Difference between revisions of "Summoning Clock"

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(unofficial greek name added)
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|attribute = Trap
 
|attribute = Trap
 
|typest = Continuous
 
|typest = Continuous
|lore = [[Activate]] only when your opponent [[activate]]s a [[Spell Cards|Spell]] or [[Trap Cards|Trap Card]]. You can [[send]] this [[face-up]] card and 1 [[Monster Cards|monster]] you [[control]] to the [[Graveyard]] to [[Special Summon]] monsters from your [[hand]] equal to the number of your [[Standby Phase|Standby Phases]] that have passed since this card's activation, [[ignoring the Summoning Conditions]].
+
|lore = [[Activate]] only when your opponent [[activate]]s a [[Spell Cards|Spell]] or [[Trap Cards|Trap Card]]. You can [[send]] this [[face-up]] card and 1 [[Monster Cards|monster]] you [[control]] to the [[Graveyard]] to [[Special Summon]] monsters from your [[hand]] equal to the number of your [[Standby Phase|Standby Phases]] that have passed since this card's activation, [[ignoring the Summoning conditions]].
 
|action1 = Sends from field to Graveyard for cost
 
|action1 = Sends from field to Graveyard for cost
 
|action2 = Sends from your field to your Graveyard
 
|action2 = Sends from your field to your Graveyard

Revision as of 00:27, 24 July 2010

Summoning Clock
SummoningClock-JP-Anime-DM.png
Card type Monster
Attribute TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
Activate only when your opponent activates a Spell or Trap Card. You can send this face-up card and 1 monster you control to the Graveyard to Special Summon monsters from your hand equal to the number of your Standby Phases that have passed since this card's activation, ignoring the Summoning conditions.