covah|Darth Covah]] 01:02, 24 December 2008 (UTC)
 +
 +
Thanks for the input. The primary method to special summon Hero Kid (allowing for 1 or 2 more Hero Kids to come from the deck) is through Marauding Captain's effect (I would usually get Captain within at least 3 turns, but more often than not on the first turn due to RotA). I have an Immortal Bushi and Vengeful Shinobi and have tried them in the older deck. What I didn't like was the circumstances of their effects - for Shinobi it required a monster to attack and cause massive battle damage over its puny 400 attack (because you can only draw if it is in ATK position). Same with Immortal Bushi. So I don't want to use it.
 +
 +
We can improve on the current one. Maybe devise a sidedeck, including a couple of DD monsters or Imperial Iron Walls, because my deck is quite susceptible to remove from play tactics. The swarm effect of this deck, early in the game, is also really weak to Lightning Vortex. [[User:Pwhdavey|vblue]] 07:10, 24 December 2008 (UTC)

Revision as of 07:10, 24 December 2008

Extra Deck = 6

Basic aim is to swarm the field for a quick synchro, possibly more than one in a turn. I'm still waiting on the Rose Warriors and 1 Scrap-Iron Scarecrow though... Radiant Mirror force is my cheap substitute for Mirror Force. My extra deck is small, growing, but adequate. So does this deck have what it takes? Thanks!

vblue 21:28, 23 December 2008 (UTC)

This looks like a good start. What you might want to look into is The Warrior Returning Alive since Junk Syncron's effect requires that he's normal summoned. You might also want to try out Mecha Bunny, I run three of those in my Synchro Deck and those comboed with Junk Syncron works pretty well for me.

You probably know this already, but just incase, I wanna let you know that Syncron can't combo with Hero Kid since he negates the effect of the monster he brings back from the graveyard. I hope this is helpful. BobTheJesusPunk 22:07, 23 December 2008 (UTC)

The tactic you should follow is easy: Summon The Immortal Bushi. If he is destroyed, he can be special summoned from the Graveyard next turn. Then, use Junk Synchron's effect to Special Summon Vengeful Shinobi. Then, you have 3 monsters (1 Tuner and 2 non-Tuner), ready to Synchro Summon any Level 8, 6 or 5 monster you want! You should prefer, however, Warrior-Types, so as not to interfere with The Immortal Bushi, so opt for Junk Warrior, Goyo Guardian and Colossal Fighter.
Remember that this combo is ruined if you have even 1 non-Warrior monster in your Graveyard, so don't use non-Warrior monsters. Also look out for Zombie World decks.

Hope you like this combo - if you don't want to use it, let me know and I'll point out things you can do to improve your deck as it is now. --Darth Covah 01:02, 24 December 2008 (UTC)

Thanks for the input. The primary method to special summon Hero Kid (allowing for 1 or 2 more Hero Kids to come from the deck) is through Marauding Captain's effect (I would usually get Captain within at least 3 turns, but more often than not on the first turn due to RotA). I have an Immortal Bushi and Vengeful Shinobi and have tried them in the older deck. What I didn't like was the circumstances of their effects - for Shinobi it required a monster to attack and cause massive battle damage over its puny 400 attack (because you can only draw if it is in ATK position). Same with Immortal Bushi. So I don't want to use it.

We can improve on the current one. Maybe devise a sidedeck, including a couple of DD monsters or Imperial Iron Walls, because my deck is quite susceptible to remove from play tactics. The swarm effect of this deck, early in the game, is also really weak to Lightning Vortex. vblue 07:10, 24 December 2008 (UTC)