Difference between revisions of "Card Tips:Wulf, Lightsworn Beast"

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* You can [[Special Summon]] this card easily using "[[Foolish Burial]]". Also, if you already have 1 face-up "[[Wulf, Lightsworn Beast]]", you can activate "[[Next to be Lost]]" to Special Summon one more from your deck.
 
* You can [[Special Summon]] this card easily using "[[Foolish Burial]]". Also, if you already have 1 face-up "[[Wulf, Lightsworn Beast]]", you can activate "[[Next to be Lost]]" to Special Summon one more from your deck.
  
* Another easy way to [[Special Summon]] this card is by the effect of "[[Marauding Captain]]" or "[[Familiar Knight]]". Another way is by the effect of ''[[Ancient Fairy Dragon]]''.
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* Another easy way to [[Special Summon]] this card is by the effect of "[[Marauding Captain]]" or "[[Familiar Knight]]". Another way is by the effect of "[[Ancient Fairy Dragon]]".
  
 
* In [[Traditional Format]], You can use "[[Painful Choice]]" to send 1 or more [[Wulf, Lightsworn Beast]] and other cards to the [[Graveyard]] to perform a possible [[One Turn Kill|OTK]].
 
* In [[Traditional Format]], You can use "[[Painful Choice]]" to send 1 or more [[Wulf, Lightsworn Beast]] and other cards to the [[Graveyard]] to perform a possible [[One Turn Kill|OTK]].
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* The effects of the other [[Lightsworns|Lightsworn]] monsters will aid in the summoning of "[[Wulf, Lightsworn Beast]]".
 
* The effects of the other [[Lightsworns|Lightsworn]] monsters will aid in the summoning of "[[Wulf, Lightsworn Beast]]".
  
* Since this card cannot be normal summoned, it's effectively useless in your hand. Use [[Magical Mallet]] or [[Reload]] to return it to the deck and to draw some cards. Solar Recharge can also be useful for removing this card from your hand, then it can be brought back with Glorious Illusion.
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* Since this card cannot be normal summoned, it's effectively useless in your hand. Use "[[Magical Mallet]]" or "[[Reload]]" to return it to the deck and to draw some cards. "[[Solar Recharge]]" can also be useful for removing this card from your hand, then it can be brought back with "[[Glorious Illusion]]".
  
* While [[Plaguespreader Zombie]] is in your [[graveyard]], and Wulf is in your hand, you can place Wulf on the top of your [[Deck]] to summon plaguespreader, and synchro summon something. Then, at the end of your turn, when you mill for a [[Lightsworn]], you will mill Wulf, and that will give you a powerful synchro monster along with a Wulf.
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* While "[[Plaguespreader Zombie]]" is in your [[Graveyard]], and Wulf is in your hand, you can place Wulf on the top of your [[Deck]] to summon "[[Plaguespreader Zombie]]", and synchro summon something. Then, at the end of your turn, when you mill for a [[Lightsworn]], you will mill Wulf, and that will give you a powerful synchro monster along with a Wulf.
** You can also activate [[Charge of the Light Brigade]] instead of waiting until the End Phase. This will also enable you to use [[Wulf, Lightsworn Beast]] as a Synchro Material Monster, along with Plaguespreader. Since both were Special Summoned, you can Normal Summon the monster added to your hand by the effect of [[Charge of the Light Brigade]]. If you picked a [[Lumina, Lightsworn Summoner]], you can use her effect to special summon [[Lyla, Lightsworn Sorceress]], then use her effect and synchro summon for [[Trishula, Dragon of the Ice Barrier]] or any other level 5,6,9 or 10 Synchro Monster (of course any other "[[Lightsworn]]"-monster instead of [[Lyla, Lightsworn Sorceress]] will do.
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** You can also activate "[[Charge of the Light Brigade]]" instead of waiting until the End Phase. This will also enable you to use "[[Wulf, Lightsworn Beast]]" as a Synchro Material Monster, along with "[[Plaguespreader Zombie]]". Since both were Special Summoned, you can Normal Summon the monster added to your hand by the effect of [[Charge of the Light Brigade]]. If you picked a "[[Lumina, Lightsworn Summoner]]", you can use her effect to special summon "[[Lyla, Lightsworn Sorceress]]", then use her effect and synchro summon for "[[Trishula, Dragon of the Ice Barrier]]" or any other level 5,6,9 or 10 Synchro Monster (of course any other "[[Lightsworn]]"-monster instead of "[[Lyla, Lightsworn Sorceress]]" will do.
  
* Use [[Reasoning]] or [[Monster Gate]] with this card to get two monsters on the field.
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* Use "[[Reasoning]]" or "[[Monster Gate]]" with this card to get two monsters on the field.
  
 
* This card is an excellent choice for when you are damaged by [[Vampire Lord]] or [[Vampire Lady]] and their controller selects "[[Monster Cards]]".
 
* This card is an excellent choice for when you are damaged by [[Vampire Lord]] or [[Vampire Lady]] and their controller selects "[[Monster Cards]]".
  
 
* This is a good card to discard with "[[Lumina, Lightsworn Summoner]]'s Effect
 
* This is a good card to discard with "[[Lumina, Lightsworn Summoner]]'s Effect

Revision as of 20:29, 7 September 2010

  • Since this card cannot be normal summoned, it's effectively useless in your hand. Use "Magical Mallet" or "Reload" to return it to the deck and to draw some cards. "Solar Recharge" can also be useful for removing this card from your hand, then it can be brought back with "Glorious Illusion".