Difference between revisions of "Card Tips:Doomsday Horror"

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* Use [[Soul Release]] to remove up to 5 DARK monsters.
 
* Use [[Soul Release]] to remove up to 5 DARK monsters.
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* This can can return [[Ritual Fiends]] that were removed from play with their effects to the Graveyard to allow them to be used again for [[Ritual Summon]]s, as well as other effects.

Revision as of 22:36, 23 September 2009

  • This card can be useful in a Fiend deck using Dark Necrofear, as its effect removes 3 fiends from play for its special summoning. If you use 2 or 3 Dark Necrofear, this card could be a good beatstick, or a useful tech card for getting all of those removed fiends back into play.
  • This card works very well with Necro Gardna, because it allows you to reuse them when it's destroyed and sent to the graveyard. If you opponent activates an effect that destroys spells and trap cards, you can chain Call of the Haunted to special summon Doomsday Horror; after your opponent's card resolves, your Doomsday Horror will be destroyed, and then, just before its effect resolves, activate the effect of your Necro Gardnas in your graveyard. They will be removed from play by their own effect, and immediately returned to the graveyard due to Doomsday Horror's effect. This way you will have gained 3 free attack stops, valid for the rest of your opponent's turn (and you still will be able to remove them again to gain another 3 attack stops. Result: up to 6 attacks stopped during this turn).
  • This card can be used along with Necroface, and The Dark Creator to slow or prevent decking yourself in a remove from play or Dark deck.
  • This card can be used with Dark Armed Dragon to reload DARK monsters for Dark Armed Dragon to remove from play.
  • This can can return Ritual Fiends that were removed from play with their effects to the Graveyard to allow them to be used again for Ritual Summons, as well as other effects.