Difference between revisions of "Flattery"
Dinobot1000 (talk | contribs) (misc cleanup, deploy {{Approximate name}}) |
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− | |lore = [[Activate]] when an opponent's [[monster]]'s [[ATK]] changes during the [[Battle Phase]]. | + | |lore = [[Activate]] only when an opponent's [[monster]]'s [[ATK]] changes during the [[Battle Phase]]. [[Select]] 1 [[face-up]] monster you control. It gains [[ATK]] equal to the difference of the previous [[ATK]] and the new [[ATK]] of your opponent's monster, until the end of the [[Battle Phase]]. |
|jpanimelore = バトルフェイズ中に相手モンスターの攻撃力がアップした時、発動する事ができる。 | |jpanimelore = バトルフェイズ中に相手モンスターの攻撃力がアップした時、発動する事ができる。 | ||
ダメージステップ終了時まで、変化した相手モンスターの攻撃力の数値と同じだけ、自分のモンスターの攻撃力をアップする。 | ダメージステップ終了時まで、変化した相手モンスターの攻撃力の数値と同じだけ、自分のモンスターの攻撃力をアップする。 |
Revision as of 05:58, 29 June 2010
Flattery
Card type | Monster |
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Attribute | TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Activate only when an opponent's monster's ATK changes during the Battle Phase. Select 1 face-up monster you control. It gains ATK equal to the difference of the previous ATK and the new ATK of your opponent's monster, until the end of the Battle Phase.
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